update some debug messages
This commit is contained in:
@@ -4283,6 +4283,7 @@ struct G_SyncEnemyState_6x6B_Entry_Decompressed {
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// Decompressed format is a list of these
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struct G_SyncObjectState_6x6C_Entry_Decompressed {
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// TODO: Verify this format on DC and PC. It appears correct for GC and BB.
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le_uint16_t flags;
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le_uint16_t object_index;
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} __packed__;
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@@ -4322,6 +4323,7 @@ struct G_SyncItemState_6x6D_Decompressed {
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// Compressed format is the same as 6x6B.
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struct G_SyncFlagState_6x6E_Decompressed {
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// TODO: Verify this format on DC and PC. It appears correct for GC and BB.
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// The three unknowns here are the sizes (in bytes) of three fields
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// immediately following this structure. It is currently unknown what these
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// fields represent. The three unknown fields always sum to the size field.
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+21
-14
@@ -183,6 +183,13 @@ static void on_forward_sync_game_state(shared_ptr<ServerState>,
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throw runtime_error("compressed end offset is beyond end of command");
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}
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if (c->options.debug) {
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string decompressed = bc0_decompress(cmd.data, cmd.compressed_size);
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c->log.info("Decompressed sync data (%" PRIX32 " -> %zX bytes; expected %" PRIX32 "):",
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cmd.compressed_size.load(), decompressed.size(), cmd.decompressed_size.load());
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print_data(stderr, decompressed);
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}
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forward_subcommand(l, c, command, flag, data);
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}
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@@ -495,7 +502,7 @@ static void on_player_drop_item(shared_ptr<ServerState>,
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cmd.area.load(), cmd.x.load(), cmd.z.load());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: drop %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5DROP %08" PRIX32 "\n%s",
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cmd.item_id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -531,7 +538,7 @@ static void on_create_inventory_item(shared_ptr<ServerState>,
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cmd.header.client_id.load(), cmd.item.id.load(), name.c_str());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: create %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5CREATE %08" PRIX32 "\n%s",
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cmd.item.id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -569,7 +576,7 @@ static void on_drop_partial_stack(shared_ptr<ServerState>,
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cmd.area.load(), cmd.x.load(), cmd.z.load());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: split %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5SPLIT %08" PRIX32 "\n%s",
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item.data.id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -614,7 +621,7 @@ static void on_drop_partial_stack_bb(shared_ptr<ServerState>,
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cmd.area.load(), cmd.x.load(), cmd.z.load());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: split/BB %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5SPLIT/BB %08" PRIX32 "\n%s",
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cmd.item_id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -650,7 +657,7 @@ static void on_buy_shop_item(shared_ptr<ServerState>,
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cmd.header.client_id.load(), item.data.id.load(), name.c_str());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: buy %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5BUY %08" PRIX32 "\n%s",
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item.data.id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -684,7 +691,7 @@ static void on_box_or_enemy_item_drop(shared_ptr<ServerState>,
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item.data.id.load(), name.c_str(), cmd.area, cmd.x.load(), cmd.z.load());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: drop %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5DROP %08" PRIX32 "\n%s",
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item.data.id.load(), name.c_str());
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}
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}
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@@ -719,7 +726,7 @@ static void on_pick_up_item(shared_ptr<ServerState>,
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cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: pick %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5PICK %08" PRIX32 "\n%s",
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cmd.item_id.load(), name.c_str());
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}
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effective_c->game_data.player()->print_inventory(stderr);
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@@ -751,7 +758,7 @@ static void on_pick_up_item_request(shared_ptr<ServerState>,
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cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: pick/BB %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5PICK/BB %08" PRIX32 "\n%s",
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cmd.item_id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -816,7 +823,7 @@ static void on_use_item(
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l->log.info("Player used item %hu:%08" PRIX32 " (%s)",
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cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
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if (c->options.debug) {
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send_text_message_printf(c, "$C5Items: use %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5USE %08" PRIX32 "\n%s",
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cmd.item_id.load(), colored_name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -866,7 +873,7 @@ static void on_feed_mag(
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cmd.header.client_id.load(), cmd.fed_item_id.load(), fed_name.c_str(),
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cmd.header.client_id.load(), cmd.mag_item_id.load(), mag_name.c_str());
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if (c->options.debug) {
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send_text_message_printf(c, "$C5Items: feed %08" PRIX32 "\n%s\n...to %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5FEED %08" PRIX32 "\n%s\n...TO %08" PRIX32 "\n%s",
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cmd.fed_item_id.load(), fed_colored_name.c_str(),
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cmd.mag_item_id.load(), mag_colored_name.c_str());
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}
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@@ -1249,7 +1256,7 @@ static void on_destroy_inventory_item(shared_ptr<ServerState>,
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cmd.header.client_id.load(), cmd.item_id.load(), name.c_str());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: destroy %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5DESTROY %08" PRIX32 "\n%s",
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cmd.item_id.load(), name.c_str());
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}
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c->game_data.player()->print_inventory(stderr);
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@@ -1271,7 +1278,7 @@ static void on_destroy_ground_item(shared_ptr<ServerState>,
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name.c_str());
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: destroy/ground %08" PRIX32 "\n%s",
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send_text_message_printf(c, "$C5DESTROY/GND %08" PRIX32 "\n%s",
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cmd.item_id.load(), name.c_str());
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}
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forward_subcommand(l, c, command, flag, data);
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@@ -1360,7 +1367,7 @@ static void on_sell_item_at_shop_bb(shared_ptr<ServerState> s,
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c->game_data.player()->print_inventory(stderr);
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: destroy/sale %08" PRIX32 "\n+%zu Meseta\n%s",
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send_text_message_printf(c, "$C5DESTROY/SELL %08" PRIX32 "\n+%zu Meseta\n%s",
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cmd.item_id.load(), price, name.c_str());
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}
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@@ -1401,7 +1408,7 @@ static void on_buy_shop_item_bb(shared_ptr<ServerState>,
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c->game_data.player()->print_inventory(stderr);
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if (c->options.debug) {
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string name = item.data.name(true);
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send_text_message_printf(c, "$C5Items: create/purchase %08" PRIX32 "\n-%zu Meseta\n%s",
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send_text_message_printf(c, "$C5CREATE/BUY %08" PRIX32 "\n-%zu Meseta\n%s",
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cmd.inventory_item_id.load(), price, name.c_str());
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}
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}
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