add decode-vms to help output
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@@ -329,7 +329,7 @@ For GC clients, you'll have to use newserv's built-in DNS server or set up your
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### Non-server usage
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newserv has many CLI options, which can be used to access functionality other than the game/proxy server. Run `newserv help` to see these options and how to use them. The non-server things newserv can do are:
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newserv has many CLI options, which can be used to access functionality other than the game and proxy server. Run `newserv help` to see these options and how to use them. The non-server things newserv can do are:
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* Compress or decompress data in the PRS and BC0 formats
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* Compute the decompressed size of compressed PRS data without decompressing it
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@@ -337,7 +337,7 @@ newserv has many CLI options, which can be used to access functionality other th
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* Encrypt or decrypt data using Episode 3's trivial scheme
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* Run a brute-force search for a decryption seed
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* Decode Shift-JIS text to UTF-16
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* Convert quests in .gci, .dlq, or .qst format to .bin/.dat format
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* Convert quests in .gci, .vms, .dlq, or .qst format to .bin/.dat format
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* Extract the contents of a .gsl archive
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* Connect to another PSO server and pretend to be a client
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* Format Episode 3 game data in a human-readable manner
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+7
-5
@@ -319,18 +319,20 @@ The actions are:\n\
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Apply newserv\'s text decoding algorithm to the input data, producing\n\
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little-endian UTF-16 output data.\n\
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decode-gci INPUT-FILENAME [OPTIONS...]\n\
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decode-vms INPUT-FILENAME [OPTIONS...]\n\
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decode-dlq INPUT-FILENAME\n\
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decode-qst INPUT-FILENAME\n\
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Decode the input quest file into a compressed, unencrypted .bin or .dat\n\
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file (or in the case of decode-qst, both a .bin and a .dat file).\n\
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INPUT-FILENAME must be specified, but there is no OUTPUT-FILENAME; the\n\
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output is written to INPUT-FILENAME.dec (or .bin, or .dat). DLQ and QST\n\
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decoding is a relatively simple operation, but GCI decoding can be\n\
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output is written to INPUT-FILENAME.dec (or .bin, or .dat). If the output\n\
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is a .dec file, you can rename it to .bin or .dat manually. DLQ and QST\n\
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decoding are relatively simple operations, but GCI and VMS decoding can be\n\
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computationally expensive if the file is encrypted and doesn\'t contain an\n\
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embedded seed. If you know the player\'s serial number who generated the\n\
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GCI file, use the --seed=SEED option and give the serial number (as a\n\
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hex-encoded 32-bit integer). If you don\'t know the serial number, newserv\n\
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will find it via a brute-force search, which will take a long time.\n\
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GCI or VMS file, use the --seed=SEED option and give the serial number (as\n\
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a hex-encoded 32-bit integer). If you don\'t know the serial number,\n\
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newserv will find it via a brute-force search, which will take a long time.\n\
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cat-client ADDR:PORT\n\
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Connect to the given server and simulate a PSO client. newserv will then\n\
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print all the received commands to stdout, and forward any commands typed\n\
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