add decode-vms to help output
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+7
-5
@@ -319,18 +319,20 @@ The actions are:\n\
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Apply newserv\'s text decoding algorithm to the input data, producing\n\
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little-endian UTF-16 output data.\n\
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decode-gci INPUT-FILENAME [OPTIONS...]\n\
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decode-vms INPUT-FILENAME [OPTIONS...]\n\
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decode-dlq INPUT-FILENAME\n\
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decode-qst INPUT-FILENAME\n\
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Decode the input quest file into a compressed, unencrypted .bin or .dat\n\
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file (or in the case of decode-qst, both a .bin and a .dat file).\n\
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INPUT-FILENAME must be specified, but there is no OUTPUT-FILENAME; the\n\
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output is written to INPUT-FILENAME.dec (or .bin, or .dat). DLQ and QST\n\
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decoding is a relatively simple operation, but GCI decoding can be\n\
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output is written to INPUT-FILENAME.dec (or .bin, or .dat). If the output\n\
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is a .dec file, you can rename it to .bin or .dat manually. DLQ and QST\n\
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decoding are relatively simple operations, but GCI and VMS decoding can be\n\
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computationally expensive if the file is encrypted and doesn\'t contain an\n\
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embedded seed. If you know the player\'s serial number who generated the\n\
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GCI file, use the --seed=SEED option and give the serial number (as a\n\
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hex-encoded 32-bit integer). If you don\'t know the serial number, newserv\n\
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will find it via a brute-force search, which will take a long time.\n\
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GCI or VMS file, use the --seed=SEED option and give the serial number (as\n\
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a hex-encoded 32-bit integer). If you don\'t know the serial number,\n\
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newserv will find it via a brute-force search, which will take a long time.\n\
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cat-client ADDR:PORT\n\
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Connect to the given server and simulate a PSO client. newserv will then\n\
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print all the received commands to stdout, and forward any commands typed\n\
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