allow event and ep3 menu song to be specified in config.json
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+14
@@ -20,6 +20,7 @@
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#include "Server.hh"
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#include "ServerShell.hh"
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#include "ServerState.hh"
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#include "StaticGameData.hh"
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#include "Text.hh"
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using namespace std;
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@@ -160,6 +161,19 @@ void populate_state_from_config(shared_ptr<ServerState> s,
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ServerState::RunShellBehavior::ALWAYS :
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ServerState::RunShellBehavior::NEVER;
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} catch (const out_of_range&) { }
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try {
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auto v = d.at("LobbyEvent");
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uint8_t event = v->is_int() ? v->as_int() : event_for_name(v->as_string());
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s->pre_lobby_event = event;
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for (const auto& l : s->all_lobbies()) {
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l->event = event;
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}
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} catch (const out_of_range&) { }
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try {
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s->ep3_menu_song = d.at("Episode3MenuSong")->as_int();
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} catch (const out_of_range&) { }
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}
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@@ -186,6 +186,18 @@
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// BB users.
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"WelcomeMessage": "",
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// Default lobby event. If set, this sets the holiday event in all lobbies at
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// server start time, as well as the pre-lobby holiday event. The event can be
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// changed in each lobby independently with the $event command, or in all
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// lobbies with the $allevent command. When a game is created, it inherits the
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// holiday event from the lobby from which it was created.
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// The value for this field can be a string like "xmas" (the values have the
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// same meanings as the $event command), or an integer.
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// "LobbyEvent": "xmas",
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// Episode 3 menu song. If set, Episode 3 clients will hear this song when
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// they are at the newserv main menu. If set, this value must be an integer.
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// "Episode3MenuSong": 0,
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// By default, the server keeps track of items in all games, even for versions
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// other than Blue Burst. This enables use of the $what command, as well as
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// protection against item duplication cheats (the cheater is disconnected
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