split information menu across v1+v2 / v3
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@@ -1892,7 +1892,8 @@ static void on_10(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
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} else {
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try {
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send_message_box(c, c->require_server_state()->information_contents->at(item_id).c_str());
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auto contents = c->require_server_state()->information_contents_for_client(c);
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send_message_box(c, contents->at(item_id).c_str());
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} catch (const out_of_range&) {
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send_message_box(c, "$C6No such information exists.");
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}
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+26
-5
@@ -773,26 +773,41 @@ void ServerState::parse_config(const JSON& json, bool is_reload) {
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shared_ptr<Menu> information_menu_v2(new Menu(MenuID::INFORMATION, "Information"));
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shared_ptr<Menu> information_menu_v3(new Menu(MenuID::INFORMATION, "Information"));
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shared_ptr<vector<string>> information_contents(new vector<string>());
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shared_ptr<vector<string>> information_contents_v2(new vector<string>());
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shared_ptr<vector<string>> information_contents_v3(new vector<string>());
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information_menu_v2->items.emplace_back(InformationMenuItemID::GO_BACK, "Go back",
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"Return to the\nmain menu", MenuItem::Flag::INVISIBLE_IN_INFO_MENU);
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information_menu_v3->items.emplace_back(InformationMenuItemID::GO_BACK, "Go back",
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"Return to the\nmain menu", MenuItem::Flag::INVISIBLE_IN_INFO_MENU);
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{
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auto blank_json = JSON::list();
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const JSON& default_json = json.get("InformationMenuContents", blank_json);
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const JSON& v2_json = json.get("InformationMenuContentsV1V2", default_json);
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const JSON& v3_json = json.get("InformationMenuContentsV3", default_json);
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uint32_t item_id = 0;
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for (const auto& item : json.at("InformationMenuContents").as_list()) {
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for (const auto& item : v2_json.as_list()) {
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string name = item->get_string(0);
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string short_desc = item->get_string(1);
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information_menu_v2->items.emplace_back(item_id, name, short_desc, 0);
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information_contents_v2->emplace_back(item->get_string(2));
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item_id++;
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}
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item_id = 0;
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for (const auto& item : v3_json.as_list()) {
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string name = item->get_string(0);
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string short_desc = item->get_string(1);
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information_menu_v3->items.emplace_back(item_id, name, short_desc, MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
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information_contents->emplace_back(item->get_string(2));
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information_contents_v3->emplace_back(item->get_string(2));
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item_id++;
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}
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}
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this->information_menu_v2 = information_menu_v2;
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this->information_menu_v3 = information_menu_v3;
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this->information_contents = information_contents;
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this->information_contents_v2 = information_contents_v2;
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this->information_contents_v3 = information_contents_v3;
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auto generate_redirect_destinations_menu = [&](vector<pair<string, uint16_t>>& ret_pds, const char* key) -> shared_ptr<const Menu> {
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shared_ptr<Menu> ret(new Menu(MenuID::REDIRECT_DESTINATIONS, "Other servers"));
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@@ -1131,7 +1146,13 @@ void ServerState::load_dol_files() {
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this->dol_file_index.reset(new DOLFileIndex("system/dol"));
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}
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shared_ptr<const QuestIndex> ServerState::quest_index_for_client(shared_ptr<Client> c) const {
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shared_ptr<const vector<string>> ServerState::information_contents_for_client(shared_ptr<const Client> c) const {
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return ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC))
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? this->information_contents_v2
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: this->information_contents_v3;
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}
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shared_ptr<const QuestIndex> ServerState::quest_index_for_client(shared_ptr<const Client> c) const {
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return (c->flags & Client::Flag::IS_EPISODE_3)
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? this->ep3_download_quest_index
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: this->default_quest_index;
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+4
-2
@@ -139,7 +139,8 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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std::shared_ptr<const Menu> information_menu_v2;
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std::shared_ptr<const Menu> information_menu_v3;
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std::shared_ptr<std::vector<std::string>> information_contents;
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std::shared_ptr<std::vector<std::string>> information_contents_v2;
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std::shared_ptr<std::vector<std::string>> information_contents_v3;
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std::shared_ptr<const Menu> redirect_destinations_menu_dc;
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std::shared_ptr<const Menu> redirect_destinations_menu_pc;
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std::shared_ptr<const Menu> redirect_destinations_menu_gc;
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@@ -221,7 +222,8 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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std::shared_ptr<const ItemParameterTable> item_parameter_table_for_version(GameVersion version) const;
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std::string describe_item(GameVersion version, const ItemData& item, bool include_color_codes) const;
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std::shared_ptr<const QuestIndex> quest_index_for_client(std::shared_ptr<Client> c) const;
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std::shared_ptr<const std::vector<std::string>> information_contents_for_client(std::shared_ptr<const Client> c) const;
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std::shared_ptr<const QuestIndex> quest_index_for_client(std::shared_ptr<const Client> c) const;
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void set_port_configuration(const std::vector<PortConfiguration>& port_configs);
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@@ -250,7 +250,11 @@
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// Information menu contents. Each entry is a list containing [title,
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// short description, full contents]. In the short description and full
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// contents, you can use PSO escape codes with the $ character (for example,
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// $Cx for colors).
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// $Cx for colors). You can show different information menus to V1/V2 clients
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// and V3 clients; to do so, copy InformationMenuContents to
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// InformationMenuContentsV1V2 and InformationMenuContentsV3 and edit them as
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// needed. (If either the V1V2 or V3 version of the information menu is not
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// defined, this default version is used instead.)
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"InformationMenuContents": [
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["Lobby commands", "Show commands used\nin the lobby", "These commands can be used in the lobby.\n\n$C6%sli$C7: Show basic information about the lobby\n$C6%sarrow <color-id>$C7: Change your lobby arrow color\n$C6%sln [name]$C7: Change the lobby type (for you only)\n$C6%sexit$C7: Leave the current game or lobby\n$C6%spatch <name>$C7: Run a patch on your client\n\n$C8Episode 3 only:$C7\n$C6%ssong <song-id>$C7: Play a jukebox song"],
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["Game commands", "Show commands used\nin games", "These commands can be used to customize games.\n\n$C8Before starting a game:$C7\n$C6%ssecid <section-id>$C7: Set your override section ID\n$C6%srand <seed>$C7: Set your override random seed\n\n$C8When in a game:$C7\n$C6%sli$C7: Show basic information about the game\n$C6%swhat$C7: Describe the nearest item on the ground\n$C6%smaxlevel <level>$C7: Set maximum level to join\n$C6%sminlevel <level>$C7: Set minimum level to join\n$C6%spassword [password]$C7: Lock or unlock the game"],
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