split information menu across v1+v2 / v3
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+26
-5
@@ -773,26 +773,41 @@ void ServerState::parse_config(const JSON& json, bool is_reload) {
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shared_ptr<Menu> information_menu_v2(new Menu(MenuID::INFORMATION, "Information"));
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shared_ptr<Menu> information_menu_v3(new Menu(MenuID::INFORMATION, "Information"));
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shared_ptr<vector<string>> information_contents(new vector<string>());
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shared_ptr<vector<string>> information_contents_v2(new vector<string>());
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shared_ptr<vector<string>> information_contents_v3(new vector<string>());
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information_menu_v2->items.emplace_back(InformationMenuItemID::GO_BACK, "Go back",
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"Return to the\nmain menu", MenuItem::Flag::INVISIBLE_IN_INFO_MENU);
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information_menu_v3->items.emplace_back(InformationMenuItemID::GO_BACK, "Go back",
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"Return to the\nmain menu", MenuItem::Flag::INVISIBLE_IN_INFO_MENU);
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{
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auto blank_json = JSON::list();
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const JSON& default_json = json.get("InformationMenuContents", blank_json);
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const JSON& v2_json = json.get("InformationMenuContentsV1V2", default_json);
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const JSON& v3_json = json.get("InformationMenuContentsV3", default_json);
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uint32_t item_id = 0;
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for (const auto& item : json.at("InformationMenuContents").as_list()) {
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for (const auto& item : v2_json.as_list()) {
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string name = item->get_string(0);
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string short_desc = item->get_string(1);
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information_menu_v2->items.emplace_back(item_id, name, short_desc, 0);
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information_contents_v2->emplace_back(item->get_string(2));
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item_id++;
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}
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item_id = 0;
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for (const auto& item : v3_json.as_list()) {
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string name = item->get_string(0);
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string short_desc = item->get_string(1);
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information_menu_v3->items.emplace_back(item_id, name, short_desc, MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
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information_contents->emplace_back(item->get_string(2));
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information_contents_v3->emplace_back(item->get_string(2));
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item_id++;
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}
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}
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this->information_menu_v2 = information_menu_v2;
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this->information_menu_v3 = information_menu_v3;
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this->information_contents = information_contents;
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this->information_contents_v2 = information_contents_v2;
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this->information_contents_v3 = information_contents_v3;
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auto generate_redirect_destinations_menu = [&](vector<pair<string, uint16_t>>& ret_pds, const char* key) -> shared_ptr<const Menu> {
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shared_ptr<Menu> ret(new Menu(MenuID::REDIRECT_DESTINATIONS, "Other servers"));
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@@ -1131,7 +1146,13 @@ void ServerState::load_dol_files() {
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this->dol_file_index.reset(new DOLFileIndex("system/dol"));
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}
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shared_ptr<const QuestIndex> ServerState::quest_index_for_client(shared_ptr<Client> c) const {
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shared_ptr<const vector<string>> ServerState::information_contents_for_client(shared_ptr<const Client> c) const {
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return ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC))
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? this->information_contents_v2
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: this->information_contents_v3;
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}
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shared_ptr<const QuestIndex> ServerState::quest_index_for_client(shared_ptr<const Client> c) const {
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return (c->flags & Client::Flag::IS_EPISODE_3)
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? this->ep3_download_quest_index
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: this->default_quest_index;
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