show client player name in sent/received commands
This commit is contained in:
+4
-2
@@ -708,7 +708,8 @@ static void command_silence(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
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}
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target->can_chat = !target->can_chat;
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send_text_message_printf(l, "$C6%s %ssilenced", target->player.disp.name,
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string target_name_sjis = encode_sjis(target->player.disp.name);
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send_text_message_printf(l, "$C6%s %ssilenced", target_name_sjis.c_str(),
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target->can_chat ? "un" : "");
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}
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@@ -730,7 +731,8 @@ static void command_kick(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
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send_message_box(target, u"$C6You were kicked off by a moderator.");
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target->should_disconnect = true;
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send_text_message_printf(l, "$C6%s kicked off", target->player.disp.name);
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string target_name_sjis = encode_sjis(target->player.disp.name);
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send_text_message_printf(l, "$C6%s kicked off", target_name_sjis.c_str());
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}
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static void command_ban(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
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@@ -45,7 +45,6 @@ Client::Client(
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this->is_virtual_connection = false;
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get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
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}
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memset(this->name, 0, sizeof(this->name));
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memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
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}
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@@ -35,7 +35,6 @@ struct ClientConfigBB {
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struct Client {
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// License & account
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std::shared_ptr<const License> license;
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char16_t name[0x20];
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ClientConfigBB config;
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GameVersion version;
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uint16_t flags;
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@@ -1018,7 +1018,8 @@ void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
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if (!failure) {
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send_text_message_printf(c,
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"$C6PSOBB player data saved\nas player %hhu for user\n%s",
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c->pending_bb_save_player_index + 1, c->pending_bb_save_username.c_str());
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static_cast<uint8_t>(c->pending_bb_save_player_index + 1),
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c->pending_bb_save_username.c_str());
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}
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c->pending_bb_save_username.clear();
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@@ -2168,8 +2169,12 @@ void process_command(shared_ptr<ServerState> s, shared_ptr<Client> c,
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uint16_t command, uint32_t flag, uint16_t size, const void* data) {
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// TODO: this is slow; make it better somehow
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{
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log(INFO, "Received version=%d size=%04hX command=%04hX flag=%08X",
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static_cast<int>(c->version), size, command, flag);
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string name_token;
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if (c->player.disp.name[0]) {
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name_token = " from " + remove_language_marker(encode_sjis(c->player.disp.name));
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}
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log(INFO, "Received%s version=%d size=%04hX command=%04hX flag=%08X",
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name_token.c_str(), static_cast<int>(c->version), size, command, flag);
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string data_to_print;
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if (c->version == GameVersion::BB) {
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+6
-1
@@ -74,7 +74,12 @@ void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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throw logic_error("unimplemented game version in send_command");
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}
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log(INFO, "Sending command");
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string name_token;
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if (c->player.disp.name[0]) {
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name_token = " to " + remove_language_marker(encode_sjis(c->player.disp.name));
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}
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log(INFO, "Sending%s version=%d size=%04zX command=%04hX flag=%08X",
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name_token.c_str(), static_cast<int>(c->version), size, command, flag);
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print_data(stderr, send_data.data(), send_data.size());
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c->send(move(send_data));
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+2
-1
@@ -109,7 +109,8 @@ void send_simple_mail(std::shared_ptr<Client> c, uint32_t from_serial_number,
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const char16_t* from_name, const char16_t* text);
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template <typename TARGET>
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void send_text_message_printf(std::shared_ptr<TARGET> t, const char* format, ...) {
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__attribute__((format(printf, 2, 3))) void send_text_message_printf(
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std::shared_ptr<TARGET> t, const char* format, ...) {
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va_list va;
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va_start(va, format);
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std::string buf = string_vprintf(format, va);
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