show client player name in sent/received commands
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@@ -45,7 +45,6 @@ Client::Client(
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this->is_virtual_connection = false;
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get_socket_addresses(fd, &this->local_addr, &this->remote_addr);
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}
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memset(this->name, 0, sizeof(this->name));
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memset(&this->next_connection_addr, 0, sizeof(this->next_connection_addr));
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}
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