show client player name in sent/received commands

This commit is contained in:
Martin Michelsen
2022-03-07 21:56:35 -08:00
parent 15f978820f
commit 627498dc8a
6 changed files with 20 additions and 9 deletions
+8 -3
View File
@@ -1018,7 +1018,8 @@ void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
if (!failure) {
send_text_message_printf(c,
"$C6PSOBB player data saved\nas player %hhu for user\n%s",
c->pending_bb_save_player_index + 1, c->pending_bb_save_username.c_str());
static_cast<uint8_t>(c->pending_bb_save_player_index + 1),
c->pending_bb_save_username.c_str());
}
c->pending_bb_save_username.clear();
@@ -2168,8 +2169,12 @@ void process_command(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t flag, uint16_t size, const void* data) {
// TODO: this is slow; make it better somehow
{
log(INFO, "Received version=%d size=%04hX command=%04hX flag=%08X",
static_cast<int>(c->version), size, command, flag);
string name_token;
if (c->player.disp.name[0]) {
name_token = " from " + remove_language_marker(encode_sjis(c->player.disp.name));
}
log(INFO, "Received%s version=%d size=%04hX command=%04hX flag=%08X",
name_token.c_str(), static_cast<int>(c->version), size, command, flag);
string data_to_print;
if (c->version == GameVersion::BB) {