show client player name in sent/received commands
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+6
-1
@@ -74,7 +74,12 @@ void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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throw logic_error("unimplemented game version in send_command");
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}
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log(INFO, "Sending command");
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string name_token;
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if (c->player.disp.name[0]) {
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name_token = " to " + remove_language_marker(encode_sjis(c->player.disp.name));
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}
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log(INFO, "Sending%s version=%d size=%04zX command=%04hX flag=%08X",
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name_token.c_str(), static_cast<int>(c->version), size, command, flag);
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print_data(stderr, send_data.data(), send_data.size());
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c->send(move(send_data));
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