reformat some files after clang-format option change

This commit is contained in:
Martin Michelsen
2023-05-02 09:27:34 -07:00
parent 4f2e333d6c
commit 6654030bd3
7 changed files with 356 additions and 352 deletions
+10 -11
View File
@@ -170,8 +170,8 @@ ItemData ItemCreator::on_monster_item_drop_with_norm_area(
if (item.empty()) {
uint32_t item_class_determinant =
this->should_allow_meseta_drops()
? this->rand_int(3)
: (this->rand_int(2) + 1);
? this->rand_int(3)
: (this->rand_int(2) + 1);
uint32_t item_class;
switch (item_class_determinant) {
@@ -189,7 +189,7 @@ ItemData ItemCreator::on_monster_item_drop_with_norm_area(
}
this->log.info("Rare drop not chosen; item class determinant is %" PRIu32 "; item class is %" PRIu32,
item_class_determinant, item_class);
item_class_determinant, item_class);
switch (item_class) {
case 0: // Weapon
@@ -211,7 +211,7 @@ ItemData ItemCreator::on_monster_item_drop_with_norm_area(
item.data1[0] = 0x04;
item.data2d = this->choose_meseta_amount(
this->pt->enemy_meseta_ranges, enemy_type) &
0xFFFF;
0xFFFF;
break;
default:
return item;
@@ -423,8 +423,7 @@ void ItemCreator::clear_item_if_restricted(ItemData& item) const {
// Note: PSO GC doesn't check for 0x61 or 0x62 here since those items
// (HP/Resurrection and TP/Resurrection) only exist on BB.
if (item.data1[0] == 1) {
if ((item.data1[1] == 3) && (((item.data1[2] >= 0x33) && (item.data1[2] <= 0x38)) ||
(item.data1[2] == 0x61) || (item.data1[2] == 0x62))) {
if ((item.data1[1] == 3) && (((item.data1[2] >= 0x33) && (item.data1[2] <= 0x38)) || (item.data1[2] == 0x61) || (item.data1[2] == 0x62))) {
this->log.info("Restricted: restore items not allowed in Challenge mode");
item.clear();
}
@@ -476,7 +475,7 @@ void ItemCreator::clear_item_if_restricted(ItemData& item) const {
break;
case Restrictions::TechDiskMode::LIMIT_LEVEL:
this->log.info("Restricted: tech disk level limited to %hhu",
static_cast<uint8_t>(this->restrictions->max_tech_disk_level + 1));
static_cast<uint8_t>(this->restrictions->max_tech_disk_level + 1));
if (this->restrictions->max_tech_disk_level == 0) {
item.data1[2] = 0;
} else {
@@ -532,7 +531,7 @@ void ItemCreator::generate_common_item_variances(
case 4:
item.data2d = this->choose_meseta_amount(
this->pt->box_meseta_ranges, norm_area) &
0xFFFF;
0xFFFF;
break;
default:
// Note: The original code does the following here:
@@ -836,7 +835,7 @@ template <typename IntT, size_t X, size_t Y>
IntT ItemCreator::get_rand_from_weighted_tables_2d_vertical(
const parray<parray<IntT, X>, Y>& tables, size_t offset) {
return ItemCreator::get_rand_from_weighted_tables<IntT>(tables[0].data(),
offset, Y, X);
offset, Y, X);
}
// Note: There are clearly better ways of doing this, but this implementation
@@ -1477,8 +1476,8 @@ void ItemCreator::generate_weapon_shop_item_grind(
uint8_t favored_weapon = favored_weapon_by_section_id.at(this->section_id);
bool is_favored = (favored_weapon != 0xFF) && (item.data1[1] == favored_weapon);
const auto* range = is_favored
? this->weapon_random_set->get_favored_grind_range(table_index)
: this->weapon_random_set->get_standard_grind_range(table_index);
? this->weapon_random_set->get_favored_grind_range(table_index)
: this->weapon_random_set->get_standard_grind_range(table_index);
const auto& weapon_def = this->item_parameter_table->get_weapon(
item.data1[1], item.data1[2]);