refine 6xB4x03 command definition
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+10
-5
@@ -4680,16 +4680,21 @@ struct G_UpdateHand_GC_Ep3_6xB4x02 {
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struct G_SetStateFlags_GC_Ep3_6xB4x03 {
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struct G_SetStateFlags_GC_Ep3_6xB4x03 {
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G_CardBattleCommandHeader_GC_Ep3_6xB3_6xB4_6xB5 header;
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G_CardBattleCommandHeader_GC_Ep3_6xB3_6xB4_6xB5 header;
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le_uint16_t unknown_a1;
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le_uint16_t battle_round;
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parray<uint8_t, 6> unknown_a2;
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uint8_t battle_phase;
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parray<le_uint32_t, 2> unknown_a3;
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uint8_t unknown_a2;
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be_uint16_t unknown_a4;
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uint8_t unknown_a3;
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uint8_t unknown_a4;
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uint8_t setup_phase;
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uint8_t unknown_a5;
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uint8_t unknown_a5;
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parray<le_uint32_t, 2> team_exp;
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parray<uint8_t, 2> team_dice_boost;
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uint8_t unknown_a6;
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// If tournament_flag is 1, the player will start at the counter instead of in
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// If tournament_flag is 1, the player will start at the counter instead of in
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// the default position the next time they join a game, and they will be
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// the default position the next time they join a game, and they will be
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// unable to leave the counter menu.
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// unable to leave the counter menu.
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uint8_t tournament_flag;
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uint8_t tournament_flag;
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be_uint32_t unknown_a6;
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be_uint32_t unknown_a7;
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};
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};
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// 6xB4x04: Update SC/FC stats
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// 6xB4x04: Update SC/FC stats
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