add comments from BB subcommand handler table

This commit is contained in:
Martin Michelsen
2022-05-08 10:35:09 -07:00
parent cedb0c648e
commit 6f0c5a6d73
+75 -74
View File
@@ -1498,9 +1498,9 @@ struct G_ItemSubcommand {
// 00: Invalid subcommand
// 01: Unknown
// 01: Invalid subcommand
// 02: Unknown
// 03: Unknown
// 03: Unknown (same handler as 02)
// 04: Unknown
// 05: Switch state changed
@@ -1551,7 +1551,7 @@ struct G_SendGuildCard_BB_6x06 {
};
// 07: Symbol chat
// 08: Unknown
// 08: Invalid subcommand
// 09: Unknown
// 0A: Enemy hit
@@ -1569,7 +1569,7 @@ struct G_EnemyHitByPlayer_6x0A {
// 0C: Add condition (poison/slow/etc.)
// 0D: Remove condition (poison/slow/etc.)
// 0E: Unknown
// 0F: Unknown
// 0F: Invalid subcommand
// 10: Unknown
// 11: Unknown
// 12: Dragon (Episode 1 boss) actions
@@ -1580,11 +1580,11 @@ struct G_EnemyHitByPlayer_6x0A {
// 17: Unknown (supported; game only)
// 18: Unknown (supported; game only)
// 19: Dark Falz (Episode 1 boss) actions
// 1A: Unknown
// 1A: Invalid subcommand
// 1B: Unknown
// 1C: Unknown (supported; game only)
// 1D: Unknown
// 1E: Unknown
// 1D: Invalid subcommand
// 1E: Invalid subcommand
// 1F: Unknown (supported; lobby & game)
// 20: Unknown (supported; lobby & game)
// 21: Inter-level warp
@@ -1698,15 +1698,15 @@ struct G_LevelUp_6x30 {
// 32: Medical center
// 33: Revive player (e.g. with moon atomizer)
// 34: Unknown
// 35: Unknown
// 35: Invalid subcommand
// 36: Unknown (supported; game only)
// 37: Photon blast
// 38: Unknown
// 39: Photon blast ready
// 3A: Unknown (supported; game only)
// 3B: Unknown (supported; lobby & game)
// 3C: Unknown
// 3D: Unknown
// 3C: Invalid subcommand
// 3D: Invalid subcommand
// 3E: Stop moving
struct G_StopAtPosition_6x3E {
@@ -1769,7 +1769,7 @@ struct G_RunToPosition_6x42 {
// 4E: Unknown (supported; lobby & game)
// 4F: Unknown (supported; lobby & game)
// 50: Unknown (supported; lobby & game)
// 51: Unknown
// 51: Invalid subcommand
// 52: Toggle shop/bank interaction
// 53: Unknown (supported; game only)
// 54: Unknown
@@ -1801,7 +1801,7 @@ struct G_PickUpItemRequest_6x5A {
uint8_t unused2[3];
};
// 5B: Unknown
// 5B: Invalid subcommand
// 5C: Unknown
// 5D: Drop meseta or stacked item
@@ -1877,7 +1877,7 @@ struct G_EnemyDropItemRequest_6x60 {
// 70: Unknown (used while loading into game)
// 71: Unknown (used while loading into game)
// 72: Unknown (used while loading into game)
// 73: Invalid subcommand
// 73: Invalid subcommand (but apparently valid on BB; function is unknown)
// 74: Word select
// 75: Unknown (supported; game only)
// 76: Enemy killed
@@ -1916,7 +1916,7 @@ struct G_EnemyDropItemRequest_6x60 {
// 97: Unknown
// 98: Unknown
// 99: Unknown
// 9A: Update player stat ($infhp/$inftp are implemented using this command)
// 9A: Update player stat ($infhp/$inftp are implemented using this)
// 9B: Unknown
// 9C: Unknown (supported; game only)
// 9D: Unknown
@@ -1955,10 +1955,10 @@ struct G_BoxItemDropRequest_6xA2 {
// B0: Move in lobby chair
// B1: Unknown
// B2: Unknown
// B3: Unknown
// B4: Unknown
// B3: Invalid subcommand
// B4: Invalid subcommand
// B5: Episode 3 game setup menu state sync
// B5: BB shop request
// B5: BB shop request (handled by the server)
// B6: Episode 3 map list (server->client only)
// B6: BB shop contents (server->client only)
@@ -1973,9 +1973,9 @@ struct G_ShopContents_BB_6xB6 {
ItemData entries[20];
};
// B7: BB buy shop item
// B7: BB buy shop item (handled by the server)
// B8: Accept tekker result
// B8: Accept tekker result (handled by the server on BB)
// Format is G_IdentifyResult
// B9: Provisional tekker result
@@ -1988,8 +1988,8 @@ struct G_IdentifyResult_BB_6xB9 {
ItemData item;
};
// BA: Unknown
// BB: BB bank request
// BA: Invalid subcommand
// BB: BB bank request (handled by the server)
// BC: BB bank contents (server->client only)
@@ -2004,7 +2004,7 @@ struct G_BankContentsHeader_BB_6xBC {
// Item data follows
};
// BD: BB bank action (take/deposit meseta/item)
// BD: BB bank action (take/deposit meseta/item) (handled by the server)
struct G_BankAction_BB_6xBD {
uint8_t subcommand;
@@ -2027,7 +2027,8 @@ struct G_CreateInventoryItem_BB_6xBE {
le_uint32_t unused;
};
// BF: Ep3 change music; also BB give EXP (BB usage is server->client only)
// BF: Ep3 change music
// BF: Give EXP (BB) (server->client only)
struct G_GiveExperience_BB_6xBF {
uint8_t subcommand;
@@ -2041,7 +2042,7 @@ struct G_GiveExperience_BB_6xBF {
// C1: Unknown
// C2: Unknown
// C3: Split stacked item - not sent if entire stack is dropped
// C3: Split stacked item (not sent if entire stack is dropped) (handled by the server on BB)
struct G_SplitStackedItem_6xC3 {
uint8_t command;
@@ -2056,7 +2057,7 @@ struct G_SplitStackedItem_6xC3 {
le_uint32_t amount;
};
// C4: Sort inventory
// C4: Sort inventory (handled by the server on BB)
struct G_SortInventory_6xC4 {
uint8_t command;
@@ -2065,11 +2066,11 @@ struct G_SortInventory_6xC4 {
le_uint32_t item_ids[30];
};
// C5: Unknown
// C6: Unknown
// C7: Unknown
// C5: Invalid subcommand
// C6: Invalid subcommand
// C7: Invalid subcommand
// C8: Enemy killed
// C8: Enemy killed (handled by the server on BB)
struct G_EnemyKilled_6xC8 {
uint8_t command;
@@ -2080,60 +2081,60 @@ struct G_EnemyKilled_6xC8 {
le_uint32_t unused;
};
// C9: Unknown
// CA: Unknown
// C9: Invalid subcommand
// CA: Invalid subcommand
// CB: Unknown
// CC: Unknown
// CD: Unknown
// CE: Unknown
// CF: Unknown (supported; game only)
// D0: Unknown
// D1: Unknown
// CF: Unknown (supported; game only) (handled by the server on BB)
// D0: Invalid subcommand
// D1: Invalid subcommand
// D2: Unknown
// D3: Unknown
// D3: Invalid subcommand
// D4: Unknown
// D5: Unknown
// D6: Unknown
// D7: Unknown
// D8: Unknown
// D9: Unknown
// DA: Unknown
// D5: Invalid subcommand
// D6: Invalid subcommand
// D7: Invalid subcommand
// D8: Invalid subcommand
// D9: Invalid subcommand
// DA: Invalid subcommand
// DB: Unknown
// DC: Unknown
// DD: Unknown
// DE: Unknown
// DF: Unknown
// E0: Unknown
// E1: Unknown
// E2: Unknown
// DE: Invalid subcommand
// DF: Invalid subcommand
// E0: Invalid subcommand
// E1: Invalid subcommand
// E2: Invalid subcommand
// E3: Unknown
// E4: Unknown
// E5: Unknown
// E6: Unknown
// E7: Unknown
// E8: Unknown
// E9: Unknown
// EA: Unknown
// EB: Unknown
// EC: Unknown
// ED: Unknown
// EE: Unknown
// EF: Unknown
// F0: Unknown
// F1: Unknown
// F2: Unknown
// F3: Unknown
// F4: Unknown
// F5: Unknown
// F6: Unknown
// F7: Unknown
// F8: Unknown
// F9: Unknown
// FA: Unknown
// FB: Unknown
// FC: Unknown
// FD: Unknown
// FE: Unknown
// FF: Unknown
// E4: Invalid subcommand
// E5: Invalid subcommand
// E6: Invalid subcommand
// E7: Invalid subcommand
// E8: Invalid subcommand
// E9: Invalid subcommand
// EA: Invalid subcommand
// EB: Invalid subcommand
// EC: Invalid subcommand
// ED: Invalid subcommand
// EE: Invalid subcommand
// EF: Invalid subcommand
// F0: Invalid subcommand
// F1: Invalid subcommand
// F2: Invalid subcommand
// F3: Invalid subcommand
// F4: Invalid subcommand
// F5: Invalid subcommand
// F6: Invalid subcommand
// F7: Invalid subcommand
// F8: Invalid subcommand
// F9: Invalid subcommand
// FA: Invalid subcommand
// FB: Invalid subcommand
// FC: Invalid subcommand
// FD: Invalid subcommand
// FE: Invalid subcommand
// FF: Invalid subcommand
#pragma pack(pop)