add comments from BB subcommand handler table
This commit is contained in:
+75
-74
@@ -1498,9 +1498,9 @@ struct G_ItemSubcommand {
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// 00: Invalid subcommand
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// 00: Invalid subcommand
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// 01: Unknown
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// 01: Invalid subcommand
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// 02: Unknown
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// 02: Unknown
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// 03: Unknown
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// 03: Unknown (same handler as 02)
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// 04: Unknown
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// 04: Unknown
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// 05: Switch state changed
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// 05: Switch state changed
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@@ -1551,7 +1551,7 @@ struct G_SendGuildCard_BB_6x06 {
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};
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};
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// 07: Symbol chat
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// 07: Symbol chat
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// 08: Unknown
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// 08: Invalid subcommand
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// 09: Unknown
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// 09: Unknown
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// 0A: Enemy hit
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// 0A: Enemy hit
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@@ -1569,7 +1569,7 @@ struct G_EnemyHitByPlayer_6x0A {
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// 0C: Add condition (poison/slow/etc.)
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// 0C: Add condition (poison/slow/etc.)
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// 0D: Remove condition (poison/slow/etc.)
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// 0D: Remove condition (poison/slow/etc.)
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// 0E: Unknown
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// 0E: Unknown
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// 0F: Unknown
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// 0F: Invalid subcommand
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// 10: Unknown
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// 10: Unknown
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// 11: Unknown
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// 11: Unknown
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// 12: Dragon (Episode 1 boss) actions
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// 12: Dragon (Episode 1 boss) actions
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@@ -1580,11 +1580,11 @@ struct G_EnemyHitByPlayer_6x0A {
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// 17: Unknown (supported; game only)
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// 17: Unknown (supported; game only)
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// 18: Unknown (supported; game only)
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// 18: Unknown (supported; game only)
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// 19: Dark Falz (Episode 1 boss) actions
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// 19: Dark Falz (Episode 1 boss) actions
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// 1A: Unknown
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// 1A: Invalid subcommand
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// 1B: Unknown
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// 1B: Unknown
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// 1C: Unknown (supported; game only)
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// 1C: Unknown (supported; game only)
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// 1D: Unknown
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// 1D: Invalid subcommand
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// 1E: Unknown
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// 1E: Invalid subcommand
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// 1F: Unknown (supported; lobby & game)
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// 1F: Unknown (supported; lobby & game)
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// 20: Unknown (supported; lobby & game)
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// 20: Unknown (supported; lobby & game)
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// 21: Inter-level warp
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// 21: Inter-level warp
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@@ -1698,15 +1698,15 @@ struct G_LevelUp_6x30 {
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// 32: Medical center
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// 32: Medical center
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// 33: Revive player (e.g. with moon atomizer)
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// 33: Revive player (e.g. with moon atomizer)
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// 34: Unknown
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// 34: Unknown
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// 35: Unknown
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// 35: Invalid subcommand
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// 36: Unknown (supported; game only)
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// 36: Unknown (supported; game only)
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// 37: Photon blast
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// 37: Photon blast
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// 38: Unknown
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// 38: Unknown
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// 39: Photon blast ready
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// 39: Photon blast ready
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// 3A: Unknown (supported; game only)
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// 3A: Unknown (supported; game only)
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// 3B: Unknown (supported; lobby & game)
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// 3B: Unknown (supported; lobby & game)
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// 3C: Unknown
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// 3C: Invalid subcommand
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// 3D: Unknown
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// 3D: Invalid subcommand
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// 3E: Stop moving
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// 3E: Stop moving
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struct G_StopAtPosition_6x3E {
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struct G_StopAtPosition_6x3E {
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@@ -1769,7 +1769,7 @@ struct G_RunToPosition_6x42 {
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// 4E: Unknown (supported; lobby & game)
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// 4E: Unknown (supported; lobby & game)
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// 4F: Unknown (supported; lobby & game)
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// 4F: Unknown (supported; lobby & game)
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// 50: Unknown (supported; lobby & game)
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// 50: Unknown (supported; lobby & game)
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// 51: Unknown
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// 51: Invalid subcommand
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// 52: Toggle shop/bank interaction
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// 52: Toggle shop/bank interaction
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// 53: Unknown (supported; game only)
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// 53: Unknown (supported; game only)
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// 54: Unknown
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// 54: Unknown
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@@ -1801,7 +1801,7 @@ struct G_PickUpItemRequest_6x5A {
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uint8_t unused2[3];
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uint8_t unused2[3];
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};
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};
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// 5B: Unknown
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// 5B: Invalid subcommand
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// 5C: Unknown
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// 5C: Unknown
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// 5D: Drop meseta or stacked item
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// 5D: Drop meseta or stacked item
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@@ -1877,7 +1877,7 @@ struct G_EnemyDropItemRequest_6x60 {
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// 70: Unknown (used while loading into game)
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// 70: Unknown (used while loading into game)
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// 71: Unknown (used while loading into game)
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// 71: Unknown (used while loading into game)
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// 72: Unknown (used while loading into game)
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// 72: Unknown (used while loading into game)
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// 73: Invalid subcommand
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// 73: Invalid subcommand (but apparently valid on BB; function is unknown)
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// 74: Word select
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// 74: Word select
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// 75: Unknown (supported; game only)
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// 75: Unknown (supported; game only)
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// 76: Enemy killed
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// 76: Enemy killed
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@@ -1916,7 +1916,7 @@ struct G_EnemyDropItemRequest_6x60 {
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// 97: Unknown
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// 97: Unknown
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// 98: Unknown
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// 98: Unknown
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// 99: Unknown
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// 99: Unknown
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// 9A: Update player stat ($infhp/$inftp are implemented using this command)
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// 9A: Update player stat ($infhp/$inftp are implemented using this)
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// 9B: Unknown
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// 9B: Unknown
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// 9C: Unknown (supported; game only)
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// 9C: Unknown (supported; game only)
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// 9D: Unknown
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// 9D: Unknown
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@@ -1955,10 +1955,10 @@ struct G_BoxItemDropRequest_6xA2 {
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// B0: Move in lobby chair
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// B0: Move in lobby chair
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// B1: Unknown
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// B1: Unknown
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// B2: Unknown
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// B2: Unknown
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// B3: Unknown
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// B3: Invalid subcommand
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// B4: Unknown
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// B4: Invalid subcommand
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// B5: Episode 3 game setup menu state sync
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// B5: Episode 3 game setup menu state sync
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// B5: BB shop request
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// B5: BB shop request (handled by the server)
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// B6: Episode 3 map list (server->client only)
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// B6: Episode 3 map list (server->client only)
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// B6: BB shop contents (server->client only)
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// B6: BB shop contents (server->client only)
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@@ -1973,9 +1973,9 @@ struct G_ShopContents_BB_6xB6 {
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ItemData entries[20];
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ItemData entries[20];
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};
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};
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// B7: BB buy shop item
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// B7: BB buy shop item (handled by the server)
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// B8: Accept tekker result
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// B8: Accept tekker result (handled by the server on BB)
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// Format is G_IdentifyResult
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// Format is G_IdentifyResult
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// B9: Provisional tekker result
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// B9: Provisional tekker result
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@@ -1988,8 +1988,8 @@ struct G_IdentifyResult_BB_6xB9 {
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ItemData item;
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ItemData item;
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};
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};
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// BA: Unknown
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// BA: Invalid subcommand
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// BB: BB bank request
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// BB: BB bank request (handled by the server)
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// BC: BB bank contents (server->client only)
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// BC: BB bank contents (server->client only)
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@@ -2004,7 +2004,7 @@ struct G_BankContentsHeader_BB_6xBC {
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// Item data follows
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// Item data follows
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};
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};
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// BD: BB bank action (take/deposit meseta/item)
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// BD: BB bank action (take/deposit meseta/item) (handled by the server)
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struct G_BankAction_BB_6xBD {
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struct G_BankAction_BB_6xBD {
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uint8_t subcommand;
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uint8_t subcommand;
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@@ -2027,7 +2027,8 @@ struct G_CreateInventoryItem_BB_6xBE {
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le_uint32_t unused;
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le_uint32_t unused;
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};
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};
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// BF: Ep3 change music; also BB give EXP (BB usage is server->client only)
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// BF: Ep3 change music
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// BF: Give EXP (BB) (server->client only)
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struct G_GiveExperience_BB_6xBF {
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struct G_GiveExperience_BB_6xBF {
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uint8_t subcommand;
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uint8_t subcommand;
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@@ -2041,7 +2042,7 @@ struct G_GiveExperience_BB_6xBF {
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// C1: Unknown
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// C1: Unknown
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// C2: Unknown
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// C2: Unknown
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// C3: Split stacked item - not sent if entire stack is dropped
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// C3: Split stacked item (not sent if entire stack is dropped) (handled by the server on BB)
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struct G_SplitStackedItem_6xC3 {
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struct G_SplitStackedItem_6xC3 {
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uint8_t command;
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uint8_t command;
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@@ -2056,7 +2057,7 @@ struct G_SplitStackedItem_6xC3 {
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le_uint32_t amount;
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le_uint32_t amount;
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};
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};
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// C4: Sort inventory
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// C4: Sort inventory (handled by the server on BB)
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struct G_SortInventory_6xC4 {
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struct G_SortInventory_6xC4 {
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uint8_t command;
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uint8_t command;
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@@ -2065,11 +2066,11 @@ struct G_SortInventory_6xC4 {
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le_uint32_t item_ids[30];
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le_uint32_t item_ids[30];
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};
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};
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// C5: Unknown
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// C5: Invalid subcommand
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// C6: Unknown
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// C6: Invalid subcommand
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// C7: Unknown
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// C7: Invalid subcommand
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// C8: Enemy killed
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// C8: Enemy killed (handled by the server on BB)
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struct G_EnemyKilled_6xC8 {
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struct G_EnemyKilled_6xC8 {
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uint8_t command;
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uint8_t command;
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@@ -2080,60 +2081,60 @@ struct G_EnemyKilled_6xC8 {
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le_uint32_t unused;
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le_uint32_t unused;
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};
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};
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// C9: Unknown
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// C9: Invalid subcommand
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// CA: Unknown
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// CA: Invalid subcommand
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// CB: Unknown
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// CB: Unknown
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// CC: Unknown
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// CC: Unknown
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// CD: Unknown
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// CD: Unknown
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// CE: Unknown
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// CE: Unknown
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// CF: Unknown (supported; game only)
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// CF: Unknown (supported; game only) (handled by the server on BB)
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// D0: Unknown
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// D0: Invalid subcommand
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// D1: Unknown
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// D1: Invalid subcommand
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// D2: Unknown
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// D2: Unknown
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// D3: Unknown
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// D3: Invalid subcommand
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// D4: Unknown
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// D4: Unknown
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// D5: Unknown
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// D5: Invalid subcommand
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// D6: Unknown
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// D6: Invalid subcommand
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// D7: Unknown
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// D7: Invalid subcommand
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// D8: Unknown
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// D8: Invalid subcommand
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// D9: Unknown
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// D9: Invalid subcommand
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// DA: Unknown
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// DA: Invalid subcommand
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// DB: Unknown
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// DB: Unknown
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// DC: Unknown
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// DC: Unknown
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// DD: Unknown
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// DD: Unknown
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// DE: Unknown
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// DE: Invalid subcommand
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// DF: Unknown
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// DF: Invalid subcommand
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// E0: Unknown
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// E0: Invalid subcommand
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// E1: Unknown
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// E1: Invalid subcommand
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// E2: Unknown
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// E2: Invalid subcommand
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// E3: Unknown
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// E3: Unknown
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// E4: Unknown
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// E4: Invalid subcommand
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// E5: Unknown
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// E5: Invalid subcommand
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// E6: Unknown
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// E6: Invalid subcommand
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// E7: Unknown
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// E7: Invalid subcommand
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// E8: Unknown
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// E8: Invalid subcommand
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// E9: Unknown
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// E9: Invalid subcommand
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// EA: Unknown
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// EA: Invalid subcommand
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// EB: Unknown
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// EB: Invalid subcommand
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// EC: Unknown
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// EC: Invalid subcommand
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// ED: Unknown
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// ED: Invalid subcommand
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// EE: Unknown
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// EE: Invalid subcommand
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// EF: Unknown
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// EF: Invalid subcommand
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// F0: Unknown
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// F0: Invalid subcommand
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// F1: Unknown
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// F1: Invalid subcommand
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// F2: Unknown
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// F2: Invalid subcommand
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// F3: Unknown
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// F3: Invalid subcommand
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// F4: Unknown
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// F4: Invalid subcommand
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// F5: Unknown
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// F5: Invalid subcommand
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// F6: Unknown
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// F6: Invalid subcommand
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// F7: Unknown
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// F7: Invalid subcommand
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// F8: Unknown
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// F8: Invalid subcommand
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// F9: Unknown
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// F9: Invalid subcommand
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// FA: Unknown
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// FA: Invalid subcommand
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// FB: Unknown
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// FB: Invalid subcommand
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// FC: Unknown
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// FC: Invalid subcommand
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// FD: Unknown
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// FD: Invalid subcommand
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// FE: Unknown
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// FE: Invalid subcommand
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// FF: Unknown
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// FF: Invalid subcommand
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#pragma pack(pop)
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#pragma pack(pop)
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