fix enemy_id usage in 6xC8
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@@ -3291,7 +3291,7 @@ struct G_Unknown_6x09 {
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struct G_EnemyHitByPlayer_6x0A {
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G_EnemyIDHeader header;
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// Note: enemy_id (in header) is in the range [0x1000, 0x4000)
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le_uint16_t enemy_id2;
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le_uint16_t enemy_id;
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le_uint16_t damage;
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be_uint32_t flags;
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} __packed__;
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@@ -4929,7 +4929,7 @@ struct G_SortInventory_6xC4 {
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struct G_EnemyKilled_6xC8 {
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G_EnemyIDHeader header;
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le_uint16_t enemy_id2;
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le_uint16_t enemy_id;
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le_uint16_t killer_client_id;
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le_uint32_t unused;
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} __packed__;
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@@ -3207,6 +3207,8 @@ shared_ptr<Lobby> create_game_generic(
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game->next_game_item_id = 0x00810000;
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for (size_t area = 0; area < 0x10; area++) {
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c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
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area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
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auto filenames = map_filenames_for_variation(
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game->episode,
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is_solo,
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+10
-10
@@ -1037,15 +1037,15 @@ static void on_enemy_hit(shared_ptr<ServerState>,
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if (!l->is_game()) {
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return;
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}
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if (cmd.header.enemy_id >= l->enemies.size()) {
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if (cmd.enemy_id >= l->enemies.size()) {
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return;
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}
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if (l->enemies[cmd.header.enemy_id].hit_flags & 0x80) {
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if (l->enemies[cmd.enemy_id].hit_flags & 0x80) {
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return;
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}
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l->enemies[cmd.header.enemy_id].hit_flags |= (1 << c->lobby_client_id);
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l->enemies[cmd.header.enemy_id].last_hit = c->lobby_client_id;
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l->enemies[cmd.enemy_id].hit_flags |= (1 << c->lobby_client_id);
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l->enemies[cmd.enemy_id].last_hit = c->lobby_client_id;
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}
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forward_subcommand(l, c, command, flag, data);
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@@ -1062,21 +1062,21 @@ static void on_enemy_killed(shared_ptr<ServerState> s,
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if (!l->is_game()) {
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throw runtime_error("client should not kill enemies outside of games");
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}
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if (cmd.header.enemy_id >= l->enemies.size()) {
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if (cmd.enemy_id >= l->enemies.size()) {
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send_text_message(c, u"$C6Missing enemy killed");
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return;
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}
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string e_str = l->enemies[cmd.header.enemy_id].str();
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c->log.info("Enemy killed: entry %hu => %s", cmd.header.enemy_id.load(), e_str.c_str());
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if (l->enemies[cmd.header.enemy_id].hit_flags & 0x80) {
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string e_str = l->enemies[cmd.enemy_id].str();
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c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str());
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if (l->enemies[cmd.enemy_id].hit_flags & 0x80) {
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return; // Enemy is already dead
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}
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if (l->enemies[cmd.header.enemy_id].experience == 0xFFFFFFFF) {
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if (l->enemies[cmd.enemy_id].experience == 0xFFFFFFFF) {
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send_text_message(c, u"$C6Unknown enemy type killed");
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return;
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}
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auto& enemy = l->enemies[cmd.header.enemy_id];
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auto& enemy = l->enemies[cmd.enemy_id];
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enemy.hit_flags |= 0x80;
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for (size_t x = 0; x < l->max_clients; x++) {
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if (!((enemy.hit_flags >> x) & 1)) {
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