fix enemy_id usage in 6xC8
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@@ -3291,7 +3291,7 @@ struct G_Unknown_6x09 {
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struct G_EnemyHitByPlayer_6x0A {
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G_EnemyIDHeader header;
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// Note: enemy_id (in header) is in the range [0x1000, 0x4000)
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le_uint16_t enemy_id2;
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le_uint16_t enemy_id;
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le_uint16_t damage;
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be_uint32_t flags;
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} __packed__;
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@@ -4929,7 +4929,7 @@ struct G_SortInventory_6xC4 {
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struct G_EnemyKilled_6xC8 {
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G_EnemyIDHeader header;
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le_uint16_t enemy_id2;
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le_uint16_t enemy_id;
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le_uint16_t killer_client_id;
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le_uint32_t unused;
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} __packed__;
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