fix enemy_id usage in 6xC8

This commit is contained in:
Martin Michelsen
2023-03-03 19:34:53 -08:00
parent 5e07075977
commit 707b021c88
3 changed files with 14 additions and 12 deletions
+2
View File
@@ -3207,6 +3207,8 @@ shared_ptr<Lobby> create_game_generic(
game->next_game_item_id = 0x00810000;
for (size_t area = 0; area < 0x10; area++) {
c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
auto filenames = map_filenames_for_variation(
game->episode,
is_solo,