fix enemy_id usage in 6xC8
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@@ -3207,6 +3207,8 @@ shared_ptr<Lobby> create_game_generic(
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game->next_game_item_id = 0x00810000;
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for (size_t area = 0; area < 0x10; area++) {
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c->log.info("[Map/%zu] Using variations %" PRIX32 ", %" PRIX32,
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area, game->variations[area * 2].load(), game->variations[area * 2 + 1].load());
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auto filenames = map_filenames_for_variation(
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game->episode,
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is_solo,
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