fix enemy_id usage in 6xC8

This commit is contained in:
Martin Michelsen
2023-03-03 19:34:53 -08:00
parent 5e07075977
commit 707b021c88
3 changed files with 14 additions and 12 deletions
+10 -10
View File
@@ -1037,15 +1037,15 @@ static void on_enemy_hit(shared_ptr<ServerState>,
if (!l->is_game()) {
return;
}
if (cmd.header.enemy_id >= l->enemies.size()) {
if (cmd.enemy_id >= l->enemies.size()) {
return;
}
if (l->enemies[cmd.header.enemy_id].hit_flags & 0x80) {
if (l->enemies[cmd.enemy_id].hit_flags & 0x80) {
return;
}
l->enemies[cmd.header.enemy_id].hit_flags |= (1 << c->lobby_client_id);
l->enemies[cmd.header.enemy_id].last_hit = c->lobby_client_id;
l->enemies[cmd.enemy_id].hit_flags |= (1 << c->lobby_client_id);
l->enemies[cmd.enemy_id].last_hit = c->lobby_client_id;
}
forward_subcommand(l, c, command, flag, data);
@@ -1062,21 +1062,21 @@ static void on_enemy_killed(shared_ptr<ServerState> s,
if (!l->is_game()) {
throw runtime_error("client should not kill enemies outside of games");
}
if (cmd.header.enemy_id >= l->enemies.size()) {
if (cmd.enemy_id >= l->enemies.size()) {
send_text_message(c, u"$C6Missing enemy killed");
return;
}
string e_str = l->enemies[cmd.header.enemy_id].str();
c->log.info("Enemy killed: entry %hu => %s", cmd.header.enemy_id.load(), e_str.c_str());
if (l->enemies[cmd.header.enemy_id].hit_flags & 0x80) {
string e_str = l->enemies[cmd.enemy_id].str();
c->log.info("Enemy killed: entry %hu => %s", cmd.enemy_id.load(), e_str.c_str());
if (l->enemies[cmd.enemy_id].hit_flags & 0x80) {
return; // Enemy is already dead
}
if (l->enemies[cmd.header.enemy_id].experience == 0xFFFFFFFF) {
if (l->enemies[cmd.enemy_id].experience == 0xFFFFFFFF) {
send_text_message(c, u"$C6Unknown enemy type killed");
return;
}
auto& enemy = l->enemies[cmd.header.enemy_id];
auto& enemy = l->enemies[cmd.enemy_id];
enemy.hit_flags |= 0x80;
for (size_t x = 0; x < l->max_clients; x++) {
if (!((enemy.hit_flags >> x) & 1)) {