write xb decoction patch
This commit is contained in:
@@ -12,22 +12,22 @@ start:
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# region @ 80351638 (152 bytes)
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.data 0x80351638 # address
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.data 0x00000098 # size
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.data 0x880300EE # 80351638 => lbz r0, [r3 + 0x00EE]
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.data 0x880300EE # 80351638 => lbz r0, [r3 + 0x00EE] # data1_2
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.data 0x2800000B # 8035163C => cmplwi r0, 11
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.data 0x40820144 # 80351640 => bne +0x00000144 /* 80351784 */
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.data 0x83E300F0 # 80351644 => lwz r31, [r3 + 0x00F0]
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.data 0x83E300F0 # 80351644 => lwz r31, [r3 + 0x00F0] # r31 = owner_player
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.data 0x38000000 # 80351648 => li r0, 0x0000
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.data 0x60000000 # 8035164C => nop
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.data 0x38800374 # 80351650 => li r4, 0x0374
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.data 0x38A00D38 # 80351654 => li r5, 0x0D38
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.data 0x38800374 # 80351650 => li r4, 0x0374 # material_usage
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.data 0x38A00D38 # 80351654 => li r5, 0x0D38 # stats.char_stats.atp
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.data 0x48000059 # 80351658 => bl +0x00000058 /* 803516B0 */
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.data 0x38A00D3A # 8035165C => li r5, 0x0D3A
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.data 0x38A00D3A # 8035165C => li r5, 0x0D3A # stats.char_stats.mst
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.data 0x48000051 # 80351660 => bl +0x00000050 /* 803516B0 */
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.data 0x38A00D3C # 80351664 => li r5, 0x0D3C
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.data 0x38A00D3C # 80351664 => li r5, 0x0D3C # stats.char_stats.evp
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.data 0x48000049 # 80351668 => bl +0x00000048 /* 803516B0 */
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.data 0x38A00D40 # 8035166C => li r5, 0x0D40
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.data 0x38A00D40 # 8035166C => li r5, 0x0D40 # stats.char_stats.dfp
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.data 0x48000041 # 80351670 => bl +0x00000040 /* 803516B0 */
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.data 0x38A00D44 # 80351674 => li r5, 0x0D44
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.data 0x38A00D44 # 80351674 => li r5, 0x0D44 # stats.char_stats.lck
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.data 0x48000039 # 80351678 => bl +0x00000038 /* 803516B0 */
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.data 0x7FE3FB78 # 8035167C => mr r3, r31
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.data 0x4BE64B95 # 80351680 => bl -0x0019B46C /* 801B6214 */
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x00184340
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x00184341
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.data 0x00000004
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.data 0x001FD5E0
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x00184310
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x00184311
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.data 0x00000004
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.data 0x001FD5E0
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x00184160
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x00184161
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.data 0x00000004
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.data 0x001FD3D0
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x00184350
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x00184351
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.data 0x00000004
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.data 0x001FD530
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x00184400
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x00184401
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.data 0x00000004
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.data 0x001FD7B0
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x00184360
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x00184361
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.data 0x00000004
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.data 0x001FD600
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,22 @@
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.meta name="Decoction"
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.meta description="Make the Decoction\nitem reset your\nmaterial usage"
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# Original code by Ralf @ GC-Forever and Aleron Ives
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# https://www.gc-forever.com/forums/viewtopic.php?t=2050
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# https://www.gc-forever.com/forums/viewtopic.php?t=2049
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# Xbox port by fuzziqersoftware
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entry_ptr:
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reloc0:
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.offsetof start
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start:
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.include WriteCodeBlocksXB
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.data 0x001842D0
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.deltaof code_start, code_end
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code_start:
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.include DecoctionXB
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code_end:
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.data 0x001842D1
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.data 0x00000004
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.data 0x001FD670
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.data 0x00000000
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.data 0x00000000
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@@ -0,0 +1,46 @@
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start:
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mov eax, 0x88888888 # eax = &player_compute_implied_stats
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lea edx, [ecx + 0x78]
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cmp byte [edx + 0x76], 11 # this->data1[2] (item+0xEE) ?= 0x0B
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jne skip_all
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push esi
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push ebx
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mov ebx, [edx + 0x78] # ebx = item->owner_player (item+0xF0)
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lea esi, [ebx + 0x037C] # esi = &ebx->material_usage
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lea edx, [ebx + 0x0D48] # edx = &ebx->stats.char_stats.atp
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push 0
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push 4
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push 4
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push 2
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push 2
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next_stat:
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xor ecx, ecx
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xchg cl, byte [esi] # ecx = material count; material count = 0
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shl ecx, 1 # ecx = material count * 2
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sub [edx], cx # stat -= cx
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inc esi
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pop ecx
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add edx, ecx
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test ecx, ecx
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jne next_stat
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mov ecx, ebx
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call eax # player_compute_implied_stats
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lea ecx, [ebx + 0x0330]
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mov eax, [ecx - 0x74] # ax = max_hp (player+0x2BC) and eax high = max_tp (player+0x2BE)
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mov edx, [ecx] # dx = current_hp (player+0x330) and edx high = current_tp (player+0x332)
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cmp dx, ax # current_hp vs. max_hp
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cmovg dx, ax # if current_hp above max_hp, current_hp = max_hp
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mov ax, dx # max_hp = current_hp (space optimization so we can use 32-bit opcodes below)
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cmp edx, eax # current_tp vs. max_tp
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cmovg edx, eax # if current_tp above max_tp, current_tp = max_tp (low 16 bits of both regs are always equal at this point)
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mov [ecx], edx # write current_hp and current_tp
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pop ebx
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pop esi
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skip_all:
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ret
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@@ -28,12 +28,12 @@ process_stick_value:
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cmova ecx, eax # if X2 out of deadzone range, use eax
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mov edx, eax
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bswap edx # dh = Y2
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lea edx, [edx + 0x2800] # dh = Y2 + 0x28
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add dh, 0x28 # dh = Y2 + 0x28
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cmp dh, 0x50
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cmova ecx, eax # if Y2 out of deadzone range, use eax
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mov [esi + 0x18], ecx # set processed stick values
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ret
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.zero 0x53
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.zero 0x56
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end:
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