fix initialization order in PlayerInventoryItem
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@@ -129,7 +129,7 @@ struct C_Login_Patch_04 {
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ptext<char, 0x40> email; // Note: this field is blank on BB
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ptext<char, 0x40> email; // Note: this field is blank on BB
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};
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};
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// 05 (S->C): Unknown
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// 05 (S->C): Unknown; probably disconnect
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// No arguments
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// No arguments
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// 06 (S->C): Open file for writing
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// 06 (S->C): Open file for writing
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+3
-3
@@ -529,9 +529,9 @@ PlayerInventoryItem::PlayerInventoryItem()
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: equip_flags(0x0000), tech_flag(0x0000), game_flags(0x00000000), data() { }
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: equip_flags(0x0000), tech_flag(0x0000), game_flags(0x00000000), data() { }
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PlayerInventoryItem::PlayerInventoryItem(const PlayerBankItem& src)
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PlayerInventoryItem::PlayerInventoryItem(const PlayerBankItem& src)
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: equip_flags((this->data.data1[0] > 2) ? 0x0044 : 0x0050),
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: tech_flag(0x0001), data(src.data) {
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tech_flag(0x0001),
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this->equip_flags = (this->data.data1[0] > 2) ? 0x0044 : 0x0050;
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data(src.data) { }
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}
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PlayerBankItem::PlayerBankItem()
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PlayerBankItem::PlayerBankItem()
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: data(), amount(0), show_flags(0) { }
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: data(), amount(0), show_flags(0) { }
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