rewrite map data model
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@@ -1116,15 +1116,37 @@
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// in infinite HP mode.)
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"EnableV3V4ProtectedSubcommands": false,
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// Whether to allow cross-play for various game versions. DCv1 and DCv2 are
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// always allowed to join each other's games (though DCv2 can deny permission
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// for DCv1 players to join when creating a game); if AllowDCPCGames is
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// enabled, then PC players are allowed in DC games and vice versa. Similarly,
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// if AllowGCXBGames is enabled, then GameCube and Xbox players are allowed to
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// join each other's games. Note that this behavior is experimental; you are
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// likely to encounter bugs in cross-play games, especially in the DC/PC case.
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"AllowDCPCGames": false,
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"AllowGCXBGames": true,
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// These flags specify which versions to allow to join games, depending on
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// the version that created the game. Each entry here is a bit field
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// specifying which versions can join. The bits are in the same order as
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// specified here in the comments, starting from the right (so DC_NTE is the
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// third bit from the right). By default, all non-prototype v1 and v2
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// versions can play with each other, and GC and Xbox can play with each
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// other also.
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// Note that there are some built-in restrictions. If a game is in the
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// Ultimate difficulty level, for example, it will not be accessible to v1
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// players regardless of what's specified below. There are similar
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// restrictions based on the game mode and episode number.
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// I don't plan to implement the ability for NTE or prototype versions to
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// play with each other or with non-NTE versions. If you allow any NTE or
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// prototype versions to play with other versions and you encounter a bug in
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// that scenario, don't submit a ticket about it.
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"CompatibilityGroups": [
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0x0000, // PC_PATCH
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0x0000, // BB_PATCH
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0x0004, // DC_NTE compatible only with itself
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0x0008, // DC_V1_11_2000_PROTOTYPE compatible only with itself
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0x00B0, // DC_V1 compatible with DC_V1, DC_V2, and PC_V2
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0x00B0, // DC_V2 compatible with DC_V1, DC_V2, and PC_V2
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0x0040, // PC_NTE compatible only with itself
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0x00B0, // PC_V2 compatible with DC_V1, DC_V2, and PC_V2
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0x0100, // GC_NTE compatible only with itself
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0x1200, // GC_V3 compatible with GC_V3 and XB_V3
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0x0400, // GC_EP3_NTE compatible only with itself
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0x0800, // GC_EP3 compatible only with itself
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0x1200, // XB_V3 compatible with GC_V3 and XB_V3
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0x2000, // BB_V4 compatible only with itself
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],
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// This option causes the server to override name colors for all players based
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// on which version of the game they're using. If this option is missing or
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