update episode 3 documentation

This commit is contained in:
Martin Michelsen
2023-05-16 22:25:45 -07:00
parent 695e53a714
commit 780dbd769c
2 changed files with 28 additions and 23 deletions
+3 -4
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@@ -175,15 +175,14 @@ All quests, including those originally in GCI or DLQ format, are treated as onli
### Episode 3 features
The following Episode 3 features work:
The following Episode 3 features work well:
* CARD battles. Not every combination of abilities has been tested yet, so if you find a feature or card ability that doesn't work like it's supposed to, please make a GitHub issue and describe the situation (the attacking card(s), defending card(s), and ability or condition that didn't work).
* Tournaments. (But they don't work like Sega's tournaments did - see below)
* Downloading quests.
* Creating and joining games.
* Trading cards.
* Participating in card auctions. (The auction contents must be configured in config.json.)
* Tournaments. (See below)
The following Episode 3 features are implemented, but are only partially tested:
* CARD battles. Almost everything works, but there may be minor behavioral bugs. If you find a feature or card ability that doesn't work, please make a GitHub issue and describe the situation (including the attacking card(s), defending card(s), and ability or condition that didn't work).
* Spectator teams. There is a known issue that prevents viewing battles unless you're in the spectator team when the battle begins, and spectating clients sometimes crash for an unknown reason.
* Battle replays also sometimes cause the client to crash during the replay. Using the $playrec command is therefore not recommended.
+25 -19
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@@ -1,5 +1,9 @@
{
// Configuration file for newserv. This file is standard JSON with comments.
// Configuration file for newserv.
// This file is standard JSON with C-style comments. Some other extensions to
// the JSON standard are also supported; for example, integers may be
// specified in hexadecimal using the 0x prefix.
// Server's name (maximum 16 characters). This appears in the upper-right
// corner of the screen while in lobbies.
@@ -268,9 +272,7 @@
// 0x00000008 => Disable overall and per-phase battle time limits, regardless
// of the values chosen during battle rules setup
// 0x00000010 => Enable debug messages in Episode 3 games and battles
// 0x00000020 => Load card text as well as card definitions (has no behavioral
// effects in games; this flag exists to be used internally when
// the --show-ep3-data option is given)
// 0x00000020 => This flag is used internally and has no effect on battles
// 0x00000040 => Enable battle recording (after a battle, players can save the
// recording with the $saverec <filename> command)
// 0x00000080 => Disable command masking during battles
@@ -279,15 +281,18 @@
"Episode3BehaviorFlags": 0x00000002,
// Episode 3 card auction configuration. CardAuctionPoints specifies how many
// points each player gets when they join an auction (may be anywhere from 0
// to 65535, but a somewhat-low number is generally good). CardAuctionSize
// specifies how many cards will be present in each auction; if this is a
// list, then the number of cards is random in the specified range. Finally,
// CardAuctionContents is a dictionary specifying the relative frequencies and
// costs of each card in the auction pool. Relative frequencies are 64-bit
// integers, but should generally be less than 0x0100000000000000 to avoid
// excessive bias. There is no fixed summation bound for relative frequencies.
// Cards are always drawn (with replacement) from the same distribution.
// points each player gets when they join an auction (this may be anywhere
// from 0 to 65535, but a somewhat-low number is generally good).
// CardAuctionSize specifies how many cards will be present in each auction;
// this can be an integer if auctions should always have the same number of
// cards, or it can be a list of [min count, max count] and the server will
// choose a random number of cards in that range for each auction.
// CardAuctionContents is a dictionary specifying the relative frequencies
// and costs of each card in the auction pool. Relative frequencies are
// 64-bit integers, but should generally be less than 0x0100000000000000 to
// avoid excessive bias. All relative frequencies must sum to a number less
// than 0x10000000000000000 (the limit of an unsigned 64-bit integer). Cards
// are drawn (with replacement) from the distribution specified here.
"CardAuctionPoints": 30,
"CardAuctionSize": [2, 4],
"CardAuctionPool": {
@@ -304,11 +309,6 @@
// enable Episode 3 patches by default; it only does so if this option is on.
// "EnableEpisode3SendFunctionCall": true,
// Whether to enable certain exception handling. Disabling this is generally
// only useful for debugging newserv itself, and it should usually be left on
// (which is the default behavior).
"CatchHandlerExceptions": true,
// By default, the server keeps track of items in all games, even for versions
// other than Blue Burst. This enables use of the $what command, as well as
// protection against item duplication cheats (the cheater is disconnected
@@ -316,4 +316,10 @@
// be turned off here. This option has no effect on Blue Burst games - item
// tracking is always enabled for them.
"EnableItemTracking": true,
}
// Whether to enable certain exception handling. Disabling this causes
// newserv to abort when any client causes an exception, which is generally
// only useful for debugging newserv itself. This setting should usually be
// left on (which is the default behavior).
"CatchHandlerExceptions": true,
}