document sound subcommands
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+13
-7
@@ -5224,8 +5224,14 @@ struct G_Unknown_6x9D {
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le_uint32_t client_id2 = 0;
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} __packed__;
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// 6x9E: Unknown (not valid on Episode 3)
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// This subcommand is completely ignored (at least, by PSO GC).
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// 6x9E: Play camera shutter sound
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// This subcommand is only used on PSO PC and PC NTE. It is not implemented (and
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// therefore ignored) by all prior versions, and all later versions have
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// handlers for this command, but the handlers do nothing.
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struct G_PlayerCameraShutterSound_6x9E {
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G_ClientIDHeader header;
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} __packed__;
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// 6x9F: Gal Gryphon boss actions (not valid on pre-V3 or Episode 3)
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@@ -5405,16 +5411,16 @@ struct G_MoveLobbyChair_6xB0 {
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// 6xB1: Unknown (not valid on pre-V3 or GC Trial Edition)
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// This subcommand is completely ignored (at least, by PSO V3).
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// 6xB2: Unknown (not valid on pre-V3 or GC Trial Edition)
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// TODO: It appears this command is sent when the snapshot file is written on
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// PSO GC. Verify this.
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// 6xB2: Play sound from player (not valid on pre-V3 or GC Trial Edition)
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// This command is sent when a snapshot is taken on PSO GC, but it can be used
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// to play any sound, centered on the player identified by client_id.
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struct G_Unknown_6xB2 {
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struct G_PlaySoundFromPlayer_6xB2 {
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G_UnusedHeader header;
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uint8_t floor = 0;
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uint8_t unused = 0;
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le_uint16_t client_id = 0;
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le_uint32_t unknown_a3 = 0; // PSO GC puts 0x00051720 (333600) here
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le_uint32_t sound_id = 0; // 0x00051720 = camera shutter sound
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} __packed__;
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// 6xB3: Unknown (Xbox; voice chat)
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