fix bb guild card save; implement comments
This commit is contained in:
@@ -13,7 +13,6 @@ Feel free to submit GitHub issues if you find bugs or have feature requests. I'd
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This project is primarily for my own nostalgia; I offer no guarantees on how or when this project will advance.
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Current known issues / missing features:
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- Guild card file modifications don't save on BB.
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- Episode 3 battles aren't implemented.
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- PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features. GC is known to be stable and mostly complete; PC is not well-tested but is likely stable and complete as well.
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- Patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly.
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@@ -2607,8 +2607,8 @@ struct G_SendGuildCard_PC_V3 {
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ptext<CharT, 0x18> name;
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ptext<CharT, 0x48> description;
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parray<uint8_t, 0x24> unused2;
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uint8_t reserved1;
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uint8_t reserved2;
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uint8_t present;
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uint8_t present2;
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uint8_t section_id;
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uint8_t char_class;
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};
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@@ -2623,8 +2623,8 @@ struct G_SendGuildCard_BB_6x06 {
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ptext<char16_t, 0x18> name;
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ptext<char16_t, 0x10> team_name;
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ptext<char16_t, 0x58> description;
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uint8_t reserved1;
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uint8_t reserved2;
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uint8_t present;
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uint8_t present2;
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uint8_t section_id;
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uint8_t char_class;
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};
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+7
-7
@@ -269,16 +269,16 @@ PlayerDispDataBBPreview::PlayerDispDataBBPreview() noexcept
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GuildCardV3::GuildCardV3() noexcept
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: player_tag(0),
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serial_number(0),
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reserved1(1),
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reserved2(1),
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guild_card_number(0),
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present(0),
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present2(0),
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section_id(0),
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char_class(0) { }
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GuildCardBB::GuildCardBB() noexcept
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: guild_card_number(0),
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reserved1(1),
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reserved2(1),
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present(0),
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present2(0),
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section_id(0),
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char_class(0) { }
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@@ -287,8 +287,8 @@ void GuildCardBB::clear() {
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this->name.clear();
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this->team_name.clear();
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this->description.clear();
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this->reserved1 = 1;
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this->reserved2 = 1;
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this->present = 0;
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this->present2 = 0;
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this->section_id = 0;
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this->char_class = 0;
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}
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+9
-14
@@ -211,11 +211,11 @@ struct PlayerDispDataBB {
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// GC format)
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struct GuildCardV3 {
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le_uint32_t player_tag;
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le_uint32_t serial_number;
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le_uint32_t guild_card_number;
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ptext<char, 0x18> name;
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ptext<char, 0x6C> description;
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uint8_t reserved1; // should be 1
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uint8_t reserved2; // should be 1
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uint8_t present; // should be 1
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uint8_t present2; // should be 1
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uint8_t section_id;
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uint8_t char_class;
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@@ -228,8 +228,8 @@ struct GuildCardBB {
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ptext<char16_t, 0x18> name;
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ptext<char16_t, 0x10> team_name;
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ptext<char16_t, 0x58> description;
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uint8_t reserved1; // should be 1
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uint8_t reserved2; // should be 1
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uint8_t present; // should be 1 if guild card entry exists
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uint8_t present2; // should be 1 if guild card entry exists
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uint8_t section_id;
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uint8_t char_class;
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@@ -240,21 +240,16 @@ struct GuildCardBB {
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// an entry in the BB guild card file
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struct GuildCardEntryBB {
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GuildCardBB data;
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// TODO: Almost all of this space (0x58 char16_ts) is probably the comment,
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// but is the unknown 4 bytes at the beginning or end of this space?
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parray<uint8_t, 0xB4> unknown_a1;
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ptext<char16_t, 0x58> comment;
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parray<uint8_t, 0x4> unknown_a1;
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void clear();
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} __attribute__((packed));
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// the format of the BB guild card file
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struct GuildCardFileBB {
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parray<uint8_t, 6> unknown_a1;
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uint8_t num_guild_cards; // TODO: This is a guess. Verify this.
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uint8_t unknown_a2;
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parray<uint8_t, 0x1F7C> unknown_a3;
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GuildCardEntryBB entries[0x0068]; // that's 104 of them in decimal
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parray<uint8_t, 0x01AC> unknown_a4;
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parray<uint8_t, 0x1F74> unknown_a3;
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GuildCardEntryBB entries[0x0069]; // that's 105 of them in decimal
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} __attribute__((packed));
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struct KeyAndTeamConfigBB {
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+27
-27
@@ -1583,6 +1583,7 @@ void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Clien
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void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
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uint16_t command, uint32_t, const string& data) {
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constexpr size_t max_count = sizeof(GuildCardFileBB) / sizeof(GuildCardEntryBB);
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switch (command) {
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case 0x01E8: { // Check guild card file checksum
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check_size_v(data.size(), sizeof(C_GuildCardChecksum_01E8));
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@@ -1600,12 +1601,14 @@ void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
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case 0x04E8: { // Add guild card
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auto& new_gc = check_size_t<GuildCardBB>(data);
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auto& gcf = c->game_data.account()->guild_cards;
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if (gcf.num_guild_cards < sizeof(gcf.entries) / sizeof(gcf.entries[0])) {
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gcf.entries[gcf.num_guild_cards].data = new_gc;
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gcf.entries[gcf.num_guild_cards].unknown_a1.clear();
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c->log.info("Added guild card %" PRIu32 " at position %hhu",
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new_gc.guild_card_number.load(), gcf.num_guild_cards);
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gcf.num_guild_cards++;
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for (size_t z = 0; z < max_count; z++) {
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if (!gcf.entries[z].data.present) {
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gcf.entries[z].data = new_gc;
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gcf.entries[z].unknown_a1.clear();
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c->log.info("Added guild card %" PRIu32 " at position %zu",
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new_gc.guild_card_number.load(), z);
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break;
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}
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}
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break;
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}
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@@ -1613,25 +1616,25 @@ void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
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auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data);
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auto& gcf = c->game_data.account()->guild_cards;
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size_t z;
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for (z = 0; z < gcf.num_guild_cards; z++) {
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for (z = 0; z < max_count; z++) {
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if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
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break;
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}
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}
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if (z < gcf.num_guild_cards) {
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if (z < max_count) {
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c->log.info("Deleted guild card %" PRIu32 " at position %zu",
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cmd.guild_card_number.load(), z);
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gcf.num_guild_cards--;
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for (z = 0; z < gcf.num_guild_cards; z++) {
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for (z = 0; z < max_count - 1; z++) {
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gcf.entries[z] = gcf.entries[z + 1];
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}
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gcf.entries[max_count - 1].clear();
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}
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break;
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}
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case 0x06E8: { // Update guild card
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auto& new_gc = check_size_t<GuildCardBB>(data);
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auto& gcf = c->game_data.account()->guild_cards;
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for (size_t z = 0; z < gcf.num_guild_cards; z++) {
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for (size_t z = 0; z < max_count; z++) {
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if (gcf.entries[z].data.guild_card_number == new_gc.guild_card_number) {
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gcf.entries[z].data = new_gc;
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c->log.info("Updated guild card %" PRIu32 " at position %zu",
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@@ -1653,34 +1656,31 @@ void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
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break;
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}
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case 0x09E8: { // Write comment
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// TODO: We need to know the comment storage format in the guild card file
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// in order to implement this (see comment in Player.hh). The
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// implementation should go very much like this:
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// auto& cmd = check_size_t<C_WriteGuildCardComment_BB_09E8>(data);
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// auto& gcf = c->game_data.account()->guild_cards;
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// for (size_t z = 0; z < gcf.num_guild_cards; z++) {
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// if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
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// gcf.entries[z].comment = cmd.comment;
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// c->log.info("Updated comment on guild card %" PRIu32 " at position %zu",
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// cmd.guild_card_number.load(), z);
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// }
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// }
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throw runtime_error("guild card comments are not yet implemented on BB");
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auto& cmd = check_size_t<C_WriteGuildCardComment_BB_09E8>(data);
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auto& gcf = c->game_data.account()->guild_cards;
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for (size_t z = 0; z < max_count; z++) {
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if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
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gcf.entries[z].comment = cmd.comment;
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c->log.info("Updated comment on guild card %" PRIu32 " at position %zu",
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cmd.guild_card_number.load(), z);
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break;
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}
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}
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break;
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}
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case 0x0AE8: { // Move guild card in list
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auto& cmd = check_size_t<C_MoveGuildCard_BB_0AE8>(data);
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auto& gcf = c->game_data.account()->guild_cards;
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if (cmd.position >= gcf.num_guild_cards) {
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if (cmd.position >= max_count) {
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throw invalid_argument("invalid new position");
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}
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size_t index;
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for (index = 0; index < gcf.num_guild_cards; index++) {
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for (index = 0; index < max_count; index++) {
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if (gcf.entries[index].data.guild_card_number == cmd.guild_card_number) {
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break;
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}
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}
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if (index >= gcf.num_guild_cards) {
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if (index >= max_count) {
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throw invalid_argument("player does not have requested guild card");
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}
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auto moved_gc = gcf.entries[index];
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+4
-4
@@ -706,8 +706,8 @@ void send_guild_card_pc_v3_t(shared_ptr<Client> c, shared_ptr<Client> source) {
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cmd.name = source->game_data.player()->disp.name;
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remove_language_marker_inplace(cmd.name);
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cmd.description = source->game_data.player()->guild_card_description;
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cmd.reserved1 = 1;
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cmd.reserved2 = 1;
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cmd.present = 1;
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cmd.present2 = 1;
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cmd.section_id = source->game_data.player()->disp.section_id;
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cmd.char_class = source->game_data.player()->disp.char_class;
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send_command_t(c, 0x62, c->lobby_client_id, cmd);
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@@ -722,8 +722,8 @@ void send_guild_card_bb(shared_ptr<Client> c, shared_ptr<Client> source) {
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cmd.name = remove_language_marker(source->game_data.player()->disp.name);
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cmd.team_name = remove_language_marker(source->game_data.account()->team_name);
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cmd.description = source->game_data.player()->guild_card_description;
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cmd.reserved1 = 1;
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cmd.reserved2 = 1;
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cmd.present = 1;
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cmd.present2 = 1;
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cmd.section_id = source->game_data.player()->disp.section_id;
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cmd.char_class = source->game_data.player()->disp.char_class;
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send_command_t(c, 0x62, c->lobby_client_id, cmd);
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