fix bb guild card save; implement comments

This commit is contained in:
Martin Michelsen
2022-07-30 12:19:46 -07:00
parent 8ac15c9aa3
commit 7c28ee05cc
6 changed files with 51 additions and 57 deletions
-1
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@@ -13,7 +13,6 @@ Feel free to submit GitHub issues if you find bugs or have feature requests. I'd
This project is primarily for my own nostalgia; I offer no guarantees on how or when this project will advance. This project is primarily for my own nostalgia; I offer no guarantees on how or when this project will advance.
Current known issues / missing features: Current known issues / missing features:
- Guild card file modifications don't save on BB.
- Episode 3 battles aren't implemented. - Episode 3 battles aren't implemented.
- PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features. GC is known to be stable and mostly complete; PC is not well-tested but is likely stable and complete as well. - PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features. GC is known to be stable and mostly complete; PC is not well-tested but is likely stable and complete as well.
- Patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly. - Patches currently are platform-specific but not version-specific. This makes them quite a bit harder to write and use properly.
+4 -4
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@@ -2607,8 +2607,8 @@ struct G_SendGuildCard_PC_V3 {
ptext<CharT, 0x18> name; ptext<CharT, 0x18> name;
ptext<CharT, 0x48> description; ptext<CharT, 0x48> description;
parray<uint8_t, 0x24> unused2; parray<uint8_t, 0x24> unused2;
uint8_t reserved1; uint8_t present;
uint8_t reserved2; uint8_t present2;
uint8_t section_id; uint8_t section_id;
uint8_t char_class; uint8_t char_class;
}; };
@@ -2623,8 +2623,8 @@ struct G_SendGuildCard_BB_6x06 {
ptext<char16_t, 0x18> name; ptext<char16_t, 0x18> name;
ptext<char16_t, 0x10> team_name; ptext<char16_t, 0x10> team_name;
ptext<char16_t, 0x58> description; ptext<char16_t, 0x58> description;
uint8_t reserved1; uint8_t present;
uint8_t reserved2; uint8_t present2;
uint8_t section_id; uint8_t section_id;
uint8_t char_class; uint8_t char_class;
}; };
+7 -7
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@@ -269,16 +269,16 @@ PlayerDispDataBBPreview::PlayerDispDataBBPreview() noexcept
GuildCardV3::GuildCardV3() noexcept GuildCardV3::GuildCardV3() noexcept
: player_tag(0), : player_tag(0),
serial_number(0), guild_card_number(0),
reserved1(1), present(0),
reserved2(1), present2(0),
section_id(0), section_id(0),
char_class(0) { } char_class(0) { }
GuildCardBB::GuildCardBB() noexcept GuildCardBB::GuildCardBB() noexcept
: guild_card_number(0), : guild_card_number(0),
reserved1(1), present(0),
reserved2(1), present2(0),
section_id(0), section_id(0),
char_class(0) { } char_class(0) { }
@@ -287,8 +287,8 @@ void GuildCardBB::clear() {
this->name.clear(); this->name.clear();
this->team_name.clear(); this->team_name.clear();
this->description.clear(); this->description.clear();
this->reserved1 = 1; this->present = 0;
this->reserved2 = 1; this->present2 = 0;
this->section_id = 0; this->section_id = 0;
this->char_class = 0; this->char_class = 0;
} }
+9 -14
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@@ -211,11 +211,11 @@ struct PlayerDispDataBB {
// GC format) // GC format)
struct GuildCardV3 { struct GuildCardV3 {
le_uint32_t player_tag; le_uint32_t player_tag;
le_uint32_t serial_number; le_uint32_t guild_card_number;
ptext<char, 0x18> name; ptext<char, 0x18> name;
ptext<char, 0x6C> description; ptext<char, 0x6C> description;
uint8_t reserved1; // should be 1 uint8_t present; // should be 1
uint8_t reserved2; // should be 1 uint8_t present2; // should be 1
uint8_t section_id; uint8_t section_id;
uint8_t char_class; uint8_t char_class;
@@ -228,8 +228,8 @@ struct GuildCardBB {
ptext<char16_t, 0x18> name; ptext<char16_t, 0x18> name;
ptext<char16_t, 0x10> team_name; ptext<char16_t, 0x10> team_name;
ptext<char16_t, 0x58> description; ptext<char16_t, 0x58> description;
uint8_t reserved1; // should be 1 uint8_t present; // should be 1 if guild card entry exists
uint8_t reserved2; // should be 1 uint8_t present2; // should be 1 if guild card entry exists
uint8_t section_id; uint8_t section_id;
uint8_t char_class; uint8_t char_class;
@@ -240,21 +240,16 @@ struct GuildCardBB {
// an entry in the BB guild card file // an entry in the BB guild card file
struct GuildCardEntryBB { struct GuildCardEntryBB {
GuildCardBB data; GuildCardBB data;
// TODO: Almost all of this space (0x58 char16_ts) is probably the comment, ptext<char16_t, 0x58> comment;
// but is the unknown 4 bytes at the beginning or end of this space? parray<uint8_t, 0x4> unknown_a1;
parray<uint8_t, 0xB4> unknown_a1;
void clear(); void clear();
} __attribute__((packed)); } __attribute__((packed));
// the format of the BB guild card file // the format of the BB guild card file
struct GuildCardFileBB { struct GuildCardFileBB {
parray<uint8_t, 6> unknown_a1; parray<uint8_t, 0x1F74> unknown_a3;
uint8_t num_guild_cards; // TODO: This is a guess. Verify this. GuildCardEntryBB entries[0x0069]; // that's 105 of them in decimal
uint8_t unknown_a2;
parray<uint8_t, 0x1F7C> unknown_a3;
GuildCardEntryBB entries[0x0068]; // that's 104 of them in decimal
parray<uint8_t, 0x01AC> unknown_a4;
} __attribute__((packed)); } __attribute__((packed));
struct KeyAndTeamConfigBB { struct KeyAndTeamConfigBB {
+27 -27
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@@ -1583,6 +1583,7 @@ void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Clien
void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c, void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
uint16_t command, uint32_t, const string& data) { uint16_t command, uint32_t, const string& data) {
constexpr size_t max_count = sizeof(GuildCardFileBB) / sizeof(GuildCardEntryBB);
switch (command) { switch (command) {
case 0x01E8: { // Check guild card file checksum case 0x01E8: { // Check guild card file checksum
check_size_v(data.size(), sizeof(C_GuildCardChecksum_01E8)); check_size_v(data.size(), sizeof(C_GuildCardChecksum_01E8));
@@ -1600,12 +1601,14 @@ void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
case 0x04E8: { // Add guild card case 0x04E8: { // Add guild card
auto& new_gc = check_size_t<GuildCardBB>(data); auto& new_gc = check_size_t<GuildCardBB>(data);
auto& gcf = c->game_data.account()->guild_cards; auto& gcf = c->game_data.account()->guild_cards;
if (gcf.num_guild_cards < sizeof(gcf.entries) / sizeof(gcf.entries[0])) { for (size_t z = 0; z < max_count; z++) {
gcf.entries[gcf.num_guild_cards].data = new_gc; if (!gcf.entries[z].data.present) {
gcf.entries[gcf.num_guild_cards].unknown_a1.clear(); gcf.entries[z].data = new_gc;
c->log.info("Added guild card %" PRIu32 " at position %hhu", gcf.entries[z].unknown_a1.clear();
new_gc.guild_card_number.load(), gcf.num_guild_cards); c->log.info("Added guild card %" PRIu32 " at position %zu",
gcf.num_guild_cards++; new_gc.guild_card_number.load(), z);
break;
}
} }
break; break;
} }
@@ -1613,25 +1616,25 @@ void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data); auto& cmd = check_size_t<C_DeleteGuildCard_BB_05E8_08E8>(data);
auto& gcf = c->game_data.account()->guild_cards; auto& gcf = c->game_data.account()->guild_cards;
size_t z; size_t z;
for (z = 0; z < gcf.num_guild_cards; z++) { for (z = 0; z < max_count; z++) {
if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) { if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
break; break;
} }
} }
if (z < gcf.num_guild_cards) { if (z < max_count) {
c->log.info("Deleted guild card %" PRIu32 " at position %zu", c->log.info("Deleted guild card %" PRIu32 " at position %zu",
cmd.guild_card_number.load(), z); cmd.guild_card_number.load(), z);
gcf.num_guild_cards--; for (z = 0; z < max_count - 1; z++) {
for (z = 0; z < gcf.num_guild_cards; z++) {
gcf.entries[z] = gcf.entries[z + 1]; gcf.entries[z] = gcf.entries[z + 1];
} }
gcf.entries[max_count - 1].clear();
} }
break; break;
} }
case 0x06E8: { // Update guild card case 0x06E8: { // Update guild card
auto& new_gc = check_size_t<GuildCardBB>(data); auto& new_gc = check_size_t<GuildCardBB>(data);
auto& gcf = c->game_data.account()->guild_cards; auto& gcf = c->game_data.account()->guild_cards;
for (size_t z = 0; z < gcf.num_guild_cards; z++) { for (size_t z = 0; z < max_count; z++) {
if (gcf.entries[z].data.guild_card_number == new_gc.guild_card_number) { if (gcf.entries[z].data.guild_card_number == new_gc.guild_card_number) {
gcf.entries[z].data = new_gc; gcf.entries[z].data = new_gc;
c->log.info("Updated guild card %" PRIu32 " at position %zu", c->log.info("Updated guild card %" PRIu32 " at position %zu",
@@ -1653,34 +1656,31 @@ void process_client_checksum_bb(shared_ptr<ServerState>, shared_ptr<Client> c,
break; break;
} }
case 0x09E8: { // Write comment case 0x09E8: { // Write comment
// TODO: We need to know the comment storage format in the guild card file auto& cmd = check_size_t<C_WriteGuildCardComment_BB_09E8>(data);
// in order to implement this (see comment in Player.hh). The auto& gcf = c->game_data.account()->guild_cards;
// implementation should go very much like this: for (size_t z = 0; z < max_count; z++) {
// auto& cmd = check_size_t<C_WriteGuildCardComment_BB_09E8>(data); if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) {
// auto& gcf = c->game_data.account()->guild_cards; gcf.entries[z].comment = cmd.comment;
// for (size_t z = 0; z < gcf.num_guild_cards; z++) { c->log.info("Updated comment on guild card %" PRIu32 " at position %zu",
// if (gcf.entries[z].data.guild_card_number == cmd.guild_card_number) { cmd.guild_card_number.load(), z);
// gcf.entries[z].comment = cmd.comment; break;
// c->log.info("Updated comment on guild card %" PRIu32 " at position %zu", }
// cmd.guild_card_number.load(), z); }
// }
// }
throw runtime_error("guild card comments are not yet implemented on BB");
break; break;
} }
case 0x0AE8: { // Move guild card in list case 0x0AE8: { // Move guild card in list
auto& cmd = check_size_t<C_MoveGuildCard_BB_0AE8>(data); auto& cmd = check_size_t<C_MoveGuildCard_BB_0AE8>(data);
auto& gcf = c->game_data.account()->guild_cards; auto& gcf = c->game_data.account()->guild_cards;
if (cmd.position >= gcf.num_guild_cards) { if (cmd.position >= max_count) {
throw invalid_argument("invalid new position"); throw invalid_argument("invalid new position");
} }
size_t index; size_t index;
for (index = 0; index < gcf.num_guild_cards; index++) { for (index = 0; index < max_count; index++) {
if (gcf.entries[index].data.guild_card_number == cmd.guild_card_number) { if (gcf.entries[index].data.guild_card_number == cmd.guild_card_number) {
break; break;
} }
} }
if (index >= gcf.num_guild_cards) { if (index >= max_count) {
throw invalid_argument("player does not have requested guild card"); throw invalid_argument("player does not have requested guild card");
} }
auto moved_gc = gcf.entries[index]; auto moved_gc = gcf.entries[index];
+4 -4
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@@ -706,8 +706,8 @@ void send_guild_card_pc_v3_t(shared_ptr<Client> c, shared_ptr<Client> source) {
cmd.name = source->game_data.player()->disp.name; cmd.name = source->game_data.player()->disp.name;
remove_language_marker_inplace(cmd.name); remove_language_marker_inplace(cmd.name);
cmd.description = source->game_data.player()->guild_card_description; cmd.description = source->game_data.player()->guild_card_description;
cmd.reserved1 = 1; cmd.present = 1;
cmd.reserved2 = 1; cmd.present2 = 1;
cmd.section_id = source->game_data.player()->disp.section_id; cmd.section_id = source->game_data.player()->disp.section_id;
cmd.char_class = source->game_data.player()->disp.char_class; cmd.char_class = source->game_data.player()->disp.char_class;
send_command_t(c, 0x62, c->lobby_client_id, cmd); send_command_t(c, 0x62, c->lobby_client_id, cmd);
@@ -722,8 +722,8 @@ void send_guild_card_bb(shared_ptr<Client> c, shared_ptr<Client> source) {
cmd.name = remove_language_marker(source->game_data.player()->disp.name); cmd.name = remove_language_marker(source->game_data.player()->disp.name);
cmd.team_name = remove_language_marker(source->game_data.account()->team_name); cmd.team_name = remove_language_marker(source->game_data.account()->team_name);
cmd.description = source->game_data.player()->guild_card_description; cmd.description = source->game_data.player()->guild_card_description;
cmd.reserved1 = 1; cmd.present = 1;
cmd.reserved2 = 1; cmd.present2 = 1;
cmd.section_id = source->game_data.player()->disp.section_id; cmd.section_id = source->game_data.player()->disp.section_id;
cmd.char_class = source->game_data.player()->disp.char_class; cmd.char_class = source->game_data.player()->disp.char_class;
send_command_t(c, 0x62, c->lobby_client_id, cmd); send_command_t(c, 0x62, c->lobby_client_id, cmd);