add notes about interaction mode
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@@ -515,6 +515,13 @@ struct S_UpdateClientConfig_BB_04 {
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// there was a separate command to send the block list, but it was scrapped.
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// Perhaps this was used for command A1, which is identical to 07 and A0 in all
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// versions of PSO (except DC NTE).
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// This command sets the interaction mode, which affects which objects can be
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// interacted with and what certain controls do. It also affects some in-game
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// behaviors; for example, if the leader's interaction mode is set incorrectly
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// in a game, the leader will not send the game state to joining players, so
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// they will wait forever and not be able to actually join.
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// The menu is titled "Ship Select" unless the first menu item begins with the
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// text "BLOCK" (all caps), in which case it is titled "Block Select".
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@@ -572,7 +579,8 @@ check_struct_size(S_MenuItem_DC_V3_08_Ep3_E6, 0x1C);
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// 08 (S->C): Game list
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// Internal name: RcvGameList
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// Client responds with 09 and 10 commands (or nothing if the player cancels).
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// Command format is the same as 07.
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// Command format is the same as 07. Like 07, this command also sets the
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// interaction mode, so it should not be used within a game.
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// 09 (C->S): Menu item info request
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// Internal name: SndInfo
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+1
-1
@@ -1385,6 +1385,7 @@ void send_menu_t(shared_ptr<Client> c, shared_ptr<const Menu> menu, bool is_info
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auto& e = entries.emplace_back();
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e.menu_id = menu->menu_id;
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e.item_id = 0xFFFFFFFF;
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e.difficulty_tag = 0x04;
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e.name.encode(menu->name, c->language());
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}
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@@ -1442,7 +1443,6 @@ void send_menu_t(shared_ptr<Client> c, shared_ptr<const Menu> menu, bool is_info
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e.name.encode(item.name, c->language());
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e.difficulty_tag = 0x04;
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e.num_players = (c->version() == Version::BB_V4) ? 0x00 : 0x0F;
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e.flags = 0xFF;
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}
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}
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