write battle/challenge records structures

This commit is contained in:
Martin Michelsen
2023-07-09 10:42:03 -07:00
parent 4284d163d8
commit 7dd00c75a9
12 changed files with 437 additions and 253 deletions
+98 -125
View File
@@ -182,13 +182,14 @@ struct PlayerDispDataBBPreview {
// BB player appearance and stats data
struct PlayerDispDataBB {
PlayerStats stats;
PlayerVisualConfig visual;
ptext<char16_t, 0x0C> name;
le_uint32_t play_time;
uint32_t unknown_a3;
parray<uint8_t, 0xE8> config;
parray<uint8_t, 0x14> technique_levels;
/* 0000 */ PlayerStats stats;
/* 0024 */ PlayerVisualConfig visual;
/* 0074 */ ptext<char16_t, 0x0C> name;
/* 008C */ le_uint32_t play_time;
/* 0090 */ uint32_t unknown_a3;
/* 0094 */ parray<uint8_t, 0xE8> config;
/* 017C */ parray<uint8_t, 0x14> technique_levels;
/* 0190 */
PlayerDispDataBB() noexcept;
@@ -217,14 +218,15 @@ struct GuildCardV3 {
// BB guild card format
struct GuildCardBB {
le_uint32_t guild_card_number;
ptext<char16_t, 0x18> name;
ptext<char16_t, 0x10> team_name;
ptext<char16_t, 0x58> description;
uint8_t present; // should be 1 if guild card entry exists
uint8_t language;
uint8_t section_id;
uint8_t char_class;
/* 0000 */ le_uint32_t guild_card_number;
/* 0004 */ ptext<char16_t, 0x18> name;
/* 0034 */ ptext<char16_t, 0x10> team_name;
/* 0054 */ ptext<char16_t, 0x58> description;
/* 0104 */ uint8_t present; // should be 1 if guild card entry exists
/* 0105 */ uint8_t language;
/* 0106 */ uint8_t section_id;
/* 0107 */ uint8_t char_class;
/* 0108 */
GuildCardBB() noexcept;
void clear();
@@ -324,39 +326,84 @@ struct PlayerLobbyDataBB {
void clear();
} __attribute__((packed));
struct PlayerChallengeDataV3 {
le_uint32_t client_id;
struct {
le_uint16_t unknown_a1;
parray<uint8_t, 2> unknown_a2; // Possibly unused
parray<le_uint32_t, 0x17> unknown_a3;
struct {
parray<uint8_t, 4> unknown_a1;
le_uint16_t unknown_a2;
parray<uint8_t, 2> unknown_a3;
parray<le_uint32_t, 5> unknown_a4;
parray<uint8_t, 0x34> unknown_a5;
} __attribute__((packed)) unknown_a4; // 0x50 bytes
struct {
parray<uint8_t, 4> unknown_a1;
parray<le_uint32_t, 3> unknown_a2;
} __attribute__((packed)) unknown_a5; // 0x10 bytes
struct UnknownPair {
le_uint32_t unknown_a1;
le_uint32_t unknown_a2;
} __attribute__((packed));
parray<UnknownPair, 3> unknown_a6; // 0x18 bytes
parray<uint8_t, 0x28> unknown_a7;
} __attribute__((packed)) unknown_a1; // 0x100 bytes
// On Episode 3, unknown_a2[0] is win count, [1] is loss count, and [4] is
// disconnect count
parray<le_uint16_t, 8> unknown_a2;
parray<le_uint32_t, 2> unknown_a3;
} __attribute__((packed)); // 0x11C bytes
template <bool IsWideChar>
struct PlayerRecordsDCPC_Challenge {
using CharT = typename std::conditional<IsWideChar, char16_t, char>::type;
using CharBinT = typename std::conditional<IsWideChar, le_uint16_t, uint8_t>::type;
struct PlayerChallengeDataBB {
le_uint32_t client_id;
parray<uint8_t, 0x158> unknown_a1;
/* 00 */ le_uint16_t title_color;
/* 02 */ parray<uint8_t, 2> unknown_a0;
/* 04 */ parray<CharBinT, 0x0C> rank_title; // Encrypted; see decrypt_challenge_rank_text
/* 10 */ parray<uint8_t, 0x24> unknown_a1; // TODO: This might be online or offline times
/* 34 */ le_uint16_t unknown_a2;
/* 36 */ le_uint16_t grave_deaths;
/* 38 */ parray<le_uint32_t, 5> grave_coords_time;
/* 4C */ ptext<CharT, 0x14> grave_team;
/* 60 */ ptext<CharT, 0x18> grave_message;
/* 78 */ parray<le_uint32_t, 9> times_ep1; // TODO: This might be offline times
/* 9C */ parray<uint8_t, 4> unknown_a3;
/* A0 */
} __attribute__((packed));
struct PlayerRecordsDC_Challenge : PlayerRecordsDCPC_Challenge<false> {
} __attribute__((packed));
struct PlayerRecordsPC_Challenge : PlayerRecordsDCPC_Challenge<true> {
} __attribute__((packed));
template <bool IsBigEndian>
struct PlayerRecordsV3_Challenge {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
using U32T = typename std::conditional<IsBigEndian, be_uint32_t, le_uint32_t>::type;
// Offsets are (1) relative to start of C5 entry, and (2) relative to start
// of save file structure
/* 0000:001C */ U16T title_color; // XRGB1555
/* 0002:001E */ parray<uint8_t, 2> unknown_a2; // Probably actually unused
/* 0004:0020 */ parray<U32T, 9> times_ep1_online;
/* 0028:0044 */ parray<U32T, 5> times_ep2_online;
/* 003C:0058 */ parray<U32T, 9> times_ep1_offline;
/* 0060:007C */ parray<uint8_t, 4> unknown_a3;
/* 0064:0080 */ U16T grave_deaths;
/* 0066:0082 */ parray<uint8_t, 2> unknown_a4; // Probably actually unused
/* 0068:0084 */ parray<U32T, 5> grave_coords_time;
/* 007C:0098 */ ptext<char, 0x14> grave_team;
/* 0090:00AC */ ptext<char, 0x20> grave_message;
/* 00B0:00CC */ parray<uint8_t, 4> unknown_a5;
/* 00B4:00D0 */ parray<U32T, 9> unknown_a6;
/* 00D8:00F4 */ parray<uint8_t, 0x0C> rank_title; // Encrypted; see decrypt_challenge_rank_text
/* 00E4:0100 */ parray<uint8_t, 0x1C> unknown_a7;
/* 0100:011C */
} __attribute__((packed));
struct PlayerRecordsBB_Challenge {
// TODO: Figure out the rest of this structure. Probably it's very similar to
// the V3 structure, but it's a bit larger due to various text fields.
/* 0000 */ le_uint16_t title_color; // XRGB1555
/* 0002 */ parray<uint8_t, 2> unknown_a2; // Probably actually unused
/* 0004 */ parray<le_uint32_t, 9> times_ep1;
/* 0028 */ parray<le_uint32_t, 5> times_ep2;
/* 003C */ parray<le_uint32_t, 9> times_ep1_offline;
/* 0060 */ parray<uint8_t, 4> unknown_a3;
/* 0064 */ le_uint16_t grave_deaths;
/* 0066 */ parray<uint8_t, 2> unknown_a4; // Probably actually unused
/* 0068 */ parray<le_uint32_t, 5> grave_coords_time;
/* 007C */ ptext<char16_t, 0x14> grave_team;
/* 00A4 */ ptext<char16_t, 0x20> grave_message;
/* 00E4 */ parray<uint8_t, 4> unknown_a5;
/* 00E8 */ parray<le_uint32_t, 9> unknown_a6;
/* 010C */ parray<le_uint16_t, 0x0C> rank_title; // Encrypted; see decrypt_challenge_rank_text
/* 0124 */ parray<uint8_t, 0x1C> unknown_a7;
/* 0140 */
} __attribute__((packed));
template <bool IsBigEndian>
struct PlayerRecords_Battle {
using U16T = typename std::conditional<IsBigEndian, be_uint16_t, le_uint16_t>::type;
// On Episode 3, battle_place_counts[0] is win count and [1] is loss count
/* 00 */ parray<U16T, 4> place_counts;
/* 08 */ U16T disconnect_count;
/* 0A */ parray<uint8_t, 0x0E> unknown_a1;
/* 18 */
} __attribute__((packed));
template <typename ItemIDT>
@@ -370,82 +417,12 @@ struct ChoiceSearchConfig {
parray<Entry, 5> entries;
} __attribute__((packed));
struct PSOPlayerDataDCPC { // For command 61
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
} __attribute__((packed));
struct PSOPlayerDataV3 { // For command 61
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
PlayerChallengeDataV3 challenge_data;
ChoiceSearchConfig<le_uint16_t> choice_search_config;
ptext<char, 0xAC> info_board;
parray<le_uint32_t, 0x1E> blocked_senders;
le_uint32_t auto_reply_enabled;
// The auto-reply message can be up to 0x200 bytes. If it's shorter than that,
// the client truncates the command after the first zero byte (rounded up to
// the next 4-byte boundary).
char auto_reply[0];
} __attribute__((packed));
struct PSOPlayerDataGCEp3 { // For command 61
PlayerInventory inventory;
PlayerDispDataDCPCV3 disp;
PlayerChallengeDataV3 challenge_data;
ChoiceSearchConfig<le_uint16_t> choice_search_config;
ptext<char, 0xAC> info_board;
parray<le_uint32_t, 0x1E> blocked_senders;
le_uint32_t auto_reply_enabled;
ptext<char, 0xAC> auto_reply;
Episode3::PlayerConfig ep3_config;
} __attribute__((packed));
struct PSOPlayerDataBB { // For command 61
PlayerInventory inventory;
PlayerDispDataBB disp;
PlayerChallengeDataBB challenge_data;
ChoiceSearchConfig<le_uint16_t> choice_search_config;
ptext<char16_t, 0xAC> info_board;
parray<le_uint32_t, 0x1E> blocked_senders;
le_uint32_t auto_reply_enabled;
char16_t auto_reply[0];
} __attribute__((packed));
struct PlayerBB { // Used in 00E7 command
PlayerInventory inventory; // 0000-034C; player
PlayerDispDataBB disp; // 034C-04DC; player
parray<uint8_t, 0x0010> unknown; // 04DC-04EC; not saved
le_uint32_t option_flags; // 04EC-04F0; account
parray<uint8_t, 0x0208> quest_data1; // 04F0-06F8; player
PlayerBank bank; // 06F8-19C0; player
le_uint32_t guild_card_number; // 19C0-19C4; player
ptext<char16_t, 0x18> name; // 19C4-19F4; player
ptext<char16_t, 0x10> team_name; // 19F4-1A14; player
ptext<char16_t, 0x58> guild_card_description; // 1A14-1AC4; player
uint8_t reserved1; // 1AC4-1AC5; player
uint8_t reserved2; // 1AC5-1AC6; player
uint8_t section_id; // 1AC6-1AC7; player
uint8_t char_class; // 1AC7-1AC8; player
le_uint32_t unknown3; // 1AC8-1ACC; not saved
parray<uint8_t, 0x04E0> symbol_chats; // 1ACC-1FAC; account
parray<uint8_t, 0x0A40> shortcuts; // 1FAC-29EC; account
ptext<char16_t, 0x00AC> auto_reply; // 29EC-2B44; player
ptext<char16_t, 0x00AC> info_board; // 2B44-2C9C; player
parray<uint8_t, 0x001C> unknown5; // 2C9C-2CB8; not saved
parray<uint8_t, 0x0140> challenge_data; // 2CB8-2DF8; player
parray<uint8_t, 0x0028> tech_menu_config; // 2DF8-2E20; player
parray<uint8_t, 0x002C> unknown6; // 2E20-2E4C; not saved
parray<uint8_t, 0x0058> quest_data2; // 2E4C-2EA4; player
KeyAndTeamConfigBB key_config; // 2EA4-3994; account
} __attribute__((packed));
struct SavedPlayerDataBB { // .nsc file format
ptext<char, 0x40> signature;
PlayerDispDataBBPreview preview;
ptext<char16_t, 0x00AC> auto_reply;
PlayerBank bank;
parray<uint8_t, 0x0140> challenge_data;
PlayerRecordsBB_Challenge challenge_records;
PlayerDispDataBB disp;
ptext<char16_t, 0x0058> guild_card_description;
ptext<char16_t, 0x00AC> info_board;
@@ -453,6 +430,9 @@ struct SavedPlayerDataBB { // .nsc file format
parray<uint8_t, 0x0208> quest_data1;
parray<uint8_t, 0x0058> quest_data2;
parray<uint8_t, 0x0028> tech_menu_config;
// TODO: We don't save battle records in this structure, which is wrong.
// Make a new save file format that doesn't have the super-long signature,
// and also can save battle records.
void add_item(const PlayerInventoryItem& item);
PlayerInventoryItem remove_item(
@@ -524,13 +504,6 @@ public:
void load_player_data();
// Note: This function is not const because it updates the player's play time.
void save_player_data();
void import_player(const PSOPlayerDataDCPC& pd);
void import_player(const PSOPlayerDataV3& pd, bool is_gc);
void import_player(const PSOPlayerDataBB& pd);
// Note: this function is not const because it can cause player and account
// data to be loaded
PlayerBB export_player_bb();
};
uint32_t compute_guild_card_checksum(const void* data, size_t size);