update 6xB2 structure
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@@ -5563,13 +5563,14 @@ struct G_MoveLobbyChair_6xB0 {
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// 6xB2: Play sound from player (not valid on pre-V3 or GC Trial Edition)
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// This command is sent when a snapshot is taken on PSO GC, but it can be used
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// to play any sound, centered on the player identified by client_id.
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// to play any sound, centered on the local player. If localize is FFFF, then
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// the sound is not centered on the local player and is just played globally.
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struct G_PlaySoundFromPlayer_6xB2 {
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G_UnusedHeader header;
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uint8_t floor = 0;
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uint8_t unused = 0;
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le_uint16_t client_id = 0;
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le_uint16_t localize = 0;
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le_uint32_t sound_id = 0; // 0x00051720 = camera shutter sound
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} __packed_ws__(G_PlaySoundFromPlayer_6xB2, 0x0C);
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@@ -4532,7 +4532,7 @@ const SubcommandDefinition subcommand_definitions[0x100] = {
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/* 6xAF */ {0x00, 0x00, 0xAF, on_forward_check_lobby_client},
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/* 6xB0 */ {0x00, 0x00, 0xB0, on_forward_check_lobby_client},
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/* 6xB1 */ {0x00, 0x00, 0xB1, forward_subcommand_m},
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/* 6xB2 */ {0x00, 0x00, 0xB2, on_forward_check_client_t<G_PlaySoundFromPlayer_6xB2>},
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/* 6xB2 */ {0x00, 0x00, 0xB2, forward_subcommand_m},
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/* 6xB3 */ {0x00, 0x00, 0xB3, on_xbox_voice_chat_control},
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/* 6xB4 */ {0x00, 0x00, 0xB4, on_xbox_voice_chat_control},
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/* 6xB5 */ {0x00, 0x00, 0xB5, on_open_shop_bb_or_ep3_battle_subs},
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