handle V2 mag encoding properly

This commit is contained in:
Martin Michelsen
2023-10-21 11:48:31 -07:00
parent 05d508230b
commit 81edf93e3b
7 changed files with 109 additions and 63 deletions
+55 -6
View File
@@ -81,12 +81,6 @@ void ItemData::clear() {
this->data2d = 0;
}
void ItemData::bswap_data2_if_mag() {
if (this->data1[0] == 0x02) {
this->data2d = bswap32(this->data2d);
}
}
bool ItemData::empty() const {
return (this->data1d[0] == 0) &&
(this->data1d[1] == 0) &&
@@ -323,6 +317,61 @@ void ItemData::add_mag_photon_blast(uint8_t pb_num) {
}
}
void ItemData::decode_if_mag(GameVersion from_version) {
if (this->data1[0] != 2) {
return;
}
if (from_version == GameVersion::GC) {
// PSO GC erroneously byteswaps the data2d field, even though it's actually
// just four individual bytes, so we correct for that here.
this->data2d = bswap32(this->data2d);
} else if (from_version == GameVersion::DC || from_version == GameVersion::PC) {
// PSO PC encodes mags in a tediously annoying manner. The first four bytes are the same, but then...
// V2: pHHHHHHHHHHHHHHc pIIIIIIIIIIIIIIc JJJJJJJJJJJJJJJc KKKKKKKKKKKKKKKc QQQQQQQQ QQQQQQQQ YYYYYYYY pYYYYYYY
// V3: HHHHHHHHHHHHHHHH IIIIIIIIIIIIIIII JJJJJJJJJJJJJJJJ KKKKKKKKKKKKKKKK YYYYYYYY QQQQQQQQ PPPPPPPP CCCCCCCC
// c = color in V2 (4 bits; low bit first)
// C = color in V3
// p = PB flag bits in V2 (3 bits; ordered 1, 2, 0)
// P = PB flag bits in V3
// H, I, J, K = DEF, POW, DEX, MIND
// Q = IQ (little-endian in V2)
// Y = synchro (little-endian in V2)
// Order is important; data2[0] must not be written before data2w[0] is read
this->data2[1] = this->data2w[0]; // IQ
this->data2[0] = this->data2w[1] & 0x7FFF; // Synchro
this->data2[2] = ((this->data2[3] >> 7) & 1) | ((this->data1w[2] >> 14) & 2) | ((this->data1w[3] >> 13) & 4); // PB flags
this->data2[3] = (this->data1w[2] & 1) | ((this->data1w[3] & 1) << 1) | ((this->data1w[4] & 1) << 2) | ((this->data1w[5] & 1) << 3); // Color
this->data1w[2] &= 0x7FFE;
this->data1w[3] &= 0x7FFE;
this->data1w[4] &= 0xFFFE;
this->data1w[5] &= 0xFFFE;
}
}
void ItemData::encode_if_mag(GameVersion to_version) {
if (this->data1[0] != 2) {
return;
}
// This function is the inverse of decode_v2_mag; see that function for a
// description of what's going on here.
if (to_version == GameVersion::GC) {
this->data2d = bswap32(this->data2d);
} else if (to_version == GameVersion::DC || to_version == GameVersion::PC) {
this->data1w[2] = (this->data1w[2] & 0x7FFE) | ((this->data2[2] << 14) & 0x8000) | (this->data2[3] & 1);
this->data1w[3] = (this->data1w[3] & 0x7FFE) | ((this->data2[2] << 13) & 0x8000) | ((this->data2[3] >> 1) & 1);
this->data1w[4] = (this->data1w[4] & 0xFFFE) | ((this->data2[3] >> 2) & 1);
this->data1w[5] = (this->data1w[5] & 0xFFFE) | ((this->data2[3] >> 3) & 1);
// Order is important; data2w[0] must not be written before data2[0] is read
this->data2w[1] = this->data2[0] | ((this->data2[2] << 15) & 0x8000);
this->data2w[0] = this->data2[1];
}
}
uint16_t ItemData::get_sealed_item_kill_count() const {
return ((this->data1[10] << 8) | this->data1[11]) & 0x7FFF;
}
+7 -2
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@@ -4,6 +4,7 @@
#include <string>
#include "Text.hh"
#include "Version.hh"
constexpr uint32_t MESETA_IDENTIFIER = 0x00040000;
@@ -82,6 +83,10 @@ struct ItemData { // 0x14 bytes
// makes it incompatible with little-endian versions of PSO (i.e. all other
// versions). We manually byteswap data2 upon receipt and immediately before
// sending where needed.
// Related note: PSO V2 has an annoyingly complicated format for mags that
// doesn't match the above table. We decode this upon receipt and encode it
// imemdiately before sending when interacting with V2 clients; see the
// implementation of decode_if_mag() for details.
union {
parray<uint8_t, 12> data1;
@@ -107,8 +112,6 @@ struct ItemData { // 0x14 bytes
void clear();
void bswap_data2_if_mag();
std::string hex() const;
std::string name(bool include_color_codes) const;
uint32_t primary_identifier() const;
@@ -131,6 +134,8 @@ struct ItemData { // 0x14 bytes
uint8_t mag_photon_blast_for_slot(uint8_t slot) const;
bool mag_has_photon_blast_in_any_slot(uint8_t pb_num) const;
void add_mag_photon_blast(uint8_t pb_num);
void decode_if_mag(GameVersion version);
void encode_if_mag(GameVersion version);
uint16_t get_sealed_item_kill_count() const;
void set_sealed_item_kill_count(uint16_t v);
+12
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@@ -471,6 +471,18 @@ size_t PlayerInventory::remove_all_items_of_type(uint8_t data1_0, int16_t data1_
return ret;
}
void PlayerInventory::decode_mags(GameVersion version) {
for (size_t z = 0; z < this->items.size(); z++) {
this->items[z].data.decode_if_mag(version);
}
}
void PlayerInventory::encode_mags(GameVersion version) {
for (size_t z = 0; z < this->items.size(); z++) {
this->items[z].data.encode_if_mag(version);
}
}
size_t PlayerBank::find_item(uint32_t item_id) {
for (size_t x = 0; x < this->num_items; x++) {
if (this->items[x].data.id == item_id) {
+3
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@@ -77,6 +77,9 @@ struct PlayerInventory {
size_t find_equipped_mag() const;
size_t remove_all_items_of_type(uint8_t data0, int16_t data1 = -1);
void decode_mags(GameVersion version);
void encode_mags(GameVersion version);
} __attribute__((packed));
struct PlayerBank {
+2 -8
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@@ -2656,11 +2656,6 @@ static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, cons
}
player->inventory = cmd->inventory;
if (c->version() == GameVersion::GC) {
for (size_t z = 0; z < 30; z++) {
player->inventory.items[z].data.bswap_data2_if_mag();
}
}
player->disp = cmd->disp.to_bb();
player->battle_records = cmd->records.battle;
player->challenge_records = cmd->records.challenge;
@@ -2693,6 +2688,7 @@ static void on_61_98(shared_ptr<Client> c, uint16_t command, uint32_t flag, cons
default:
throw logic_error("player data command not implemented for version");
}
player->inventory.decode_mags(c->version());
string name_str = remove_language_marker(encode_sjis(player->disp.name));
c->channel.name = string_printf("C-%" PRIX64 " (%s)", c->id, name_str.c_str());
@@ -3742,9 +3738,7 @@ static void on_D0_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, const string&
c->game_data.pending_item_trade->other_client_id = cmd.target_client_id;
for (size_t x = 0; x < cmd.item_count; x++) {
auto& item = c->game_data.pending_item_trade->items.emplace_back(cmd.item_datas[x]);
if (c->version() == GameVersion::GC) {
item.bswap_data2_if_mag();
}
item.decode_if_mag(c->version());
}
// If the other player has a pending trade as well, assume this is the second
+21 -22
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@@ -218,7 +218,10 @@ static void on_sync_joining_player_item_state(shared_ptr<Client> c, uint8_t comm
}
for (size_t z = 0; z < num_floor_items; z++) {
decompressed_cmd->items[z].item_data.bswap_data2_if_mag();
// NOTE: If we use this codepath for non-V3 in the future, we'll need to
// change this hardcoded version. This only works because GC's mag
// encoding/decoding is symmetric (encode and decode do the same thing).
decompressed_cmd->items[z].item_data.decode_if_mag(GameVersion::GC);
}
string out_compressed_data = bc0_compress(decompressed);
@@ -282,7 +285,10 @@ static void on_sync_joining_player_disp_and_inventory(
} else {
auto out_cmd = check_size_t<G_SyncPlayerDispAndInventory_DC_PC_V3_6x70>(data, size);
for (size_t z = 0; z < 30; z++) {
out_cmd.inventory.items[z].data.bswap_data2_if_mag();
// NOTE: If we use this codepath for non-V3 in the future, we'll need to
// change this hardcoded version. This only works because GC's mag
// encoding/decoding is symmetric (encode and decode do the same thing).
out_cmd.inventory.items[z].data.decode_if_mag(GameVersion::GC);
}
send_command_t(target, command, flag, out_cmd);
}
@@ -696,11 +702,11 @@ static void on_player_drop_item(shared_ptr<Client> c, uint8_t command, uint8_t f
}
template <typename CmdT>
void forward_subcommand_with_mag_bswap_t(shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& cmd) {
void forward_subcommand_with_mag_transcode_t(shared_ptr<Client> c, uint8_t command, uint8_t flag, const CmdT& cmd) {
// I'm lazy and this should never happen for item commands (since all players
// need to stay in sync)
if (command_is_private(command)) {
throw runtime_error("6x2B sent via private command");
throw runtime_error("item subcommand sent via private command");
}
auto l = c->require_lobby();
@@ -709,8 +715,9 @@ void forward_subcommand_with_mag_bswap_t(shared_ptr<Client> c, uint8_t command,
continue;
}
CmdT out_cmd = cmd;
if ((c->version() == GameVersion::GC) != (other_c->version() == GameVersion::GC)) {
out_cmd.item_data.bswap_data2_if_mag();
if (c->version() != other_c->version()) {
out_cmd.item_data.decode_if_mag(c->version());
out_cmd.item_data.encode_if_mag(other_c->version());
}
send_command_t(other_c, command, flag, out_cmd);
}
@@ -734,9 +741,7 @@ static void on_create_inventory_item_t(shared_ptr<Client> c, uint8_t command, ui
auto p = c->game_data.player();
{
ItemData item = cmd.item_data;
if (c->version() == GameVersion::GC) {
item.bswap_data2_if_mag();
}
item.decode_if_mag(c->version());
p->add_item(item);
}
@@ -750,7 +755,7 @@ static void on_create_inventory_item_t(shared_ptr<Client> c, uint8_t command, ui
p->print_inventory(stderr);
}
forward_subcommand_with_mag_bswap_t(c, command, flag, cmd);
forward_subcommand_with_mag_transcode_t(c, command, flag, cmd);
}
static void on_create_inventory_item(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
@@ -781,9 +786,7 @@ static void on_drop_partial_stack_t(shared_ptr<Client> c, uint8_t command, uint8
// send an appropriate 6x29 alongside this?
{
ItemData item = cmd.item_data;
if (c->version() == GameVersion::GC) {
item.bswap_data2_if_mag();
}
item.decode_if_mag(c->version());
l->add_item(item, cmd.area, cmd.x, cmd.z);
}
@@ -798,7 +801,7 @@ static void on_drop_partial_stack_t(shared_ptr<Client> c, uint8_t command, uint8
c->game_data.player()->print_inventory(stderr);
}
forward_subcommand_with_mag_bswap_t(c, command, flag, cmd);
forward_subcommand_with_mag_transcode_t(c, command, flag, cmd);
}
static void on_drop_partial_stack(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
@@ -874,9 +877,7 @@ static void on_buy_shop_item(shared_ptr<Client> c, uint8_t command, uint8_t flag
auto p = c->game_data.player();
{
ItemData item = cmd.item_data;
if (c->version() == GameVersion::GC) {
item.bswap_data2_if_mag();
}
item.decode_if_mag(c->version());
p->add_item(item);
}
@@ -892,7 +893,7 @@ static void on_buy_shop_item(shared_ptr<Client> c, uint8_t command, uint8_t flag
p->print_inventory(stderr);
}
forward_subcommand_with_mag_bswap_t(c, command, flag, cmd);
forward_subcommand_with_mag_transcode_t(c, command, flag, cmd);
}
template <typename CmdT>
@@ -910,9 +911,7 @@ static void on_box_or_enemy_item_drop_t(shared_ptr<Client> c, uint8_t command, u
if (l->flags & Lobby::Flag::ITEM_TRACKING_ENABLED) {
{
ItemData item = cmd.item_data;
if (c->version() == GameVersion::GC) {
item.bswap_data2_if_mag();
}
item.decode_if_mag(c->version());
l->add_item(item, cmd.area, cmd.x, cmd.z);
}
@@ -925,7 +924,7 @@ static void on_box_or_enemy_item_drop_t(shared_ptr<Client> c, uint8_t command, u
}
}
forward_subcommand_with_mag_bswap_t(c, command, flag, cmd);
forward_subcommand_with_mag_transcode_t(c, command, flag, cmd);
}
static void on_box_or_enemy_item_drop(shared_ptr<Client> c, uint8_t command, uint8_t flag, const void* data, size_t size) {
+9 -25
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@@ -1448,9 +1448,7 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
p.lobby_data.name = wc_p->disp.name;
remove_language_marker_inplace(p.lobby_data.name);
p.inventory = wc_p->inventory;
for (size_t y = 0; y < 30; y++) {
p.inventory.items[y].data.bswap_data2_if_mag();
}
p.inventory.encode_mags(c->version());
p.disp = wc_p->disp.to_dcpcv3();
remove_language_marker_inplace(p.disp.visual.name);
@@ -1490,9 +1488,7 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
p.lobby_data = entry.lobby_data;
remove_language_marker_inplace(p.lobby_data.name);
p.inventory = entry.inventory;
for (size_t z = 0; z < 30; z++) {
p.inventory.items[z].data.bswap_data2_if_mag();
}
p.inventory.encode_mags(c->version());
p.disp = entry.disp;
remove_language_marker_inplace(p.disp.visual.name);
@@ -1630,9 +1626,7 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
if (l->clients[x]) {
auto other_p = l->clients[x]->game_data.player();
cmd.players_ep3[x].inventory = other_p->inventory;
for (size_t z = 0; z < 30; z++) {
cmd.players_ep3[x].inventory.items[z].data.bswap_data2_if_mag();
}
cmd.players_ep3[x].inventory.encode_mags(c->version());
cmd.players_ep3[x].disp = convert_player_disp_data<PlayerDispDataDCPCV3>(other_p->disp);
}
}
@@ -1746,11 +1740,7 @@ void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l,
add_language_marker_inplace(e.lobby_data.name, 'J');
}
e.inventory = lp->inventory;
if (c->version() == GameVersion::GC) {
for (size_t z = 0; z < 30; z++) {
e.inventory.items[z].data.bswap_data2_if_mag();
}
}
e.inventory.encode_mags(c->version());
e.disp = convert_player_disp_data<DispDataT>(lp->disp);
e.disp.enforce_lobby_join_limits(c->version());
}
@@ -1796,6 +1786,7 @@ void send_join_lobby_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l,
e.lobby_data.client_id = lc->lobby_client_id;
e.lobby_data.name = lp->disp.name;
e.inventory = lp->inventory;
e.inventory.encode_mags(c->version());
e.disp = convert_player_disp_data<PlayerDispDataDCPCV3>(lp->disp);
e.disp.enforce_lobby_join_limits(c->version());
}
@@ -1898,8 +1889,7 @@ void send_get_player_info(shared_ptr<Client> c) {
////////////////////////////////////////////////////////////////////////////////
// Trade window
void send_execute_item_trade(shared_ptr<Client> c,
const vector<ItemData>& items) {
void send_execute_item_trade(shared_ptr<Client> c, const vector<ItemData>& items) {
SC_TradeItems_D0_D3 cmd;
if (items.size() > cmd.item_datas.size()) {
throw logic_error("too many items in execute trade command");
@@ -1908,9 +1898,7 @@ void send_execute_item_trade(shared_ptr<Client> c,
cmd.item_count = items.size();
for (size_t x = 0; x < items.size(); x++) {
cmd.item_datas[x] = items[x];
if (c->version() == GameVersion::GC) {
cmd.item_datas[x].bswap_data2_if_mag();
}
cmd.item_datas[x].encode_if_mag(c->version());
}
send_command_t(c, 0xD3, 0x00, cmd);
}
@@ -2039,9 +2027,7 @@ void send_drop_item(Channel& ch, const ItemData& item,
bool from_enemy, uint8_t area, float x, float z, uint16_t entity_id) {
G_DropItem_PC_V3_BB_6x5F cmd = {
{{0x5F, 0x0B, 0x0000}, area, from_enemy, entity_id, x, z, 0, 0, item}, 0};
if (ch.version == GameVersion::GC) {
cmd.item_data.bswap_data2_if_mag();
}
cmd.item_data.encode_if_mag(ch.version);
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
}
@@ -2059,9 +2045,7 @@ void send_drop_stacked_item(Channel& ch, const ItemData& item,
uint8_t area, float x, float z) {
G_DropStackedItem_PC_V3_BB_6x5D cmd = {
{{0x5D, 0x0A, 0x0000}, area, 0, x, z, item}, 0};
if (ch.version == GameVersion::GC) {
cmd.item_data.bswap_data2_if_mag();
}
cmd.item_data.encode_if_mag(ch.version);
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
}