handle V2 mag encoding properly

This commit is contained in:
Martin Michelsen
2023-10-21 11:48:31 -07:00
parent 05d508230b
commit 81edf93e3b
7 changed files with 109 additions and 63 deletions
+9 -25
View File
@@ -1448,9 +1448,7 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
p.lobby_data.name = wc_p->disp.name;
remove_language_marker_inplace(p.lobby_data.name);
p.inventory = wc_p->inventory;
for (size_t y = 0; y < 30; y++) {
p.inventory.items[y].data.bswap_data2_if_mag();
}
p.inventory.encode_mags(c->version());
p.disp = wc_p->disp.to_dcpcv3();
remove_language_marker_inplace(p.disp.visual.name);
@@ -1490,9 +1488,7 @@ static void send_join_spectator_team(shared_ptr<Client> c, shared_ptr<Lobby> l)
p.lobby_data = entry.lobby_data;
remove_language_marker_inplace(p.lobby_data.name);
p.inventory = entry.inventory;
for (size_t z = 0; z < 30; z++) {
p.inventory.items[z].data.bswap_data2_if_mag();
}
p.inventory.encode_mags(c->version());
p.disp = entry.disp;
remove_language_marker_inplace(p.disp.visual.name);
@@ -1630,9 +1626,7 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
if (l->clients[x]) {
auto other_p = l->clients[x]->game_data.player();
cmd.players_ep3[x].inventory = other_p->inventory;
for (size_t z = 0; z < 30; z++) {
cmd.players_ep3[x].inventory.items[z].data.bswap_data2_if_mag();
}
cmd.players_ep3[x].inventory.encode_mags(c->version());
cmd.players_ep3[x].disp = convert_player_disp_data<PlayerDispDataDCPCV3>(other_p->disp);
}
}
@@ -1746,11 +1740,7 @@ void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l,
add_language_marker_inplace(e.lobby_data.name, 'J');
}
e.inventory = lp->inventory;
if (c->version() == GameVersion::GC) {
for (size_t z = 0; z < 30; z++) {
e.inventory.items[z].data.bswap_data2_if_mag();
}
}
e.inventory.encode_mags(c->version());
e.disp = convert_player_disp_data<DispDataT>(lp->disp);
e.disp.enforce_lobby_join_limits(c->version());
}
@@ -1796,6 +1786,7 @@ void send_join_lobby_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l,
e.lobby_data.client_id = lc->lobby_client_id;
e.lobby_data.name = lp->disp.name;
e.inventory = lp->inventory;
e.inventory.encode_mags(c->version());
e.disp = convert_player_disp_data<PlayerDispDataDCPCV3>(lp->disp);
e.disp.enforce_lobby_join_limits(c->version());
}
@@ -1898,8 +1889,7 @@ void send_get_player_info(shared_ptr<Client> c) {
////////////////////////////////////////////////////////////////////////////////
// Trade window
void send_execute_item_trade(shared_ptr<Client> c,
const vector<ItemData>& items) {
void send_execute_item_trade(shared_ptr<Client> c, const vector<ItemData>& items) {
SC_TradeItems_D0_D3 cmd;
if (items.size() > cmd.item_datas.size()) {
throw logic_error("too many items in execute trade command");
@@ -1908,9 +1898,7 @@ void send_execute_item_trade(shared_ptr<Client> c,
cmd.item_count = items.size();
for (size_t x = 0; x < items.size(); x++) {
cmd.item_datas[x] = items[x];
if (c->version() == GameVersion::GC) {
cmd.item_datas[x].bswap_data2_if_mag();
}
cmd.item_datas[x].encode_if_mag(c->version());
}
send_command_t(c, 0xD3, 0x00, cmd);
}
@@ -2039,9 +2027,7 @@ void send_drop_item(Channel& ch, const ItemData& item,
bool from_enemy, uint8_t area, float x, float z, uint16_t entity_id) {
G_DropItem_PC_V3_BB_6x5F cmd = {
{{0x5F, 0x0B, 0x0000}, area, from_enemy, entity_id, x, z, 0, 0, item}, 0};
if (ch.version == GameVersion::GC) {
cmd.item_data.bswap_data2_if_mag();
}
cmd.item_data.encode_if_mag(ch.version);
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
}
@@ -2059,9 +2045,7 @@ void send_drop_stacked_item(Channel& ch, const ItemData& item,
uint8_t area, float x, float z) {
G_DropStackedItem_PC_V3_BB_6x5D cmd = {
{{0x5D, 0x0A, 0x0000}, area, 0, x, z, item}, 0};
if (ch.version == GameVersion::GC) {
cmd.item_data.bswap_data2_if_mag();
}
cmd.item_data.encode_if_mag(ch.version);
ch.send(0x60, 0x00, &cmd, sizeof(cmd));
}