add param5 note for TObjCityMapWarp
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@@ -1325,6 +1325,7 @@ static const vector<DATEntityDefinition> dat_object_definitions({
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// used in Battle or Challenge mode. Params:
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// param1-3 = destination (same as for TObjMapWarpForest)
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// param4 = destination angle (same as for TObjMapWarpForest)
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// param5 = shape (0 = hexagonal, nonzero = "round" (12-sided))
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// param6 = destination text (clamped to [0, 2]):
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// 00 = "The Principal"
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// 01 = "Pioneer 2"
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