always null-terminate limited-length strings
This commit is contained in:
+17
-17
@@ -160,7 +160,7 @@ PlayerDispDataBBPreview PlayerDispDataBB::to_preview() const {
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pre.proportion_x = this->proportion_x;
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pre.proportion_y = this->proportion_y;
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memset(pre.name, 0, sizeof(pre.name));
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char16ncpy(pre.name, this->name, 16);
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strcpy_z(pre.name, this->name, 16);
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pre.play_time = this->play_time;
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return pre;
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}
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@@ -192,7 +192,7 @@ void PlayerDispDataBB::apply_preview(const PlayerDispDataBBPreview& pre) {
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this->proportion_x = pre.proportion_x;
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this->proportion_y = pre.proportion_y;
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memset(this->name, 0, sizeof(this->name));
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char16ncpy(this->name, pre.name, 0x10);
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strcpy_z(this->name, pre.name, 0x10);
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this->play_time = 0;
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}
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@@ -244,11 +244,11 @@ void Player::import(const PSOPlayerDataBB& bb) {
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// note: we don't copy the inventory and disp here because we already have
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// it (we sent the player data to the client in the first place)
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memset(this->info_board, 0, sizeof(this->info_board));
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char16ncpy(this->info_board, bb.info_board, 0xAC);
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strcpy_z(this->info_board, bb.info_board, 0xAC);
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memcpy(&this->blocked, bb.blocked, sizeof(uint32_t) * 30);
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memset(this->auto_reply, 0, sizeof(this->auto_reply));
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if (bb.auto_reply_enabled) {
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char16ncpy(this->auto_reply, bb.auto_reply, 0xAC);
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strcpy_z(this->auto_reply, bb.auto_reply, 0xAC);
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} else {
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this->auto_reply[0] = 0;
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}
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@@ -264,11 +264,11 @@ PlayerBB Player::export_bb_player_data() const {
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bb.bank = this->bank;
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bb.serial_number = this->serial_number;
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memset(bb.name, 0, sizeof(bb.name));
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char16ncpy(bb.name, this->disp.name, 24);
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strcpy_z(bb.name, this->disp.name, 24);
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memset(bb.team_name, 0, sizeof(bb.team_name));
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char16ncpy(bb.team_name, this->team_name, 16);
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strcpy_z(bb.team_name, this->team_name, 16);
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memset(bb.guild_card_desc, 0, sizeof(bb.guild_card_desc));
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char16ncpy(bb.guild_card_desc, this->guild_card_desc, 0x58);
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strcpy_z(bb.guild_card_desc, this->guild_card_desc, 0x58);
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bb.reserved1 = 0;
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bb.reserved2 = 0;
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bb.section_id = this->disp.section_id;
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@@ -277,9 +277,9 @@ PlayerBB Player::export_bb_player_data() const {
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memcpy(bb.symbol_chats, this->symbol_chats, 0x04E0);
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memcpy(bb.shortcuts, this->shortcuts, 0x0A40);
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memset(bb.auto_reply, 0, sizeof(bb.auto_reply));
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char16ncpy(bb.auto_reply, this->auto_reply, 0xAC);
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strcpy_z(bb.auto_reply, this->auto_reply, 0xAC);
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memset(bb.info_board, 0, sizeof(bb.info_board));
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char16ncpy(bb.info_board, this->info_board, 0xAC);
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strcpy_z(bb.info_board, this->info_board, 0xAC);
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memset(bb.unknown5, 0, 0x1C);
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memcpy(bb.challenge_data, this->challenge_data, 0x0140);
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memcpy(bb.tech_menu_config, this->tech_menu_config, 0x0028);
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@@ -323,7 +323,7 @@ void Player::load_account_data(const string& filename) {
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memcpy(&this->shortcuts, &account.shortcuts, 0x0A40);
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memcpy(&this->symbol_chats, &account.symbol_chats, 0x04E0);
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memset(this->team_name, 0, sizeof(this->team_name));
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char16ncpy(this->team_name, account.team_name, 16);
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strcpy_z(this->team_name, account.team_name, 16);
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}
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void Player::save_account_data(const string& filename) const {
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@@ -337,7 +337,7 @@ void Player::save_account_data(const string& filename) const {
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memcpy(&account.shortcuts, &this->shortcuts, 0x0A40);
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memcpy(&account.symbol_chats, &this->symbol_chats, 0x04E0);
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memset(account.team_name, 0, sizeof(account.team_name));
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char16ncpy(account.team_name, this->team_name, 16);
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strcpy_z(account.team_name, this->team_name, 16);
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save_file(filename, &account, sizeof(account));
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}
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@@ -350,14 +350,14 @@ void Player::load_player_data(const string& filename) {
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}
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memset(this->auto_reply, 0, sizeof(this->auto_reply));
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char16ncpy(this->auto_reply, player.auto_reply, 0xAC);
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strcpy_z(this->auto_reply, player.auto_reply, 0xAC);
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this->bank = player.bank;
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memcpy(&this->challenge_data, &player.challenge_data, 0x0140);
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this->disp = player.disp;
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memset(this->guild_card_desc, 0, sizeof(this->guild_card_desc));
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char16ncpy(this->guild_card_desc, player.guild_card_desc, 0x58);
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strcpy_z(this->guild_card_desc, player.guild_card_desc, 0x58);
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memset(this->info_board, 0, sizeof(this->info_board));
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char16ncpy(this->info_board, player.info_board, 0xAC);
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strcpy_z(this->info_board, player.info_board, 0xAC);
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this->inventory = player.inventory;
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memcpy(&this->quest_data1, &player.quest_data1, 0x0208);
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memcpy(&this->quest_data2, &player.quest_data2, 0x0058);
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@@ -370,14 +370,14 @@ void Player::save_player_data(const string& filename) const {
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strncpy(player.signature, PLAYER_FILE_SIGNATURE, sizeof(player.signature));
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player.preview = this->disp.to_preview();
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memset(player.auto_reply, 0, sizeof(player.auto_reply));
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char16ncpy(player.auto_reply, this->auto_reply, 0xAC);
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strcpy_z(player.auto_reply, this->auto_reply, 0xAC);
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player.bank = this->bank;
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memcpy(&player.challenge_data, &this->challenge_data, 0x0140);
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player.disp = this->disp;
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memset(player.guild_card_desc, 0, sizeof(player.guild_card_desc));
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char16ncpy(player.guild_card_desc,this->guild_card_desc, 0x58);
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strcpy_z(player.guild_card_desc,this->guild_card_desc, 0x58);
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memset(player.info_board, 0, sizeof(player.info_board));
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char16ncpy(player.info_board, this->info_board, 0xAC);
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strcpy_z(player.info_board, this->info_board, 0xAC);
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player.inventory = this->inventory;
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memcpy(&player.quest_data1, &this->quest_data1, 0x0208);
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memcpy(&player.quest_data2, &this->quest_data2, 0x0058);
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@@ -775,7 +775,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
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if (data.size() > sizeof(C_MenuSelection)) {
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if (uses_unicode) {
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size_t max_chars = (data.size() - sizeof(C_MenuSelection)) / sizeof(char16_t);
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char16ncpy(password, cmd.password.pcbb,
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strcpy_z(password, cmd.password.pcbb,
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min<size_t>(max_chars, countof(password)));
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} else {
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size_t max_chars = (data.size() - sizeof(C_MenuSelection)) / sizeof(char);
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@@ -1501,8 +1501,8 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
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}
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shared_ptr<Lobby> game(new Lobby());
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char16ncpy(game->name, name, countof(game->name));
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char16ncpy(game->password, password, countof(game->name));
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strcpy_z(game->name, name, countof(game->name));
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strcpy_z(game->password, password, countof(game->name));
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game->version = c->version;
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game->section_id = c->override_section_id >= 0
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? c->override_section_id : c->player.disp.section_id;
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+3
-3
@@ -638,11 +638,11 @@ void send_guild_card_bb(shared_ptr<Client> c, shared_ptr<Client> source) {
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cmd.reserved2 = 1;
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cmd.serial_number = source->license->serial_number;
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char16ncpy(cmd.name, source->player.disp.name, countof(cmd.name));
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strcpy_z(cmd.name, source->player.disp.name, countof(cmd.name));
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remove_language_marker_inplace(cmd.name);
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char16ncpy(cmd.team_name, source->player.team_name, countof(cmd.team_name));
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strcpy_z(cmd.team_name, source->player.team_name, countof(cmd.team_name));
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remove_language_marker_inplace(cmd.team_name);
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char16ncpy(cmd.desc, source->player.guild_card_desc, countof(cmd.desc));
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strcpy_z(cmd.desc, source->player.guild_card_desc, countof(cmd.desc));
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cmd.section_id = source->player.disp.section_id;
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cmd.char_class = source->player.disp.char_class;
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+1
-1
@@ -33,7 +33,7 @@ ServerState::ServerState()
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(is_ep3_only ? LobbyFlag::EPISODE_3 : 0);
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l->block = x + 1;
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l->type = x;
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char16ncpy(l->name, lobby_name.c_str(), 0x24);
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strcpy_z(l->name, lobby_name.c_str(), 0x24);
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l->max_clients = 12;
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this->add_lobby(l);
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+1
-11
@@ -30,16 +30,6 @@ int char16ncmp(const char16_t* s1, const char16_t* s2, size_t count) {
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return 0;
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}
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void char16ncpy(char16_t* dest, const char16_t* src, size_t count) {
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size_t x;
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for (x = 0; x < count && src[x] != 0; x++) {
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dest[x] = src[x];
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}
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if (x < count) {
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dest[x] = 0;
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}
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}
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size_t char16len(const char16_t* s) {
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size_t x;
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for (x = 0; s[x] != 0; x++);
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@@ -209,7 +199,7 @@ void remove_language_marker_inplace(char* a) {
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void remove_language_marker_inplace(char16_t* a) {
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if ((a[0] == '\t') && (a[1] != 'C')) {
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char16ncpy(a, &a[2], char16len(a) - 2);
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strcpy_z(a, &a[2], char16len(a) - 2);
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}
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}
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+15
-3
@@ -15,7 +15,6 @@
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int char16ncmp(const char16_t* s1, const char16_t* s2, size_t count);
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void char16ncpy(char16_t* dest, const char16_t* src, size_t count);
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size_t char16len(const char16_t* s);
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void encode_sjis(char* dest, const char16_t* source, size_t dest_count);
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@@ -27,6 +26,19 @@ std::u16string decode_sjis(const std::string& source);
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// Like strncpy, but *always* null-terminates the string, even if it has to
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// truncate it.
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template <typename T>
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void strcpy_z(T* dest, const T* src, size_t count) {
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size_t x;
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for (x = 0; x < count - 1 && src[x] != 0; x++) {
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dest[x] = src[x];
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}
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dest[x] = 0;
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}
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template <typename DestT, typename SrcT = DestT>
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void strncpy_t(DestT*, const SrcT*, size_t) {
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static_assert(always_false<DestT, SrcT>::v,
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@@ -35,7 +47,7 @@ void strncpy_t(DestT*, const SrcT*, size_t) {
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template <>
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inline void strncpy_t<char>(char* dest, const char* src, size_t count) {
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strncpy(dest, src, count);
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strcpy_z(dest, src, count);
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}
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template <>
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@@ -50,7 +62,7 @@ inline void strncpy_t<char16_t, char>(char16_t* dest, const char* src, size_t co
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template <>
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inline void strncpy_t<char16_t>(char16_t* dest, const char16_t* src, size_t count) {
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char16ncpy(dest, src, count);
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strcpy_z(dest, src, count);
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}
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