always null-terminate limited-length strings
This commit is contained in:
+17
-17
@@ -160,7 +160,7 @@ PlayerDispDataBBPreview PlayerDispDataBB::to_preview() const {
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pre.proportion_x = this->proportion_x;
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pre.proportion_y = this->proportion_y;
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memset(pre.name, 0, sizeof(pre.name));
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char16ncpy(pre.name, this->name, 16);
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strcpy_z(pre.name, this->name, 16);
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pre.play_time = this->play_time;
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return pre;
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}
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@@ -192,7 +192,7 @@ void PlayerDispDataBB::apply_preview(const PlayerDispDataBBPreview& pre) {
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this->proportion_x = pre.proportion_x;
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this->proportion_y = pre.proportion_y;
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memset(this->name, 0, sizeof(this->name));
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char16ncpy(this->name, pre.name, 0x10);
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strcpy_z(this->name, pre.name, 0x10);
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this->play_time = 0;
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}
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@@ -244,11 +244,11 @@ void Player::import(const PSOPlayerDataBB& bb) {
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// note: we don't copy the inventory and disp here because we already have
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// it (we sent the player data to the client in the first place)
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memset(this->info_board, 0, sizeof(this->info_board));
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char16ncpy(this->info_board, bb.info_board, 0xAC);
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strcpy_z(this->info_board, bb.info_board, 0xAC);
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memcpy(&this->blocked, bb.blocked, sizeof(uint32_t) * 30);
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memset(this->auto_reply, 0, sizeof(this->auto_reply));
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if (bb.auto_reply_enabled) {
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char16ncpy(this->auto_reply, bb.auto_reply, 0xAC);
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strcpy_z(this->auto_reply, bb.auto_reply, 0xAC);
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} else {
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this->auto_reply[0] = 0;
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}
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@@ -264,11 +264,11 @@ PlayerBB Player::export_bb_player_data() const {
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bb.bank = this->bank;
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bb.serial_number = this->serial_number;
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memset(bb.name, 0, sizeof(bb.name));
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char16ncpy(bb.name, this->disp.name, 24);
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strcpy_z(bb.name, this->disp.name, 24);
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memset(bb.team_name, 0, sizeof(bb.team_name));
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char16ncpy(bb.team_name, this->team_name, 16);
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strcpy_z(bb.team_name, this->team_name, 16);
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memset(bb.guild_card_desc, 0, sizeof(bb.guild_card_desc));
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char16ncpy(bb.guild_card_desc, this->guild_card_desc, 0x58);
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strcpy_z(bb.guild_card_desc, this->guild_card_desc, 0x58);
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bb.reserved1 = 0;
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bb.reserved2 = 0;
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bb.section_id = this->disp.section_id;
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@@ -277,9 +277,9 @@ PlayerBB Player::export_bb_player_data() const {
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memcpy(bb.symbol_chats, this->symbol_chats, 0x04E0);
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memcpy(bb.shortcuts, this->shortcuts, 0x0A40);
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memset(bb.auto_reply, 0, sizeof(bb.auto_reply));
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char16ncpy(bb.auto_reply, this->auto_reply, 0xAC);
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strcpy_z(bb.auto_reply, this->auto_reply, 0xAC);
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memset(bb.info_board, 0, sizeof(bb.info_board));
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char16ncpy(bb.info_board, this->info_board, 0xAC);
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strcpy_z(bb.info_board, this->info_board, 0xAC);
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memset(bb.unknown5, 0, 0x1C);
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memcpy(bb.challenge_data, this->challenge_data, 0x0140);
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memcpy(bb.tech_menu_config, this->tech_menu_config, 0x0028);
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@@ -323,7 +323,7 @@ void Player::load_account_data(const string& filename) {
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memcpy(&this->shortcuts, &account.shortcuts, 0x0A40);
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memcpy(&this->symbol_chats, &account.symbol_chats, 0x04E0);
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memset(this->team_name, 0, sizeof(this->team_name));
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char16ncpy(this->team_name, account.team_name, 16);
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strcpy_z(this->team_name, account.team_name, 16);
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}
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void Player::save_account_data(const string& filename) const {
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@@ -337,7 +337,7 @@ void Player::save_account_data(const string& filename) const {
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memcpy(&account.shortcuts, &this->shortcuts, 0x0A40);
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memcpy(&account.symbol_chats, &this->symbol_chats, 0x04E0);
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memset(account.team_name, 0, sizeof(account.team_name));
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char16ncpy(account.team_name, this->team_name, 16);
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strcpy_z(account.team_name, this->team_name, 16);
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save_file(filename, &account, sizeof(account));
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}
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@@ -350,14 +350,14 @@ void Player::load_player_data(const string& filename) {
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}
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memset(this->auto_reply, 0, sizeof(this->auto_reply));
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char16ncpy(this->auto_reply, player.auto_reply, 0xAC);
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strcpy_z(this->auto_reply, player.auto_reply, 0xAC);
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this->bank = player.bank;
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memcpy(&this->challenge_data, &player.challenge_data, 0x0140);
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this->disp = player.disp;
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memset(this->guild_card_desc, 0, sizeof(this->guild_card_desc));
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char16ncpy(this->guild_card_desc, player.guild_card_desc, 0x58);
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strcpy_z(this->guild_card_desc, player.guild_card_desc, 0x58);
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memset(this->info_board, 0, sizeof(this->info_board));
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char16ncpy(this->info_board, player.info_board, 0xAC);
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strcpy_z(this->info_board, player.info_board, 0xAC);
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this->inventory = player.inventory;
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memcpy(&this->quest_data1, &player.quest_data1, 0x0208);
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memcpy(&this->quest_data2, &player.quest_data2, 0x0058);
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@@ -370,14 +370,14 @@ void Player::save_player_data(const string& filename) const {
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strncpy(player.signature, PLAYER_FILE_SIGNATURE, sizeof(player.signature));
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player.preview = this->disp.to_preview();
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memset(player.auto_reply, 0, sizeof(player.auto_reply));
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char16ncpy(player.auto_reply, this->auto_reply, 0xAC);
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strcpy_z(player.auto_reply, this->auto_reply, 0xAC);
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player.bank = this->bank;
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memcpy(&player.challenge_data, &this->challenge_data, 0x0140);
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player.disp = this->disp;
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memset(player.guild_card_desc, 0, sizeof(player.guild_card_desc));
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char16ncpy(player.guild_card_desc,this->guild_card_desc, 0x58);
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strcpy_z(player.guild_card_desc,this->guild_card_desc, 0x58);
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memset(player.info_board, 0, sizeof(player.info_board));
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char16ncpy(player.info_board, this->info_board, 0xAC);
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strcpy_z(player.info_board, this->info_board, 0xAC);
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player.inventory = this->inventory;
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memcpy(&player.quest_data1, &this->quest_data1, 0x0208);
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memcpy(&player.quest_data2, &this->quest_data2, 0x0058);
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