clean up some format notes
This commit is contained in:
+17
-18
@@ -1055,8 +1055,8 @@ struct S_JoinLobby_XB_65_67_68 {
|
||||
|
||||
// 66 (S->C): Remove player from game
|
||||
// This is sent to all players in a game except the leaving player.
|
||||
// header.flag should be set to the leaving player ID (same as client_id).
|
||||
|
||||
// Header flag = leaving player ID (same as client_id);
|
||||
struct S_LeaveLobby_66_69_Ep3_E9 {
|
||||
uint8_t client_id = 0;
|
||||
uint8_t leader_id = 0;
|
||||
@@ -1192,7 +1192,7 @@ struct C_Login_DCNTE_88 {
|
||||
// If header.flag is zero, client will respond with an 8A command. Otherwise, it
|
||||
// will respond with an 8B command.
|
||||
|
||||
// 88 (S->C): Update lobby arrows
|
||||
// 88 (S->C): Update lobby arrows (except DC NTE)
|
||||
// If this command is sent while a client is joining a lobby, the client may
|
||||
// ignore it. For this reason, the server should wait a few seconds after a
|
||||
// client joins a lobby before sending an 88 command.
|
||||
@@ -1204,24 +1204,23 @@ struct C_Login_DCNTE_88 {
|
||||
struct S_ArrowUpdateEntry_88 {
|
||||
le_uint32_t player_tag = 0x00010000;
|
||||
le_uint32_t guild_card_number = 0;
|
||||
// Values for arrow_color:
|
||||
// any number not specified below (including 00) - none
|
||||
// 01 - red
|
||||
// 02 - blue
|
||||
// 03 - green
|
||||
// 04 - yellow
|
||||
// 05 - purple
|
||||
// 06 - cyan
|
||||
// 07 - orange
|
||||
// 08 - pink
|
||||
// 09 - white
|
||||
// 0A - white
|
||||
// 0B - white
|
||||
// 0C - black
|
||||
le_uint32_t arrow_color = 0;
|
||||
} __packed__;
|
||||
|
||||
// The arrow color values are:
|
||||
// any number not specified below (including 00) - none
|
||||
// 01 - red
|
||||
// 02 - blue
|
||||
// 03 - green
|
||||
// 04 - yellow
|
||||
// 05 - purple
|
||||
// 06 - cyan
|
||||
// 07 - orange
|
||||
// 08 - pink
|
||||
// 09 - white
|
||||
// 0A - white
|
||||
// 0B - white
|
||||
// 0C - black
|
||||
|
||||
// 89 (C->S): Set lobby arrow
|
||||
// header.flag = arrow color number (see above); no other arguments.
|
||||
// Server should send an 88 command to all players in the lobby.
|
||||
@@ -1231,7 +1230,7 @@ struct S_ArrowUpdateEntry_88 {
|
||||
|
||||
struct C_ConnectionInfo_DCNTE_8A {
|
||||
ptext<char, 0x08> hardware_id;
|
||||
le_uint32_t sub_version = 0x20; // 0x20
|
||||
le_uint32_t sub_version = 0x20;
|
||||
le_uint32_t unknown_a1 = 0;
|
||||
ptext<char, 0x30> username;
|
||||
ptext<char, 0x30> password;
|
||||
|
||||
Reference in New Issue
Block a user