clean up some format notes
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+17
-18
@@ -1055,8 +1055,8 @@ struct S_JoinLobby_XB_65_67_68 {
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// 66 (S->C): Remove player from game
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// 66 (S->C): Remove player from game
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// This is sent to all players in a game except the leaving player.
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// This is sent to all players in a game except the leaving player.
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// header.flag should be set to the leaving player ID (same as client_id).
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// Header flag = leaving player ID (same as client_id);
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struct S_LeaveLobby_66_69_Ep3_E9 {
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struct S_LeaveLobby_66_69_Ep3_E9 {
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uint8_t client_id = 0;
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uint8_t client_id = 0;
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uint8_t leader_id = 0;
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uint8_t leader_id = 0;
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@@ -1192,7 +1192,7 @@ struct C_Login_DCNTE_88 {
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// If header.flag is zero, client will respond with an 8A command. Otherwise, it
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// If header.flag is zero, client will respond with an 8A command. Otherwise, it
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// will respond with an 8B command.
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// will respond with an 8B command.
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// 88 (S->C): Update lobby arrows
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// 88 (S->C): Update lobby arrows (except DC NTE)
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// If this command is sent while a client is joining a lobby, the client may
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// If this command is sent while a client is joining a lobby, the client may
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// ignore it. For this reason, the server should wait a few seconds after a
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// ignore it. For this reason, the server should wait a few seconds after a
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// client joins a lobby before sending an 88 command.
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// client joins a lobby before sending an 88 command.
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@@ -1204,24 +1204,23 @@ struct C_Login_DCNTE_88 {
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struct S_ArrowUpdateEntry_88 {
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struct S_ArrowUpdateEntry_88 {
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le_uint32_t player_tag = 0x00010000;
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le_uint32_t player_tag = 0x00010000;
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le_uint32_t guild_card_number = 0;
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le_uint32_t guild_card_number = 0;
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// Values for arrow_color:
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// any number not specified below (including 00) - none
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// 01 - red
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// 02 - blue
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// 03 - green
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// 04 - yellow
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// 05 - purple
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// 06 - cyan
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// 07 - orange
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// 08 - pink
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// 09 - white
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// 0A - white
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// 0B - white
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// 0C - black
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le_uint32_t arrow_color = 0;
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le_uint32_t arrow_color = 0;
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} __packed__;
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} __packed__;
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// The arrow color values are:
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// any number not specified below (including 00) - none
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// 01 - red
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// 02 - blue
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// 03 - green
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// 04 - yellow
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// 05 - purple
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// 06 - cyan
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// 07 - orange
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// 08 - pink
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// 09 - white
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// 0A - white
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// 0B - white
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// 0C - black
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// 89 (C->S): Set lobby arrow
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// 89 (C->S): Set lobby arrow
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// header.flag = arrow color number (see above); no other arguments.
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// header.flag = arrow color number (see above); no other arguments.
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// Server should send an 88 command to all players in the lobby.
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// Server should send an 88 command to all players in the lobby.
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@@ -1231,7 +1230,7 @@ struct S_ArrowUpdateEntry_88 {
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struct C_ConnectionInfo_DCNTE_8A {
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struct C_ConnectionInfo_DCNTE_8A {
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ptext<char, 0x08> hardware_id;
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ptext<char, 0x08> hardware_id;
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le_uint32_t sub_version = 0x20; // 0x20
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le_uint32_t sub_version = 0x20;
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le_uint32_t unknown_a1 = 0;
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le_uint32_t unknown_a1 = 0;
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ptext<char, 0x30> username;
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ptext<char, 0x30> username;
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ptext<char, 0x30> password;
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ptext<char, 0x30> password;
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