fix enemy alias lookup logic

This commit is contained in:
Martin Michelsen
2025-11-11 00:04:55 -08:00
parent 712cfc9ac4
commit 87248e7e67
6 changed files with 127 additions and 103 deletions
+2 -4
View File
@@ -1654,8 +1654,7 @@ void ItemCreator::generate_weapon_shop_item_bonus1(
} else {
const auto* range = this->weapon_random_set->get_bonus_range(0, table_index);
item.data1[7] = bonus_values.at(max<size_t>(
this->rand_int(range->max + 1), range->min));
item.data1[7] = bonus_values.at(max<size_t>(this->rand_int(range->max + 1), range->min));
}
}
@@ -1700,8 +1699,7 @@ void ItemCreator::generate_weapon_shop_item_bonus2(ItemData& item, size_t player
} else {
const auto* range = this->weapon_random_set->get_bonus_range(1, table_index);
item.data1[9] = bonus_values.at(max<size_t>(
this->rand_int(range->max + 1), range->min));
item.data1[9] = bonus_values.at(max<size_t>(this->rand_int(range->max + 1), range->min));
}
}
+57 -57
View File
@@ -4320,13 +4320,11 @@ string SuperMap::Enemy::id_str() const {
}
string SuperMap::Enemy::str() const {
string ret = std::format("[Enemy ES-{:02X}-{:03X}-{:03X} type={} child_index={:X} alias_enemy_index_delta={:X} is_default_rare_v123={} is_default_rare_bb={}",
this->floor,
this->super_set_id,
this->super_id,
string ret = std::format("[Enemy {} type={} child_index={:X} alias_target_ene={} is_default_rare_v123={} is_default_rare_bb={}",
this->id_str(),
phosg::name_for_enum(this->type),
this->child_index,
this->alias_enemy_index_delta,
(this->alias_target_ene ? this->alias_target_ene->id_str() : "(none)"),
this->is_default_rare_v123 ? "true" : "false",
this->is_default_rare_bb ? "true" : "false");
for (Version v : ALL_NON_PATCH_VERSIONS) {
@@ -4473,7 +4471,11 @@ shared_ptr<SuperMap::Enemy> SuperMap::add_enemy_and_children(
auto add = [&](EnemyType type,
bool is_default_rare_v123 = false,
bool is_default_rare_bb = false,
int16_t alias_enemy_index_delta = 0) -> void {
std::shared_ptr<Enemy> alias_target_ene = nullptr) -> std::shared_ptr<Enemy> {
if (alias_target_ene && alias_target_ene->alias_target_ene) {
throw std::logic_error("alias may not point to an enemy that also is an alias");
}
auto& entities = this->version(version);
// TODO: It'd be nice to share some code between this function and
@@ -4488,7 +4490,7 @@ shared_ptr<SuperMap::Enemy> SuperMap::add_enemy_and_children(
ene->type = type;
ene->is_default_rare_v123 = is_default_rare_v123;
ene->is_default_rare_bb = is_default_rare_bb;
ene->alias_enemy_index_delta = alias_enemy_index_delta;
ene->alias_target_ene = alias_target_ene;
auto& ene_ver = ene->version(version);
ene_ver.set_entry = set_entry;
ene_ver.relative_enemy_index = entities.enemies.size();
@@ -4510,6 +4512,7 @@ shared_ptr<SuperMap::Enemy> SuperMap::add_enemy_and_children(
// Add to room/group index
uint64_t k = room_index_key(ene->floor, set_entry->room, set_entry->wave_number);
entities.enemy_for_floor_room_and_wave_number.emplace(k, ene);
return ene;
};
// The following logic was originally based on the public version of
@@ -4753,26 +4756,28 @@ shared_ptr<SuperMap::Enemy> SuperMap::add_enemy_and_children(
case 0x00C5: // Unnamed subclass of TObjEnemyCustom
add(EnemyType::VOL_OPT_2);
break;
case 0x00C8: // TBoss4DarkFalz
case 0x00C8: { // TBoss4DarkFalz
if ((set_entry->num_children != 0) && (set_entry->num_children != 0x200)) {
this->log.warning_f("DARK_FALZ has an unusual num_children (0x{:X})", set_entry->num_children);
}
add(EnemyType::DARK_FALZ_3);
auto root_ene = add(EnemyType::DARK_FALZ_3);
default_num_children = -1; // Skip adding children (because we do it here)
for (size_t x = 0; x < 0x1FD; x++) {
add(EnemyType::DARVANT);
}
add(EnemyType::DARK_FALZ_3, false, false, -0x1FE);
add(EnemyType::DARK_FALZ_2, false, false, -0x1FF);
add(EnemyType::DARK_FALZ_1, false, false, -0x200);
add(EnemyType::DARK_FALZ_3, false, false, root_ene);
add(EnemyType::DARK_FALZ_2, false, false, root_ene);
add(EnemyType::DARK_FALZ_1, false, false, root_ene);
break;
case 0x00CA: // TBoss6PlotFalz
add(EnemyType::OLGA_FLOW_2);
}
case 0x00CA: { // TBoss6PlotFalz
auto root_ene = add(EnemyType::OLGA_FLOW_2);
default_num_children = -1; // Skip adding children (because we do it here)
for (size_t x = 0; x < 0x200; x++) {
add(EnemyType::OLGA_FLOW_2, false, false, -(x + 1));
add(EnemyType::OLGA_FLOW_2, false, false, root_ene);
}
break;
}
case 0x00CB: // TBoss7DeRolLeC
add(EnemyType::BARBA_RAY);
child_type = EnemyType::PIG_RAY;
@@ -5486,25 +5491,16 @@ vector<shared_ptr<const SuperMap::Object>> SuperMap::doors_for_switch_flag(
return ret;
}
shared_ptr<const SuperMap::Enemy> SuperMap::enemy_for_index(Version version, uint16_t enemy_id, bool follow_alias) const {
shared_ptr<const SuperMap::Enemy> SuperMap::enemy_for_index(Version version, uint16_t enemy_index) const {
const auto& entities = this->version(version);
if (entities.enemies.empty()) {
throw out_of_range("no enemies defined");
}
if (enemy_id >= entities.enemies.size()) {
if (enemy_index >= entities.enemies.size()) {
throw out_of_range("enemy ID out of range");
}
auto& enemy = entities.enemies[enemy_id];
if (follow_alias && (enemy->alias_enemy_index_delta != 0)) {
uint16_t target_id = enemy_id + enemy->alias_enemy_index_delta;
if (target_id >= entities.enemies.size()) {
throw out_of_range("aliased enemy ID out of range");
}
return entities.enemies[target_id];
} else {
return enemy;
}
return entities.enemies[enemy_index];
}
shared_ptr<const SuperMap::Enemy> SuperMap::enemy_for_floor_type(Version version, uint8_t floor, EnemyType type) const {
@@ -5513,10 +5509,13 @@ shared_ptr<const SuperMap::Enemy> SuperMap::enemy_for_floor_type(Version version
if (entities.enemies.empty()) {
throw out_of_range("no enemies defined");
}
// TODO: Linear search is bad here. Do something better, like binary search
// for the floor start and just linear search through the floor enemies.
for (auto& ene : entities.enemies) {
if ((ene->floor == floor) && (ene->type == type)) {
size_t start_z = entities.enemy_floor_start_indexes.at(floor);
size_t end_z = (floor < entities.enemy_floor_start_indexes.size() - 1)
? entities.enemy_floor_start_indexes[floor + 1]
: entities.enemy_floor_start_indexes.size();
for (size_t z = start_z; z < end_z; z++) {
auto& ene = entities.enemies[z];
if ((ene->floor == floor) || (ene->type == type)) {
return ene;
}
}
@@ -6153,12 +6152,7 @@ void MapState::index_super_map(const FloorConfig& fc, shared_ptr<RandomGenerator
for (const auto& ene : fc.super_map->all_enemies()) {
auto& ene_st = this->enemy_states.emplace_back(make_shared<EnemyState>());
if (ene->alias_enemy_index_delta) {
ene_st->alias_ene_st = this->enemy_states.at((this->enemy_states.size() - 1) + ene->alias_enemy_index_delta);
if (ene_st->alias_ene_st->alias_ene_st) {
throw std::runtime_error("target for enemy state alias is itself an alias");
}
}
if (ene->child_index == 0) {
this->enemy_set_states.emplace_back(ene_st);
}
@@ -6166,13 +6160,22 @@ void MapState::index_super_map(const FloorConfig& fc, shared_ptr<RandomGenerator
ene_st->set_id = this->enemy_set_states.size() - 1;
ene_st->super_ene = ene;
if (ene->alias_target_ene) {
ssize_t delta = ene->alias_target_ene->super_id - ene->super_id;
ene_st->alias_target_ene_st = this->enemy_states.at(ene_st->e_id + delta);
if (ene_st->alias_target_ene_st->super_ene != ene->alias_target_ene) {
throw std::logic_error("found incorrect alias target state for enemy");
}
if (ene_st->alias_target_ene_st->super_ene->alias_target_ene) {
throw std::runtime_error("target for enemy state alias is itself an alias");
}
}
// Handle random rare enemies and difficulty-based effects
EnemyType type;
switch (ene->type) {
case EnemyType::DARK_FALZ_3:
type = ((this->difficulty == Difficulty::NORMAL) && (ene->alias_enemy_index_delta == 0))
? EnemyType::DARK_FALZ_2
: EnemyType::DARK_FALZ_3;
type = (this->difficulty == Difficulty::NORMAL) ? EnemyType::DARK_FALZ_2 : EnemyType::DARK_FALZ_3;
break;
case EnemyType::DARVANT:
type = (this->difficulty == Difficulty::ULTIMATE) ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT;
@@ -6556,18 +6559,18 @@ void MapState::import_enemy_states_from_sync(Version from_version, const SyncEne
const auto& entry = entries[enemy_index];
const auto& ene = entities.enemies.at(enemy_index - base_indexes.base_enemy_index);
auto& ene_st = this->enemy_states.at(fc.base_super_ids.base_enemy_index + ene->super_id);
if (ene_st->super_ene != ene) {
throw logic_error("super enemy link is incorrect");
}
if (ene_st->game_flags != entry.flags) {
this->log.warning_f("({:04X} => E-{:03X}) Flags from client ({:08X}) do not match game flags from map ({:08X})",
enemy_index, ene_st->e_id, entry.flags, ene_st->game_flags);
ene_st->game_flags = entry.flags;
}
if (ene_st->total_damage != entry.total_damage) {
this->log.warning_f("({:04X} => E-{:03X}) Total damage from client ({}) does not match total damage from map ({})",
enemy_index, ene_st->e_id, entry.total_damage, ene_st->total_damage);
ene_st->total_damage = entry.total_damage;
// Only set the state if it's not an alias
if (ene_st->super_ene == ene) {
if (ene_st->game_flags != entry.flags) {
this->log.warning_f("({:04X} => E-{:03X}) Flags from client ({:08X}) do not match game flags from map ({:08X})",
enemy_index, ene_st->e_id, entry.flags, ene_st->game_flags);
ene_st->game_flags = entry.flags;
}
if (ene_st->total_damage != entry.total_damage) {
this->log.warning_f("({:04X} => E-{:03X}) Total damage from client ({}) does not match total damage from map ({})",
enemy_index, ene_st->e_id, entry.total_damage, ene_st->total_damage);
ene_st->total_damage = entry.total_damage;
}
}
}
}
@@ -6876,12 +6879,9 @@ void MapState::print(FILE* stream) const {
}
phosg::fwrite_fmt(stream, "Enemies:\n");
phosg::fwrite_fmt(stream, " FL ENEID ALIAS DCTE----- DCPR----- DCV1----- DCV2----- PCTE----- PCV2----- GCTE----- GCV3----- EP3TE---- GCEP3---- XBV3----- BBV4----- ENEMY\n");
phosg::fwrite_fmt(stream, " FL ENEID DCTE----- DCPR----- DCV1----- DCV2----- PCTE----- PCV2----- GCTE----- GCV3----- EP3TE---- GCEP3---- XBV3----- BBV4----- ENEMY\n");
for (const auto& ene_st : this->enemy_states) {
std::string alias_str = ene_st->super_ene->alias_enemy_index_delta
? std::format("E-{:03X}", ene_st->e_id + ene_st->super_ene->alias_enemy_index_delta)
: "-----";
phosg::fwrite_fmt(stream, " {:02X} E-{:03X} {}", ene_st->super_ene->floor, ene_st->e_id, alias_str);
phosg::fwrite_fmt(stream, " {:02X} E-{:03X}", ene_st->super_ene->floor, ene_st->e_id);
const auto& fc = this->floor_config(ene_st->super_ene->floor);
for (Version v : ALL_NON_PATCH_VERSIONS) {
const auto& ene_v = ene_st->super_ene->version(v);
+4 -4
View File
@@ -491,7 +491,7 @@ public:
size_t super_id = 0;
size_t super_set_id = 0;
uint16_t child_index = 0;
int16_t alias_enemy_index_delta = 0; // 0 = no alias
std::shared_ptr<Enemy> alias_target_ene; // May be null
EnemyType type = EnemyType::UNKNOWN;
bool is_default_rare_v123 = false;
bool is_default_rare_bb = false;
@@ -585,7 +585,7 @@ public:
std::vector<std::shared_ptr<const Object>> doors_for_switch_flag(
Version version, uint8_t floor, uint8_t switch_flag) const;
std::shared_ptr<const Enemy> enemy_for_index(Version version, uint16_t enemy_index, bool follow_alias) const;
std::shared_ptr<const Enemy> enemy_for_index(Version version, uint16_t enemy_index) const;
std::shared_ptr<const Enemy> enemy_for_floor_type(Version version, uint8_t floor, EnemyType type) const;
std::vector<std::shared_ptr<const Enemy>> enemies_for_floor_room_wave(
Version version, uint8_t floor, uint16_t room, uint16_t wave_number) const;
@@ -710,7 +710,7 @@ public:
};
struct EnemyState {
std::shared_ptr<EnemyState> alias_ene_st; // Null for most enemies
std::shared_ptr<EnemyState> alias_target_ene_st; // Null for most enemies
std::shared_ptr<const SuperMap::Enemy> super_ene;
enum Flag {
LAST_HIT_MASK = 0x0003,
@@ -756,7 +756,7 @@ public:
return EnemyType::MERICAROL;
}
} else if (this->super_ene->type == EnemyType::DARK_FALZ_3) {
return ((difficulty == Difficulty::NORMAL) && (this->super_ene->alias_enemy_index_delta == 0))
return ((difficulty == Difficulty::NORMAL) && !this->super_ene->alias_target_ene)
? EnemyType::DARK_FALZ_2
: EnemyType::DARK_FALZ_3;
} else {
+59 -36
View File
@@ -2842,8 +2842,8 @@ DropReconcileResult reconcile_drop_request_with_map(
res.should_drop = true;
res.ignore_def = (cmd.ignore_def != 0);
if (is_box) {
if (map) {
if (map) {
if (is_box) {
res.obj_st = map->object_state_for_index(version, cmd.floor, cmd.entity_index);
if (!res.obj_st->super_obj) {
throw std::runtime_error("referenced object from drop request is a player trap");
@@ -2878,23 +2878,23 @@ DropReconcileResult reconcile_drop_request_with_map(
string type_name = MapFile::name_for_object_type(set_entry->base_type, version);
send_text_message_fmt(c, "$C5K-{:03X} {} {}", res.obj_st->k_id, res.ignore_def ? 'G' : 'S', type_name);
}
}
} else {
if (map) {
res.ene_st = map->enemy_state_for_index(version, cmd.floor, cmd.entity_index);
EnemyType type = res.ene_st->type(version, episode, difficulty, event);
c->log.info_f("Drop check for E-{:03X} {}", res.ene_st->e_id, phosg::name_for_enum(type));
} else {
res.ref_ene_st = map->enemy_state_for_index(version, cmd.floor, cmd.entity_index);
res.target_ene_st = res.ref_ene_st->alias_target_ene_st ? res.ref_ene_st->alias_target_ene_st : res.ref_ene_st;
EnemyType type = res.target_ene_st->type(version, episode, difficulty, event);
c->log.info_f("Drop check for E-{:03X} (target E-{:03X}, type {})",
res.ref_ene_st->e_id, res.target_ene_st->e_id, phosg::name_for_enum(type));
res.effective_rt_index = type_definition_for_enemy(type).rt_index;
// rt_indexes in Episode 4 don't match those sent in the command; we just
// ignore what the client sends.
if ((episode != Episode::EP4) && (cmd.rt_index != res.effective_rt_index)) {
// Special cases: BULCLAW => BULK and DARK_GUNNER => DEATH_GUNNER
if (cmd.rt_index == 0x27 && type == EnemyType::BULCLAW) {
c->log.info_f("E-{:03X} killed as BULK instead of BULCLAW", res.ene_st->e_id);
c->log.info_f("E-{:03X} killed as BULK instead of BULCLAW", res.target_ene_st->e_id);
res.effective_rt_index = 0x27;
} else if (cmd.rt_index == 0x23 && type == EnemyType::DARK_GUNNER) {
c->log.info_f("E-{:03X} killed as DEATH_GUNNER instead of DARK_GUNNER", res.ene_st->e_id);
c->log.info_f("E-{:03X} killed as DEATH_GUNNER instead of DARK_GUNNER", res.target_ene_st->e_id);
res.effective_rt_index = 0x23;
} else {
c->log.warning_f("rt_index {:02X} from command does not match entity\'s expected index {:02X}",
@@ -2904,12 +2904,12 @@ DropReconcileResult reconcile_drop_request_with_map(
}
}
}
if (cmd.floor != res.ene_st->super_ene->floor) {
if (cmd.floor != res.target_ene_st->super_ene->floor) {
c->log.warning_f("Floor {:02X} from command does not match entity\'s expected floor {:02X}",
cmd.floor, res.ene_st->super_ene->floor);
cmd.floor, res.target_ene_st->super_ene->floor);
}
if (c->check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_fmt(c, "$C5E-{:03X} {}", res.ene_st->e_id, phosg::name_for_enum(type));
send_text_message_fmt(c, "$C5E-{:03X} {}", res.target_ene_st->e_id, phosg::name_for_enum(type));
}
}
}
@@ -2923,12 +2923,12 @@ DropReconcileResult reconcile_drop_request_with_map(
res.obj_st->item_drop_checked = true;
}
}
if (res.ene_st) {
if (res.ene_st->server_flags & MapState::EnemyState::Flag::ITEM_DROPPED) {
c->log.info_f("Drop check has already occurred for E-{:03X}; skipping it", res.ene_st->e_id);
if (res.target_ene_st) {
if (res.target_ene_st->server_flags & MapState::EnemyState::Flag::ITEM_DROPPED) {
c->log.info_f("Drop check has already occurred for E-{:03X}; skipping it", res.target_ene_st->e_id);
res.should_drop = false;
} else {
res.ene_st->server_flags |= MapState::EnemyState::Flag::ITEM_DROPPED;
res.target_ene_st->server_flags |= MapState::EnemyState::Flag::ITEM_DROPPED;
}
}
}
@@ -2989,9 +2989,9 @@ static asio::awaitable<void> on_entity_drop_item_request(shared_ptr<Client> c, S
return l->item_creator->on_specialized_box_item_drop(
cmd.effective_area, cmd.param3, cmd.param4, cmd.param5, cmd.param6);
}
} else if (rec.ene_st) {
} else if (rec.target_ene_st) {
l->log.info_f("Creating item from enemy {:04X} => E-{:03X} (area {:02X})",
cmd.entity_index, rec.ene_st->e_id, cmd.effective_area);
cmd.entity_index, rec.target_ene_st->e_id, cmd.effective_area);
return l->item_creator->on_monster_item_drop(rec.effective_rt_index, cmd.effective_area);
} else {
throw runtime_error("neither object nor enemy were present");
@@ -3001,8 +3001,8 @@ static asio::awaitable<void> on_entity_drop_item_request(shared_ptr<Client> c, S
auto get_entity_index = [&](Version v) -> uint16_t {
if (rec.obj_st) {
return l->map_state->index_for_object_state(v, rec.obj_st);
} else if (rec.ene_st) {
return l->map_state->index_for_enemy_state(v, rec.ene_st);
} else if (rec.ref_ene_st) {
return l->map_state->index_for_enemy_state(v, rec.ref_ene_st);
} else {
return 0xFFFF;
}
@@ -3028,7 +3028,7 @@ static asio::awaitable<void> on_entity_drop_item_request(shared_ptr<Client> c, S
res.item.id = l->generate_item_id(0xFF);
l->log.info_f("Creating item {:08X} at {:02X}:{:g},{:g} for {}",
res.item.id, cmd.floor, cmd.pos.x, cmd.pos.z, lc->channel->name);
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ene_st, 0x1000 | (1 << lc->lobby_client_id));
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ref_ene_st, 0x1000 | (1 << lc->lobby_client_id));
send_drop_item_to_channel(
s, lc->channel, res.item, rec.obj_st ? 2 : 1, cmd.floor, cmd.pos, get_entity_index(lc->version()));
send_item_notification_if_needed(lc, res.item, res.is_from_rare_table);
@@ -3039,7 +3039,7 @@ static asio::awaitable<void> on_entity_drop_item_request(shared_ptr<Client> c, S
res.item.id = l->generate_item_id(0xFF);
l->log.info_f("Creating item {:08X} at {:02X}:{:g},{:g} for all clients",
res.item.id, cmd.floor, cmd.pos.x, cmd.pos.z);
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ene_st, 0x100F);
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ref_ene_st, 0x100F);
for (auto lc : l->clients) {
if (lc) {
send_drop_item_to_channel(
@@ -3063,7 +3063,7 @@ static asio::awaitable<void> on_entity_drop_item_request(shared_ptr<Client> c, S
res.item.id = l->generate_item_id(0xFF);
l->log.info_f("Creating item {:08X} at {:02X}:{:g},{:g} for {}",
res.item.id, cmd.floor, cmd.pos.x, cmd.pos.z, lc->channel->name);
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ene_st, 0x1000 | (1 << lc->lobby_client_id));
l->add_item(cmd.floor, res.item, cmd.pos, rec.obj_st, rec.ref_ene_st, 0x1000 | (1 << lc->lobby_client_id));
send_drop_item_to_channel(
s, lc->channel, res.item, rec.obj_st ? 2 : 1, cmd.floor, cmd.pos, get_entity_index(lc->version()));
send_item_notification_if_needed(lc, res.item, res.is_from_rare_table);
@@ -3151,7 +3151,10 @@ static asio::awaitable<void> on_set_quest_flag(shared_ptr<Client> c, SubcommandM
uint16_t enemy_index = 0xFFFF;
uint8_t enemy_floor = 0xFF;
try {
const auto& ene_st = l->map_state->enemy_state_for_floor_type(c->version(), c->floor, boss_enemy_type);
auto ene_st = l->map_state->enemy_state_for_floor_type(c->version(), c->floor, boss_enemy_type);
if (ene_st->alias_target_ene_st) {
ene_st = ene_st->alias_target_ene_st;
}
enemy_index = l->map_state->index_for_enemy_state(c->version(), ene_st);
enemy_floor = ene_st->super_ene->floor;
if (c->floor != ene_st->super_ene->floor) {
@@ -3271,8 +3274,7 @@ static asio::awaitable<void> on_set_entity_set_flag(shared_ptr<Client> c, Subcom
}
room = set_entry->room;
wave_number = set_entry->wave_number;
l->log.info_f("Client set set flags {:04X} on E-{:03X} (flags are now {:04X})",
cmd.flags, ene_st->e_id, cmd.flags);
l->log.info_f("Client set set flags {:04X} on E-{:03X} (flags are now {:04X})", cmd.flags, ene_st->e_id, cmd.flags);
} catch (const out_of_range&) {
l->log.warning_f("Flag update refers to missing enemy");
}
@@ -3282,8 +3284,7 @@ static asio::awaitable<void> on_set_entity_set_flag(shared_ptr<Client> c, Subcom
// they are defeated, set event_flags = (event_flags | 0x18) & (~4),
// which means it is done and should not trigger
bool all_enemies_defeated = true;
l->log.info_f("Checking for defeated enemies with room={:04X} wave_number={:04X}",
room, wave_number);
l->log.info_f("Checking for defeated enemies with room={:04X} wave_number={:04X}", room, wave_number);
for (auto ene_st : l->map_state->enemy_states_for_floor_room_wave(c->version(), cmd.floor, room, wave_number)) {
if (ene_st->super_ene->child_index) {
l->log.info_f("E-{:03X} is a child of another enemy", ene_st->e_id);
@@ -3460,12 +3461,12 @@ static asio::awaitable<void> on_update_enemy_state(shared_ptr<Client> c, Subcomm
ene_st->total_damage = cmd.total_damage;
ene_st->set_last_hit_by_client_id(c->lobby_client_id);
l->log.info_f("E-{:03X} updated to damage={} game_flags={:08X}", ene_st->e_id, ene_st->total_damage, ene_st->game_flags);
auto& alias_ene_st = ene_st->alias_ene_st;
if (alias_ene_st) {
alias_ene_st->game_flags = ene_st->game_flags;
alias_ene_st->total_damage = ene_st->total_damage;
alias_ene_st->server_flags = ene_st->server_flags;
l->log.info_f("E-{:03X} updated via alias from E-{:03X}", alias_ene_st->e_id, ene_st->e_id);
if (ene_st->alias_target_ene_st) {
ene_st->alias_target_ene_st->game_flags = src_flags;
ene_st->alias_target_ene_st->total_damage = cmd.total_damage;
ene_st->alias_target_ene_st->set_last_hit_by_client_id(c->lobby_client_id);
l->log.info_f("Alias target E-{:03X} updated to damage={} game_flags={:08X}",
ene_st->alias_target_ene_st->e_id, ene_st->alias_target_ene_st->total_damage, ene_st->alias_target_ene_st->game_flags);
}
for (auto lc : l->clients) {
@@ -3504,6 +3505,10 @@ static asio::awaitable<void> on_incr_enemy_damage(shared_ptr<Client> c, Subcomma
cmd.current_hp_before_hit.load(),
cmd.max_hp.load());
ene_st->total_damage = std::min<uint32_t>(ene_st->total_damage + cmd.hit_amount, cmd.max_hp);
if (ene_st->alias_target_ene_st) {
ene_st->alias_target_ene_st->total_damage = std::min<uint32_t>(
ene_st->alias_target_ene_st->total_damage + cmd.hit_amount, cmd.max_hp);
}
co_await forward_subcommand_with_entity_id_transcode_t<G_IncrementEnemyDamage_Extension_6xE4>(c, msg);
}
@@ -3528,6 +3533,11 @@ static asio::awaitable<void> on_set_enemy_low_game_flags_ultimate(shared_ptr<Cli
ene_st->game_flags |= cmd.low_game_flags;
l->log.info_f("E-{:03X} updated to game_flags={:08X}", ene_st->e_id, ene_st->game_flags);
}
if (ene_st->alias_target_ene_st && !(ene_st->alias_target_ene_st->game_flags & cmd.low_game_flags)) {
ene_st->alias_target_ene_st->game_flags |= cmd.low_game_flags;
l->log.info_f("Alias E-{:03X} updated to game_flags={:08X}",
ene_st->alias_target_ene_st->e_id, ene_st->alias_target_ene_st->game_flags);
}
co_await forward_subcommand_with_entity_id_transcode_t<G_SetEnemyLowGameFlagsUltimate_6x9C>(c, msg);
}
@@ -3651,6 +3661,9 @@ static asio::awaitable<void> on_dragon_actions_6x12(shared_ptr<Client> c, Subcom
if (ene_st->super_ene->type != EnemyType::DRAGON) {
throw runtime_error("6x12 command sent for incorrect enemy type");
}
if (ene_st->alias_target_ene_st) {
throw runtime_error("DRAGON enemy is an alias");
}
G_DragonBossActions_GC_6x12 sw_cmd = {{cmd.header.subcommand, cmd.header.size, cmd.header.entity_id.load()},
cmd.unknown_a2.load(), cmd.unknown_a3.load(), cmd.unknown_a4.load(), cmd.x.load(), cmd.z.load()};
@@ -3687,6 +3700,9 @@ static asio::awaitable<void> on_gol_dragon_actions(shared_ptr<Client> c, Subcomm
if (ene_st->super_ene->type != EnemyType::GOL_DRAGON) {
throw runtime_error("6xA8 command sent for incorrect enemy type");
}
if (ene_st->alias_target_ene_st) {
throw runtime_error("GOL_DRAGON enemy is an alias");
}
G_GolDragonBossActions_GC_6xA8 sw_cmd = {{cmd.header.subcommand, cmd.header.size, cmd.header.entity_id},
cmd.unknown_a2.load(),
@@ -3992,7 +4008,10 @@ static asio::awaitable<void> on_steal_exp_bb(shared_ptr<Client> c, SubcommandMes
co_return;
}
const auto& ene_st = l->map_state->enemy_state_for_index(c->version(), cmd.enemy_index);
auto ene_st = l->map_state->enemy_state_for_index(c->version(), cmd.enemy_index);
if (ene_st->alias_target_ene_st) {
ene_st = ene_st->alias_target_ene_st;
}
if (ene_st->super_ene->floor != c->floor) {
throw runtime_error("enemy is on a different floor");
}
@@ -4049,6 +4068,10 @@ static asio::awaitable<void> on_enemy_exp_request_bb(shared_ptr<Client> c, Subco
auto ene_st = l->map_state->enemy_state_for_index(c->version(), cmd.enemy_index);
string ene_str = ene_st->super_ene->str();
c->log.info_f("EXP requested for E-{:03X}: {}", ene_st->e_id, ene_str);
if (ene_st->alias_target_ene_st) {
c->log.info_f("E-{:03X} is an alias for E-{:03X}", ene_st->e_id, ene_st->alias_target_ene_st->e_id);
ene_st = ene_st->alias_target_ene_st;
}
// If the requesting player never hit this enemy, they are probably cheating;
// ignore the command. Also, each player sends a 6xC8 if they ever hit the
+4 -1
View File
@@ -19,7 +19,10 @@ G_SpecializableItemDropRequest_6xA2 normalize_drop_request(const void* data, siz
struct DropReconcileResult {
std::shared_ptr<MapState::ObjectState> obj_st;
std::shared_ptr<MapState::EnemyState> ene_st;
// The ref ene_st is the one the client referenced in the drop request; the target ene_st is the one actually used
// for drop computation (which may be the result of following an alias from the ref ene_st)
std::shared_ptr<MapState::EnemyState> ref_ene_st;
std::shared_ptr<MapState::EnemyState> target_ene_st;
uint8_t effective_rt_index;
bool should_drop;
bool ignore_def;
+1 -1
View File
@@ -40754,7 +40754,7 @@ I 38563 2025-09-19 00:11:38 - [Game:15] Creating item from final boss (DARK_FALZ
I 38563 2025-09-19 00:11:38 - [Game:15] Found enemy E-9A3 at index 083E on floor E
I 38563 2025-09-19 00:11:38 - [C-2] Drop check for E-9A3 DARK_FALZ_2
I 38563 2025-09-19 00:11:38 - [Commands] Sending to C-2 (Jess Lv.51) @ ipss:N-1:127.0.0.1:64785 (version=GC_V3 command=62 flag=00)
0000 | 62 00 1C 00 60 06 00 00 0E 2F 3E 08 00 00 68 C2 | b ` /> h
0000 | 62 00 1C 00 60 06 00 00 0E 2F 3F 06 00 00 68 C2 | b ` /> h
0010 | 00 00 F8 41 02 00 00 00 0E 00 00 00 | A
I 38563 2025-09-19 00:11:38 - [Commands] Received from C-2 (Jess Lv.51) @ ipss:N-1:127.0.0.1:64785 (version=GC_V3 command=60 flag=00)
0000 | 60 00 10 00 52 03 00 00 08 00 00 00 14 F6 00 00 | ` R