add default values for all command structs
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@@ -7,7 +7,6 @@
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- Implement choice search
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- Write a simple status API
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- Implement per-game logging
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- Add default values in all command structures (like we use for Episode 3 battle commands)
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- Check for RCE potential in 6x6B-6x6E commands
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- Build an exception-handling abstraction in ChatCommands that shows formatted error messages in all cases
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- Make reloading happen on separate threads so compression doesn't block active clients
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@@ -16,6 +15,9 @@
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- Figure out what causes the corruption message on PC proxy sessions and fix it
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- Enable item tracking in battle/challenge games (everything should already be set up for it to work)
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- Rewrite REL-based parsers so they don't assume any fixed offsets
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- Make $edit for DC/PC and attempt to repro disconnect issue with higher-level char
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- Look into double item drop from boxes in server drop mode
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- Handle DC NTE broadcast commands (see Sylverant subcmd_dcnte_handle_bcast)
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## Episode 3
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+518
-515
File diff suppressed because it is too large
Load Diff
+3
-4
@@ -517,10 +517,9 @@ void send_guild_card_chunk_bb(shared_ptr<Client> c, size_t chunk_index) {
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cmd.unknown = 0;
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cmd.chunk_index = chunk_index;
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memcpy(
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cmd.data,
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cmd.data.assign_range(
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reinterpret_cast<const uint8_t*>(&c->game_data.account()->guild_cards) + chunk_offset,
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data_size);
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data_size, 0);
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send_command(c, 0x02DC, 0x00000000, &cmd, sizeof(cmd) - sizeof(cmd.data) + data_size);
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}
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@@ -597,7 +596,7 @@ void send_stream_file_chunk_bb(shared_ptr<Client> c, uint32_t chunk_index) {
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throw runtime_error("client requested chunk beyond end of stream file");
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}
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size_t bytes = min<size_t>(contents->size() - offset, sizeof(chunk_cmd.data));
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memcpy(chunk_cmd.data, contents->data() + offset, bytes);
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chunk_cmd.data.assign_range(reinterpret_cast<const uint8_t*>(contents->data() + offset), bytes, 0);
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size_t cmd_size = offsetof(S_StreamFileChunk_BB_02EB, data) + bytes;
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cmd_size = (cmd_size + 3) & ~3;
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