use safe packed string types
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+3
-3
@@ -33,7 +33,7 @@ struct Lobby {
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uint32_t next_game_item_id;
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PlayerInventoryItem next_drop_item;
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std::unordered_map<uint32_t, PlayerInventoryItem> item_id_to_floor_item;
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uint32_t variations[0x20];
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parray<le_uint32_t, 0x20> variations;
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// game config
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GameVersion version;
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@@ -41,8 +41,8 @@ struct Lobby {
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uint8_t episode;
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uint8_t difficulty;
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uint8_t mode;
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char16_t password[0x24];
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char16_t name[0x24];
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std::u16string password;
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std::u16string name;
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uint32_t rare_seed;
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//EP3_GAME_CONFIG* ep3; // only present if this is an Episode 3 game
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