fix $exit when v3 quests are loaded in ep3 games

This commit is contained in:
Martin Michelsen
2023-12-09 19:21:26 -08:00
parent 81d03738da
commit 8ae7696b51
+3 -3
View File
@@ -491,12 +491,12 @@ static void server_command_persist(shared_ptr<Client> c, const std::string&) {
static void server_command_exit(shared_ptr<Client> c, const std::string&) {
auto l = c->require_lobby();
if (l->is_game()) {
if (is_ep3(c->version())) {
c->channel.send(0xED, 0x00);
} else if (l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) || l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
if (l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS) || l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)) {
G_UnusedHeader cmd = {0x73, 0x01, 0x0000};
c->channel.send(0x60, 0x00, cmd);
c->floor = 0;
} else if (is_ep3(c->version())) {
c->channel.send(0xED, 0x00);
} else {
send_text_message(c, "$C6You must return to\nthe lobby first");
}