update some notes in CommandFormats
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@@ -222,7 +222,7 @@ struct C_MenuSelection {
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} password;
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} password;
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};
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};
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// 11: Ship info
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// 11 (S->C): Ship info
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// Same format as 01 command.
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// Same format as 01 command.
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// 12: Session complete (patch server)
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// 12: Session complete (patch server)
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@@ -647,7 +647,10 @@ struct S_ArrowUpdateEntry_88 {
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// 8A (S->C): Lobby/game name
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// 8A (S->C): Lobby/game name
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// Contents is a string (char16_t on PC/BB, char on DC/GC) containing the lobby
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// Contents is a string (char16_t on PC/BB, char on DC/GC) containing the lobby
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// or game name.
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// or game name. The client generally only sends this immediately after joining
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// a game, but Sega's servers also replied to it if it was sent in a lobby. They
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// would return a string like "LOBBY01" even though this would never be used
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// under normal circumstances.
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// 8B: Invalid command
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// 8B: Invalid command
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// 8C: Invalid command
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// 8C: Invalid command
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@@ -692,7 +695,7 @@ struct C_ClientChecksum_GC_96 {
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// No arguments
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// No arguments
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// 98 (C->S): Leave game
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// 98 (C->S): Leave game
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// Same format a 61 command.
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// Same format as 61 command.
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// Client will send an 84 when it's ready to join a lobby.
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// Client will send an 84 when it's ready to join a lobby.
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// 99 (C->S): Server time accepted
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// 99 (C->S): Server time accepted
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