fix use-after-free when client disconnects intentionally
This commit is contained in:
+28
-5
@@ -44,6 +44,7 @@ ProxyServer::ProxyServer(
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shared_ptr<struct event_base> base,
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shared_ptr<ServerState> state)
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: base(base),
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destroy_sessions_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &ProxyServer::dispatch_destroy_sessions, this), event_free),
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state(state),
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next_unlicensed_session_id(0xFF00000000000001) { }
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@@ -356,6 +357,9 @@ void ProxyServer::UnlinkedSession::on_input(Channel& ch, uint16_t command, uint3
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should_close_unlinked_session = true;
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}
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// Note that ch.bev will be moved from when the linked session is resumed, so
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// we need to retain a copy of it in order to close the unlinked session
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// afterward.
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struct bufferevent* session_key = ch.bev.get();
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// If license is non-null, then the client has a password and can be connected
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@@ -425,9 +429,7 @@ void ProxyServer::UnlinkedSession::on_input(Channel& ch, uint16_t command, uint3
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}
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if (should_close_unlinked_session) {
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session->log.info("Closing session");
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session->server->bev_to_unlinked_session.erase(session_key);
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// At this point, (*this) is destroyed! We must be careful not to touch it.
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session->server->delete_session(session_key);
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}
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}
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@@ -440,8 +442,8 @@ void ProxyServer::UnlinkedSession::on_error(Channel& ch, short events) {
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_ERROR | BEV_EVENT_EOF)) {
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session->log.info("Unlinked client has disconnected");
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session->server->bev_to_unlinked_session.erase(session->channel.bev.get());
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session->log.info("Client has disconnected");
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session->server->delete_session(session->channel.bev.get());
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}
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}
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@@ -823,6 +825,27 @@ void ProxyServer::delete_session(uint64_t id) {
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}
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}
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void ProxyServer::delete_session(struct bufferevent* bev) {
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auto it = this->bev_to_unlinked_session.find(bev);
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if (it == this->bev_to_unlinked_session.end()) {
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throw logic_error("unlinked session exists but is not registered");
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}
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it->second->log.info("Closing session");
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this->unlinked_sessions_to_destroy.emplace(move(it->second));
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this->bev_to_unlinked_session.erase(it);
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auto tv = usecs_to_timeval(0);
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event_add(this->destroy_sessions_ev.get(), &tv);
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}
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void ProxyServer::dispatch_destroy_sessions(evutil_socket_t, short, void* ctx) {
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reinterpret_cast<ProxyServer*>(ctx)->destroy_sessions();
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}
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void ProxyServer::destroy_sessions() {
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this->unlinked_sessions_to_destroy.clear();
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}
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size_t ProxyServer::delete_disconnected_sessions() {
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size_t count = 0;
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for (auto it = this->id_to_session.begin(); it != this->id_to_session.end();) {
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@@ -168,6 +168,7 @@ public:
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GameVersion version,
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const ClientConfigBB& newserv_client_config);
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void delete_session(uint64_t id);
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void delete_session(struct bufferevent* bev);
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size_t delete_disconnected_sessions();
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@@ -215,12 +216,17 @@ private:
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};
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<struct event> destroy_sessions_ev;
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std::shared_ptr<ServerState> state;
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std::map<int, std::shared_ptr<ListeningSocket>> listeners;
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std::unordered_map<struct bufferevent*, std::shared_ptr<UnlinkedSession>> bev_to_unlinked_session;
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std::unordered_set<std::shared_ptr<UnlinkedSession>> unlinked_sessions_to_destroy;
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std::unordered_map<uint64_t, std::shared_ptr<LinkedSession>> id_to_session;
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uint64_t next_unlicensed_session_id;
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static void dispatch_destroy_sessions(evutil_socket_t, short, void* ctx);
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void destroy_sessions();
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void on_client_connect(
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struct bufferevent* bev,
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uint16_t listen_port,
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+22
-3
@@ -46,8 +46,25 @@ void Server::disconnect_client(shared_ptr<Client> c) {
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} catch (const exception& e) {
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server_log.warning("Error during client disconnect cleanup: %s", e.what());
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}
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// c is destroyed here (on_disconnect should remove any other references
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// to it, e.g. from Lobby objects)
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// We can't just let c be destroyed here, since disconnect_client can be
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// called from within the client's channel's receive handler. So, we instead
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// move it to another set, which we'll clear in an immediately-enqueued
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// callback after the current event.
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this->clients_to_destroy.insert(move(c));
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}
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void Server::enqueue_destroy_clients() {
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auto tv = usecs_to_timeval(0);
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event_add(this->destroy_clients_ev.get(), &tv);
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}
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void Server::dispatch_destroy_clients(evutil_socket_t, short, void* ctx) {
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reinterpret_cast<Server*>(ctx)->destroy_clients();
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}
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void Server::destroy_clients() {
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this->clients_to_destroy.clear();
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}
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void Server::dispatch_on_listen_accept(
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@@ -177,7 +194,9 @@ void Server::on_client_error(Channel& ch, short events) {
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Server::Server(
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shared_ptr<struct event_base> base,
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shared_ptr<ServerState> state)
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: base(base), state(state) { }
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: base(base),
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destroy_clients_ev(event_new(this->base.get(), -1, EV_TIMEOUT, &Server::dispatch_destroy_clients, this), event_free),
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state(state) { }
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void Server::listen(
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const std::string& addr_str,
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@@ -35,6 +35,7 @@ public:
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private:
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std::shared_ptr<struct event_base> base;
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std::shared_ptr<struct event> destroy_clients_ev;
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struct ListeningSocket {
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std::string addr_str;
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@@ -52,9 +53,14 @@ private:
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};
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std::unordered_map<int, ListeningSocket> listening_sockets;
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std::unordered_map<Channel*, std::shared_ptr<Client>> channel_to_client;
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std::unordered_set<std::shared_ptr<Client>> clients_to_destroy;
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std::shared_ptr<ServerState> state;
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void enqueue_destroy_clients();
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static void dispatch_destroy_clients(evutil_socket_t, short, void* ctx);
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void destroy_clients();
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static void dispatch_on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr *address, int socklen, void* ctx);
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static void dispatch_on_listen_error(struct evconnlistener* listener, void* ctx);
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