add force English flag for Tethealla BB client
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@@ -39,6 +39,7 @@ struct Client : public std::enable_shared_from_this<Client> {
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IS_BB_PATCH = 0x0000000000000080,
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NO_D6_AFTER_LOBBY = 0x0000000000000100,
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NO_D6 = 0x0000000000000200,
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FORCE_ENGLISH_LANGUAGE_BB = 0x0000000000000400,
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// Flags describing the behavior for send_function_call
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NO_SEND_FUNCTION_CALL = 0x0000000000001000,
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+16
-4
@@ -875,9 +875,7 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
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}
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c->config.set_flags_for_version(c->version(), -1);
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// Note: We ignore cmd.language in this case because there are many patched
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// clients out there that use the Japanese codebase but English data files
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// (and hence are inaccurately reported as Japanese here).
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c->channel.language = cmd.language;
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try {
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auto l = s->license_index->verify_bb(cmd.username.decode(), cmd.password.decode());
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@@ -920,8 +918,22 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
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c->config.parse_from(cmd.var.new_clients.client_config);
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}
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} catch (const invalid_argument&) {
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}
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string version_string = is_old_format
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? cmd.var.old_client_config.as_string()
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: cmd.var.new_clients.client_config.as_string();
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print_data(stderr, version_string);
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strip_trailing_zeroes(version_string);
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// Note: Tethealla PSOBB is actually Japanese PSOBB, but with most of the
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// files replaced with English text/graphics/etc. For this reason, it still
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// reports its language as Japanese, so we have to account for that
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// manually here.
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if (starts_with(version_string, "TethVer")) {
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c->log.info("Client is TethVer subtype; forcing English language");
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c->config.set_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB);
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}
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}
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c->channel.language = c->config.check_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB) ? 1 : cmd.language;
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c->bb_connection_phase = cmd.connection_phase;
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c->game_data.bb_player_index = cmd.character_slot;
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@@ -630,6 +630,9 @@ void send_approve_player_choice_bb(shared_ptr<Client> c) {
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void send_complete_player_bb(shared_ptr<Client> c) {
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auto account = c->game_data.account();
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auto player = c->game_data.player(true, false);
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if (c->config.check_flag(Client::Flag::FORCE_ENGLISH_LANGUAGE_BB)) {
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player->inventory.language = 1;
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}
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SC_SyncCharacterSaveFile_BB_00E7 cmd;
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cmd.inventory = player->inventory;
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@@ -145,6 +145,10 @@ struct parray {
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return *reinterpret_cast<const parray<ItemT, SubCount>*>(&this->items[offset]);
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}
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std::string as_string() const {
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return std::string(reinterpret_cast<const char*>(this->data()), sizeof(ItemT) * Count);
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}
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void assign_range(const ItemT* new_items, size_t count = Count, size_t start_offset = 0) {
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for (size_t x = start_offset; (x < Count) && (x < start_offset + count); x++) {
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this->items[x] = new_items[x];
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