implement BB rare monster determination
This commit is contained in:
+168
-123
@@ -1,10 +1,12 @@
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#include "Map.hh"
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#include <phosg/Filesystem.hh>
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#include <phosg/Random.hh>
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#include <phosg/Strings.hh>
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#include "Loggers.hh"
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#include "PSOEncryption.hh"
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#include "Quest.hh"
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#include "StaticGameData.hh"
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using namespace std;
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@@ -90,14 +92,46 @@ struct ObjectEntry {
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void Map::clear() {
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this->enemies.clear();
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this->rare_enemy_indexes.clear();
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}
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void Map::add_enemies_from_map_data(
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Episode episode, uint8_t difficulty, uint8_t event, shared_ptr<const string> data) {
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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const void* data,
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size_t size,
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const RareEnemyRates* rare_rates) {
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static const RareEnemyRates default_rare_rates = {
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// All 1/512 except Kondrieu, which is 1/10
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.hildeblue = 0x00800000,
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.rappy = 0x00800000,
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.nar_lily = 0x00800000,
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.pouilly_slime = 0x00800000,
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.merissa_aa = 0x00800000,
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.pazuzu = 0x00800000,
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.dorphon_eclair = 0x00800000,
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.kondrieu = 0x1999999A,
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};
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if (!rare_rates) {
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rare_rates = &default_rare_rates;
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}
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const auto* map = reinterpret_cast<const EnemyEntry*>(data->data());
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size_t entry_count = data->size() / sizeof(EnemyEntry);
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if (data->size() != entry_count * sizeof(EnemyEntry)) {
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auto check_rare = [&](bool default_is_rare, uint32_t rare_rate) -> bool {
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if (default_is_rare) {
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return true;
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}
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if ((this->rare_enemy_indexes.size() < 0x10) &&
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(random_object<uint32_t>() < rare_rate)) {
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this->rare_enemy_indexes.emplace_back(this->enemies.size());
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return true;
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}
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return false;
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};
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const auto* map = reinterpret_cast<const EnemyEntry*>(data);
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size_t entry_count = size / sizeof(EnemyEntry);
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if (size != entry_count * sizeof(EnemyEntry)) {
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throw runtime_error("data size is not a multiple of entry size");
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}
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@@ -108,39 +142,41 @@ void Map::add_enemies_from_map_data(
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fprintf(stderr, "[%04zX] %s\n", y, hex.c_str());
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switch (e.base_type) {
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case 0x40:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
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case 0x40: {
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bool is_rare = check_rare(e.skin & 0x01, rare_rates->hildeblue);
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this->enemies.emplace_back(is_rare ? EnemyType::HILDEBLUE : EnemyType::HILDEBEAR);
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break;
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}
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case 0x41: {
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bool is_rare = (e.skin & 0x01);
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bool is_rare = check_rare(e.skin & 0x01, rare_rates->rappy);
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switch (episode) {
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case Episode::EP1:
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enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
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this->enemies.emplace_back(is_rare ? EnemyType::AL_RAPPY : EnemyType::RAG_RAPPY);
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break;
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case Episode::EP2:
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if (is_rare) {
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switch (event) {
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case 0x01:
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enemies.emplace_back(EnemyType::SAINT_RAPPY);
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this->enemies.emplace_back(EnemyType::SAINT_RAPPY);
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break;
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case 0x04:
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enemies.emplace_back(EnemyType::EGG_RAPPY);
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this->enemies.emplace_back(EnemyType::EGG_RAPPY);
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break;
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case 0x05:
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enemies.emplace_back(EnemyType::HALLO_RAPPY);
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this->enemies.emplace_back(EnemyType::HALLO_RAPPY);
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break;
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default:
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enemies.emplace_back(EnemyType::LOVE_RAPPY);
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this->enemies.emplace_back(EnemyType::LOVE_RAPPY);
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}
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} else {
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enemies.emplace_back(EnemyType::RAG_RAPPY);
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this->enemies.emplace_back(EnemyType::RAG_RAPPY);
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}
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break;
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case Episode::EP4:
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if (e.area > 0x05) {
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enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT);
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this->enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY_ALT : EnemyType::SAND_RAPPY_ALT);
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} else {
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enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY);
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this->enemies.emplace_back(is_rare ? EnemyType::DEL_RAPPY : EnemyType::SAND_RAPPY);
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}
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break;
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default:
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@@ -149,283 +185,292 @@ void Map::add_enemies_from_map_data(
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break;
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}
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case 0x42: {
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enemies.emplace_back(EnemyType::MONEST);
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this->enemies.emplace_back(EnemyType::MONEST);
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for (size_t x = 0; x < 30; x++) {
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enemies.emplace_back(EnemyType::MOTHMANT);
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this->enemies.emplace_back(EnemyType::MOTHMANT);
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}
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break;
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}
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case 0x43: {
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enemies.emplace_back(e.unknown_a4 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
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this->enemies.emplace_back(e.unknown_a4 ? EnemyType::BARBAROUS_WOLF : EnemyType::SAVAGE_WOLF);
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break;
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}
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case 0x44:
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static const EnemyType types[3] = {EnemyType::BOOMA, EnemyType::GOBOOMA, EnemyType::GIGOBOOMA};
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enemies.emplace_back(types[e.skin % 3]);
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this->enemies.emplace_back(types[e.skin % 3]);
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break;
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case 0x60:
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enemies.emplace_back(EnemyType::GRASS_ASSASSIN);
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this->enemies.emplace_back(EnemyType::GRASS_ASSASSIN);
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break;
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case 0x61:
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if ((episode == Episode::EP2) && (e.area > 0x0F)) {
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enemies.emplace_back(EnemyType::DEL_LILY);
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this->enemies.emplace_back(EnemyType::DEL_LILY);
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} else {
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enemies.emplace_back((e.skin & 1) ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
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bool is_rare = check_rare(e.skin & 0x01, rare_rates->nar_lily);
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this->enemies.emplace_back(is_rare ? EnemyType::NAR_LILY : EnemyType::POISON_LILY);
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}
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break;
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case 0x62:
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enemies.emplace_back(EnemyType::NANO_DRAGON);
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this->enemies.emplace_back(EnemyType::NANO_DRAGON);
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break;
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case 0x63: {
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static const EnemyType types[3] = {EnemyType::EVIL_SHARK, EnemyType::PAL_SHARK, EnemyType::GUIL_SHARK};
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enemies.emplace_back(types[e.skin % 3]);
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this->enemies.emplace_back(types[e.skin % 3]);
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break;
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}
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case 0x64: {
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bool is_rare = (e.skin & 1);
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bool is_rare = check_rare(e.skin & 0x01, rare_rates->pouilly_slime);
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for (size_t x = 0; x < 5; x++) { // Main slime + 4 clones
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enemies.emplace_back(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
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this->enemies.emplace_back(is_rare ? EnemyType::POFUILLY_SLIME : EnemyType::POUILLY_SLIME);
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}
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break;
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}
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case 0x65:
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enemies.emplace_back(EnemyType::PAN_ARMS);
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enemies.emplace_back(EnemyType::HIDOOM);
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enemies.emplace_back(EnemyType::MIGIUM);
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this->enemies.emplace_back(EnemyType::PAN_ARMS);
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this->enemies.emplace_back(EnemyType::HIDOOM);
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this->enemies.emplace_back(EnemyType::MIGIUM);
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break;
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case 0x80:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC);
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this->enemies.emplace_back((e.skin & 0x01) ? EnemyType::GILLCHIC : EnemyType::DUBCHIC);
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break;
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case 0x81:
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enemies.emplace_back(EnemyType::GARANZ);
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this->enemies.emplace_back(EnemyType::GARANZ);
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break;
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case 0x82: {
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EnemyType type = e.unknown_a4 ? EnemyType::SINOW_GOLD : EnemyType::SINOW_BEAT;
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size_t count = (e.num_clones == 0) ? 5 : (e.num_clones + 1);
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for (size_t z = 0; z < count; z++) {
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enemies.emplace_back(type);
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this->enemies.emplace_back(type);
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}
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break;
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}
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case 0x83:
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enemies.emplace_back(EnemyType::CANADINE);
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this->enemies.emplace_back(EnemyType::CANADINE);
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break;
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case 0x84:
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enemies.emplace_back(EnemyType::CANANE);
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this->enemies.emplace_back(EnemyType::CANANE);
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for (size_t x = 0; x < 8; x++) {
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enemies.emplace_back(EnemyType::CANADINE_GROUP);
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this->enemies.emplace_back(EnemyType::CANADINE_GROUP);
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}
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break;
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case 0x85:
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enemies.emplace_back(EnemyType::DUBWITCH);
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this->enemies.emplace_back(EnemyType::DUBWITCH);
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break;
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case 0xA0:
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enemies.emplace_back(EnemyType::DELSABER);
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this->enemies.emplace_back(EnemyType::DELSABER);
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break;
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case 0xA1:
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enemies.emplace_back(EnemyType::CHAOS_SORCERER);
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enemies.emplace_back(EnemyType::BEE_R);
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enemies.emplace_back(EnemyType::BEE_L);
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this->enemies.emplace_back(EnemyType::CHAOS_SORCERER);
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this->enemies.emplace_back(EnemyType::BEE_R);
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this->enemies.emplace_back(EnemyType::BEE_L);
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break;
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case 0xA2:
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enemies.emplace_back(EnemyType::DARK_GUNNER);
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this->enemies.emplace_back(EnemyType::DARK_GUNNER);
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break;
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case 0xA3:
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enemies.emplace_back(EnemyType::DEATH_GUNNER);
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this->enemies.emplace_back(EnemyType::DEATH_GUNNER);
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break;
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case 0xA4:
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enemies.emplace_back(EnemyType::CHAOS_BRINGER);
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this->enemies.emplace_back(EnemyType::CHAOS_BRINGER);
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break;
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case 0xA5:
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enemies.emplace_back(EnemyType::DARK_BELRA);
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this->enemies.emplace_back(EnemyType::DARK_BELRA);
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break;
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case 0xA6: {
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static const EnemyType types[3] = {EnemyType::DIMENIAN, EnemyType::LA_DIMENIAN, EnemyType::SO_DIMENIAN};
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enemies.emplace_back(types[e.skin % 3]);
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this->enemies.emplace_back(types[e.skin % 3]);
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break;
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}
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case 0xA7:
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enemies.emplace_back(EnemyType::BULCLAW);
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this->enemies.emplace_back(EnemyType::BULCLAW);
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for (size_t x = 0; x < 4; x++) {
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enemies.emplace_back(EnemyType::CLAW);
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this->enemies.emplace_back(EnemyType::CLAW);
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}
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break;
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case 0xA8:
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enemies.emplace_back(EnemyType::CLAW);
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this->enemies.emplace_back(EnemyType::CLAW);
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break;
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case 0xC0:
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if (episode == Episode::EP1) {
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enemies.emplace_back(EnemyType::DRAGON);
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this->enemies.emplace_back(EnemyType::DRAGON);
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} else if (episode == Episode::EP2) {
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enemies.emplace_back(EnemyType::GAL_GRYPHON);
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this->enemies.emplace_back(EnemyType::GAL_GRYPHON);
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} else {
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throw runtime_error("DRAGON-type enemy placed outside of Episodes 1 or 2");
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}
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break;
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case 0xC1:
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enemies.emplace_back(EnemyType::DE_ROL_LE);
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this->enemies.emplace_back(EnemyType::DE_ROL_LE);
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for (size_t z = 0; z < 0x0A; z++) {
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enemies.emplace_back(EnemyType::DE_ROL_LE_BODY);
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this->enemies.emplace_back(EnemyType::DE_ROL_LE_BODY);
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}
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for (size_t z = 0; z < 0x09; z++) {
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enemies.emplace_back(EnemyType::DE_ROL_LE_MINE);
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this->enemies.emplace_back(EnemyType::DE_ROL_LE_MINE);
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}
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break;
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case 0xC2:
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enemies.emplace_back(EnemyType::VOL_OPT_1);
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this->enemies.emplace_back(EnemyType::VOL_OPT_1);
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for (size_t z = 0; z < 6; z++) {
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enemies.emplace_back(EnemyType::VOL_OPT_PILLAR);
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this->enemies.emplace_back(EnemyType::VOL_OPT_PILLAR);
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}
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for (size_t z = 0; z < 24; z++) {
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enemies.emplace_back(EnemyType::VOL_OPT_MONITOR);
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this->enemies.emplace_back(EnemyType::VOL_OPT_MONITOR);
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}
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for (size_t z = 0; z < 2; z++) {
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enemies.emplace_back(EnemyType::NONE);
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this->enemies.emplace_back(EnemyType::NONE);
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}
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enemies.emplace_back(EnemyType::VOL_OPT_AMP);
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enemies.emplace_back(EnemyType::VOL_OPT_CORE);
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enemies.emplace_back(EnemyType::NONE);
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this->enemies.emplace_back(EnemyType::VOL_OPT_AMP);
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this->enemies.emplace_back(EnemyType::VOL_OPT_CORE);
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this->enemies.emplace_back(EnemyType::NONE);
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break;
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case 0xC5:
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enemies.emplace_back(EnemyType::VOL_OPT_2);
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this->enemies.emplace_back(EnemyType::VOL_OPT_2);
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break;
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case 0xC8:
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if (difficulty) {
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enemies.emplace_back(EnemyType::DARK_FALZ_3);
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this->enemies.emplace_back(EnemyType::DARK_FALZ_3);
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} else {
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enemies.emplace_back(EnemyType::DARK_FALZ_2);
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this->enemies.emplace_back(EnemyType::DARK_FALZ_2);
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}
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for (size_t x = 0; x < 0x1FD; x++) {
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enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
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this->enemies.emplace_back(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
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}
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enemies.emplace_back(EnemyType::DARK_FALZ_3);
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enemies.emplace_back(EnemyType::DARK_FALZ_2);
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enemies.emplace_back(EnemyType::DARK_FALZ_1);
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this->enemies.emplace_back(EnemyType::DARK_FALZ_3);
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this->enemies.emplace_back(EnemyType::DARK_FALZ_2);
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this->enemies.emplace_back(EnemyType::DARK_FALZ_1);
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break;
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case 0xCA:
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for (size_t z = 0; z < 0x201; z++) {
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enemies.emplace_back(EnemyType::OLGA_FLOW_2);
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this->enemies.emplace_back(EnemyType::OLGA_FLOW_2);
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}
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break;
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case 0xCB:
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enemies.emplace_back(EnemyType::BARBA_RAY);
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this->enemies.emplace_back(EnemyType::BARBA_RAY);
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for (size_t z = 0; z < 0x2F; z++) {
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enemies.emplace_back(EnemyType::PIG_RAY);
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this->enemies.emplace_back(EnemyType::PIG_RAY);
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}
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break;
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case 0xCC:
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for (size_t z = 0; z < 6; z++) {
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enemies.emplace_back(EnemyType::GOL_DRAGON);
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this->enemies.emplace_back(EnemyType::GOL_DRAGON);
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}
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break;
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case 0xD4: {
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EnemyType type = (e.skin & 1) ? EnemyType::SINOW_SPIGELL : EnemyType::SINOW_BERILL;
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for (size_t z = 0; z < 5; z++) {
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enemies.emplace_back(type);
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this->enemies.emplace_back(type);
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}
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break;
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}
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case 0xD5:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
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this->enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERILTAS : EnemyType::MERILLIA);
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break;
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case 0xD6:
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if (e.skin == 0) {
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enemies.emplace_back(EnemyType::MERICAROL);
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this->enemies.emplace_back(EnemyType::MERICAROL);
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} else {
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enemies.emplace_back(((e.skin % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE);
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this->enemies.emplace_back(((e.skin % 3) == 2) ? EnemyType::MERICUS : EnemyType::MERIKLE);
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}
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break;
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case 0xD7:
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enemies.emplace_back((e.skin & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON);
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this->enemies.emplace_back((e.skin & 0x01) ? EnemyType::ZOL_GIBBON : EnemyType::UL_GIBBON);
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break;
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case 0xD8:
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||||
enemies.emplace_back(EnemyType::GIBBLES);
|
||||
this->enemies.emplace_back(EnemyType::GIBBLES);
|
||||
break;
|
||||
case 0xD9:
|
||||
enemies.emplace_back(EnemyType::GEE);
|
||||
this->enemies.emplace_back(EnemyType::GEE);
|
||||
break;
|
||||
case 0xDA:
|
||||
enemies.emplace_back(EnemyType::GI_GUE);
|
||||
this->enemies.emplace_back(EnemyType::GI_GUE);
|
||||
break;
|
||||
case 0xDB:
|
||||
enemies.emplace_back(EnemyType::DELDEPTH);
|
||||
this->enemies.emplace_back(EnemyType::DELDEPTH);
|
||||
break;
|
||||
case 0xDC:
|
||||
enemies.emplace_back(EnemyType::DELBITER);
|
||||
this->enemies.emplace_back(EnemyType::DELBITER);
|
||||
break;
|
||||
case 0xDD:
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::DOLMDARL : EnemyType::DOLMOLM);
|
||||
this->enemies.emplace_back((e.skin & 0x01) ? EnemyType::DOLMDARL : EnemyType::DOLMOLM);
|
||||
break;
|
||||
case 0xDE:
|
||||
enemies.emplace_back(EnemyType::MORFOS);
|
||||
this->enemies.emplace_back(EnemyType::MORFOS);
|
||||
break;
|
||||
case 0xDF:
|
||||
enemies.emplace_back(EnemyType::RECOBOX);
|
||||
this->enemies.emplace_back(EnemyType::RECOBOX);
|
||||
for (size_t x = 0; x < e.num_clones; x++) {
|
||||
enemies.emplace_back(EnemyType::RECON);
|
||||
this->enemies.emplace_back(EnemyType::RECON);
|
||||
}
|
||||
break;
|
||||
case 0xE0:
|
||||
if ((episode == Episode::EP2) && (e.area > 0x0F)) {
|
||||
enemies.emplace_back(EnemyType::EPSILON);
|
||||
this->enemies.emplace_back(EnemyType::EPSILON);
|
||||
for (size_t z = 0; z < 4; z++) {
|
||||
enemies.emplace_back(EnemyType::EPSIGUARD);
|
||||
this->enemies.emplace_back(EnemyType::EPSIGUARD);
|
||||
}
|
||||
} else {
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
|
||||
this->enemies.emplace_back((e.skin & 0x01) ? EnemyType::SINOW_ZELE : EnemyType::SINOW_ZOA);
|
||||
}
|
||||
break;
|
||||
case 0xE1:
|
||||
enemies.emplace_back(EnemyType::ILL_GILL);
|
||||
this->enemies.emplace_back(EnemyType::ILL_GILL);
|
||||
break;
|
||||
case 0x0110:
|
||||
enemies.emplace_back(EnemyType::ASTARK);
|
||||
this->enemies.emplace_back(EnemyType::ASTARK);
|
||||
break;
|
||||
case 0x0111:
|
||||
if (e.area > 0x05) {
|
||||
enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
|
||||
this->enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE_ALT : EnemyType::SATELLITE_LIZARD_ALT);
|
||||
} else {
|
||||
enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
|
||||
this->enemies.emplace_back(e.unknown_a4 ? EnemyType::YOWIE : EnemyType::SATELLITE_LIZARD);
|
||||
}
|
||||
break;
|
||||
case 0x0112:
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A);
|
||||
break;
|
||||
case 0x0113:
|
||||
enemies.emplace_back(EnemyType::GIRTABLULU);
|
||||
break;
|
||||
case 0x0114:
|
||||
if (e.area > 0x05) {
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
|
||||
} else {
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::PAZUZU : EnemyType::ZU);
|
||||
}
|
||||
break;
|
||||
case 0x0115:
|
||||
if (e.skin & 2) {
|
||||
enemies.emplace_back(EnemyType::BA_BOOTA);
|
||||
} else {
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA);
|
||||
}
|
||||
break;
|
||||
case 0x0116:
|
||||
enemies.emplace_back((e.skin & 0x01) ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON);
|
||||
break;
|
||||
case 0x0117: {
|
||||
static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR};
|
||||
enemies.emplace_back(types[e.skin % 3]);
|
||||
case 0x0112: {
|
||||
bool is_rare = check_rare(e.skin & 0x01, rare_rates->merissa_aa);
|
||||
this->enemies.emplace_back(is_rare ? EnemyType::MERISSA_AA : EnemyType::MERISSA_A);
|
||||
break;
|
||||
}
|
||||
case 0x0119: // Saint-Million, Shambertin, Kondrieu
|
||||
if (e.unknown_a4) {
|
||||
enemies.emplace_back(EnemyType::KONDRIEU);
|
||||
case 0x0113:
|
||||
this->enemies.emplace_back(EnemyType::GIRTABLULU);
|
||||
break;
|
||||
case 0x0114: {
|
||||
bool is_rare = check_rare(e.skin & 0x01, rare_rates->pazuzu);
|
||||
if (e.area > 0x05) {
|
||||
this->enemies.emplace_back(is_rare ? EnemyType::PAZUZU_ALT : EnemyType::ZU_ALT);
|
||||
} else {
|
||||
enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
|
||||
this->enemies.emplace_back(is_rare ? EnemyType::PAZUZU : EnemyType::ZU);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x0115:
|
||||
if (e.skin & 2) {
|
||||
this->enemies.emplace_back(EnemyType::BA_BOOTA);
|
||||
} else {
|
||||
this->enemies.emplace_back((e.skin & 1) ? EnemyType::ZE_BOOTA : EnemyType::BOOTA);
|
||||
}
|
||||
break;
|
||||
case 0x0116: {
|
||||
bool is_rare = check_rare(e.skin & 0x01, rare_rates->dorphon_eclair);
|
||||
this->enemies.emplace_back(is_rare ? EnemyType::DORPHON_ECLAIR : EnemyType::DORPHON);
|
||||
break;
|
||||
}
|
||||
case 0x0117: {
|
||||
static const EnemyType types[3] = {EnemyType::GORAN, EnemyType::PYRO_GORAN, EnemyType::GORAN_DETONATOR};
|
||||
this->enemies.emplace_back(types[e.skin % 3]);
|
||||
break;
|
||||
}
|
||||
case 0x0119: {
|
||||
bool is_rare = check_rare((e.unknown_a4 != 0), rare_rates->kondrieu);
|
||||
if (is_rare) {
|
||||
this->enemies.emplace_back(EnemyType::KONDRIEU);
|
||||
} else {
|
||||
this->enemies.emplace_back((e.skin & 1) ? EnemyType::SHAMBERTIN : EnemyType::SAINT_MILLION);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
for (size_t z = 0; z < e.num_clones + 1; z++) {
|
||||
enemies.emplace_back(EnemyType::UNKNOWN);
|
||||
this->enemies.emplace_back(EnemyType::UNKNOWN);
|
||||
}
|
||||
static_game_data_log.warning(
|
||||
"(Entry %zu, offset %zX in file) Unknown enemy type %04hX",
|
||||
|
||||
+21
-1
@@ -14,6 +14,17 @@
|
||||
#include "Text.hh"
|
||||
|
||||
struct Map {
|
||||
struct RareEnemyRates {
|
||||
uint32_t hildeblue; // HILDEBEAR -> HILDEBLUE
|
||||
uint32_t rappy; // RAG_RAPPY -> {AL_RAPPY or seasonal rappies}; SAND_RAPPY -> DEL_RAPPY
|
||||
uint32_t nar_lily; // POISON_LILY -> NAR_LILY
|
||||
uint32_t pouilly_slime; // POFUILLY_SLIME -> POUILLY_SLIME
|
||||
uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA
|
||||
uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants)
|
||||
uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR
|
||||
uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
|
||||
};
|
||||
|
||||
struct Enemy {
|
||||
enum Flag {
|
||||
HIT_BY_PLAYER0 = 0x01,
|
||||
@@ -33,13 +44,22 @@ struct Map {
|
||||
} __attribute__((packed));
|
||||
|
||||
std::vector<Enemy> enemies;
|
||||
std::vector<size_t> rare_enemy_indexes;
|
||||
|
||||
void clear();
|
||||
void add_enemies_from_map_data(
|
||||
Episode episode,
|
||||
uint8_t difficulty,
|
||||
uint8_t event,
|
||||
std::shared_ptr<const std::string> data);
|
||||
const void* data,
|
||||
size_t size,
|
||||
const RareEnemyRates* rare_rates = nullptr);
|
||||
void add_enemies_from_quest_data(
|
||||
Episode episode,
|
||||
uint8_t difficulty,
|
||||
uint8_t event,
|
||||
const void* data,
|
||||
size_t size);
|
||||
};
|
||||
|
||||
// TODO: This class is currently unused. It would be nice if we could use this
|
||||
|
||||
@@ -3237,7 +3237,8 @@ shared_ptr<Lobby> create_game_generic(
|
||||
try {
|
||||
auto map_data = s->load_bb_file(filename, "", "map/" + filename);
|
||||
size_t start_offset = game->map->enemies.size();
|
||||
game->map->add_enemies_from_map_data(game->episode, game->difficulty, game->event, map_data);
|
||||
game->map->add_enemies_from_map_data(
|
||||
game->episode, game->difficulty, game->event, map_data->data(), map_data->size());
|
||||
size_t entries_loaded = game->map->enemies.size() - start_offset;
|
||||
c->log.info("[Map/%zu] Loaded %s (%zu entries)",
|
||||
area, filename.c_str(), entries_loaded);
|
||||
@@ -3256,9 +3257,8 @@ shared_ptr<Lobby> create_game_generic(
|
||||
}
|
||||
}
|
||||
|
||||
c->log.info("Loaded maps contain %zu entries overall", game->map->enemies.size());
|
||||
|
||||
// TODO (R1): Assign rare monsters
|
||||
c->log.info("Loaded maps contain %zu entries overall (%zu as rares)",
|
||||
game->map->enemies.size(), game->map->rare_enemy_indexes.size());
|
||||
}
|
||||
return game;
|
||||
}
|
||||
|
||||
+12
-1
@@ -2066,7 +2066,6 @@ void send_level_up(shared_ptr<Lobby> l, shared_ptr<Client> c) {
|
||||
send_command_t(l, 0x60, 0x00, cmd);
|
||||
}
|
||||
|
||||
// gives a player EXP
|
||||
void send_give_experience(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
||||
uint32_t amount) {
|
||||
if (c->version() != GameVersion::BB) {
|
||||
@@ -2079,6 +2078,18 @@ void send_give_experience(shared_ptr<Lobby> l, shared_ptr<Client> c,
|
||||
send_command_t(l, 0x60, 0x00, cmd);
|
||||
}
|
||||
|
||||
void send_rare_enemy_index_list(shared_ptr<Client> c, const vector<size_t>& indexes) {
|
||||
S_RareMonsterList_BB_DE cmd;
|
||||
if (indexes.size() > cmd.enemy_ids.size()) {
|
||||
throw runtime_error("too many rare enemies");
|
||||
}
|
||||
for (size_t z = 0; z < indexes.size(); z++) {
|
||||
cmd.enemy_ids[z] = indexes[z];
|
||||
}
|
||||
cmd.enemy_ids.clear_after(indexes.size(), 0xFFFF);
|
||||
send_command_t(c, 0xDE, 0x00, cmd);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// ep3 only commands
|
||||
|
||||
|
||||
@@ -318,6 +318,7 @@ void send_shop(std::shared_ptr<Client> c, uint8_t shop_type);
|
||||
void send_level_up(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c);
|
||||
void send_give_experience(std::shared_ptr<Lobby> l, std::shared_ptr<Client> c,
|
||||
uint32_t amount);
|
||||
void send_rare_enemy_index_list(std::shared_ptr<Client> c, const std::vector<size_t>& indexes);
|
||||
void send_ep3_card_list_update(
|
||||
std::shared_ptr<ServerState> s, std::shared_ptr<Client> c);
|
||||
void send_ep3_media_update(
|
||||
|
||||
Reference in New Issue
Block a user