implement BB rare monster determination
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+21
-1
@@ -14,6 +14,17 @@
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#include "Text.hh"
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struct Map {
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struct RareEnemyRates {
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uint32_t hildeblue; // HILDEBEAR -> HILDEBLUE
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uint32_t rappy; // RAG_RAPPY -> {AL_RAPPY or seasonal rappies}; SAND_RAPPY -> DEL_RAPPY
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uint32_t nar_lily; // POISON_LILY -> NAR_LILY
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uint32_t pouilly_slime; // POFUILLY_SLIME -> POUILLY_SLIME
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uint32_t merissa_aa; // MERISSA_A -> MERISSA_AA
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uint32_t pazuzu; // ZU -> PAZUZU (and _ALT variants)
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uint32_t dorphon_eclair; // DORPHON -> DORPHON_ECLAIR
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uint32_t kondrieu; // {SAINT_MILLION, SHAMBERTIN} -> KONDRIEU
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};
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struct Enemy {
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enum Flag {
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HIT_BY_PLAYER0 = 0x01,
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@@ -33,13 +44,22 @@ struct Map {
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} __attribute__((packed));
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std::vector<Enemy> enemies;
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std::vector<size_t> rare_enemy_indexes;
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void clear();
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void add_enemies_from_map_data(
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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std::shared_ptr<const std::string> data);
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const void* data,
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size_t size,
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const RareEnemyRates* rare_rates = nullptr);
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void add_enemies_from_quest_data(
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Episode episode,
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uint8_t difficulty,
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uint8_t event,
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const void* data,
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size_t size);
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};
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// TODO: This class is currently unused. It would be nice if we could use this
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