eliminate ServerBehavior::DATA_SERVER_BB
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@@ -73,7 +73,7 @@
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"pc": [9300, "pc", "login_server"],
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"pc-patch": [10000, "patch", "patch_server_pc"],
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"bb-patch": [11000, "patch", "patch_server_bb"],
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"bb-init": [12000, "bb", "data_server_bb"],
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"bb-init": [12000, "bb", "login_server"],
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// PSO Xbox tunnels its connections through the Xbox Live service (or, in
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// modern times, Insignia), and that service determines which port the
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@@ -83,7 +83,7 @@
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// Schthack PSOBB uses these ports.
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// "bb-patch2": [10500, "patch", "patch_server_bb"],
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// "bb-init2": [13000, "bb", "data_server_bb"],
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// "bb-init2": [13000, "bb", "login_server"],
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// Ephinea PSOBB uses these ports. Note that 13000 is also used by Schthack
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// PSOBB, but not for the patch server; this means you unfortunately can't
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@@ -91,7 +91,7 @@
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// may be fixed in the future using a similar technique as the
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// pc_console_detect behavior, but this isn't implemented yet.
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// "bb-patch3": [13000, "patch", "patch_server_bb"],
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// "bb-init3": [14000, "bb", "data_server_bb"],
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// "bb-init3": [14000, "bb", "login_server"],
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// newserv uses these ports, but there is no external reason that these
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// numbers were chosen. You can change the port numbers here without any
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@@ -124,8 +124,8 @@
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"gc-proxy": [5122, "gc", "proxy_server"],
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"xb-proxy": [5123, "xb", "proxy_server"],
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"bb-proxy": [5124, "bb", "proxy_server"],
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"bb-data1": [12004, "bb", "data_server_bb"],
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"bb-data2": [12005, "bb", "data_server_bb"],
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"bb-data1": [12004, "bb", "login_server"],
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"bb-data2": [12005, "bb", "login_server"],
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},
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// Where to listen for IP stack clients. This exists to interface with PSO GC
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