hide all non-BB redirects on proxy server
This commit is contained in:
+1
-1
@@ -124,7 +124,7 @@ static void server_command_lobby_info(shared_ptr<ServerState>, shared_ptr<Lobby>
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static void proxy_command_lobby_info(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, const std::u16string&) {
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string msg = string_printf("$C7GC: $C6%" PRIu32 "\n$C7Client ID: $C6%zu%s",
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string msg = string_printf("$C7GC: $C6%" PRId64 "\n$C7Client ID: $C6%zu%s",
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session.remote_guild_card_number,
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session.lobby_client_id,
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(session.leader_client_id == session.lobby_client_id) ? " (L)" : "");
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+12
-6
@@ -259,7 +259,17 @@ struct S_StartFileDownloads_Patch_11 {
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// size of this command is 0x2004 bytes, including the header.
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// 14 (S->C): Reconnect
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// Same format and usage as command 19 on the game server (described below).
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// Same format and usage as command 19 on the game server (described below),
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// except the port field is big-endian for some reason.
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template <typename PortT>
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struct S_Reconnect {
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be_uint32_t address;
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PortT port;
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le_uint16_t unused;
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};
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struct S_Reconnect_Patch_14 : S_Reconnect<be_uint16_t> { };
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// 15 (S->C): Login failure
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// No arguments
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@@ -618,11 +628,7 @@ struct C_WriteFileConfirmation_V3_BB_13_A7 {
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// Note: PSO XB seems to ignore the address field, which makes sense given its
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// networking architecture.
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struct S_Reconnect_19 {
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be_uint32_t address;
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le_uint16_t port;
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le_uint16_t unused;
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};
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struct S_Reconnect_19 : S_Reconnect<le_uint16_t> { };
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// Because PSO PC and some versions of PSO DC/GC use the same port but different
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// protocols, we use a specially-crafted 19 command to send them to two
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+111
-126
@@ -132,7 +132,7 @@ static HandlerResult process_server_gc_9A(shared_ptr<ServerState>,
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}
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C_LoginExtended_GC_9E cmd;
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if (session.remote_guild_card_number == 0) {
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if (session.remote_guild_card_number < 0) {
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cmd.player_tag = 0xFFFF0000;
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cmd.guild_card_number = 0xFFFFFFFF;
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} else {
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@@ -141,7 +141,7 @@ static HandlerResult process_server_gc_9A(shared_ptr<ServerState>,
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}
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cmd.unused = 0;
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cmd.sub_version = session.sub_version;
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cmd.is_extended = session.remote_guild_card_number ? 0 : 1;
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cmd.is_extended = (session.remote_guild_card_number < 0) ? 0 : 1;
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cmd.language = session.language;
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cmd.serial_number = string_printf("%08" PRIX32 "", session.license->serial_number);
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cmd.access_key = session.license->access_key;
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@@ -227,47 +227,82 @@ static HandlerResult process_server_dc_pc_v3_patch_02_17(
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} else if ((session.version == GameVersion::DC) ||
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(session.version == GameVersion::PC)) {
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if (session.newserv_client_config.cfg.flags & Client::Flag::DCV1) {
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C_LoginV1_DC_93 cmd;
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if (session.remote_guild_card_number == 0) {
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cmd.player_tag = 0xFFFF0000;
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cmd.guild_card_number = 0xFFFFFFFF;
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if (command == 0x17) {
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C_LoginV1_DC_PC_V3_90 cmd;
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cmd.serial_number = string_printf("%08" PRIX32 "",
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session.license->serial_number);
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cmd.access_key = session.license->access_key;
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cmd.access_key.clear_after(8);
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session.server_channel.send(0x90, 0x00, &cmd, sizeof(cmd));
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return HandlerResult::Type::SUPPRESS;
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} else {
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = session.remote_guild_card_number;
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C_LoginV1_DC_93 cmd;
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if (session.remote_guild_card_number < 0) {
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cmd.player_tag = 0xFFFF0000;
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cmd.guild_card_number = 0xFFFFFFFF;
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} else {
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = session.remote_guild_card_number;
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}
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cmd.unknown_a1 = 0;
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cmd.unknown_a2 = 0;
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cmd.sub_version = session.sub_version;
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cmd.is_extended = 0;
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cmd.language = session.language;
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cmd.serial_number = string_printf("%08" PRIX32 "",
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session.license->serial_number);
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cmd.access_key = session.license->access_key;
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cmd.access_key.clear_after(8);
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cmd.hardware_id = session.hardware_id;
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cmd.name = session.character_name;
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session.server_channel.send(0x93, 0x00, &cmd, sizeof(cmd));
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return HandlerResult::Type::SUPPRESS;
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}
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cmd.unknown_a1 = 0;
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cmd.unknown_a2 = 0;
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cmd.sub_version = session.sub_version;
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cmd.is_extended = 0;
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cmd.language = session.language;
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cmd.serial_number = string_printf("%08" PRIX32 "",
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session.license->serial_number);
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cmd.access_key = session.license->access_key;
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cmd.hardware_id = session.hardware_id;
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cmd.name = session.character_name;
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session.server_channel.send(0x93, 0x00, &cmd, sizeof(cmd));
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return HandlerResult::Type::SUPPRESS;
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} else {
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C_Login_DC_PC_GC_9D cmd;
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if (session.remote_guild_card_number == 0) {
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cmd.player_tag = 0xFFFF0000;
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cmd.guild_card_number = 0xFFFFFFFF;
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} else { // DCv2 or PC
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if (command == 0x17) {
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C_Login_DC_PC_V3_9A cmd;
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if (session.remote_guild_card_number < 0) {
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cmd.player_tag = 0xFFFF0000;
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cmd.guild_card_number = 0xFFFFFFFF;
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} else {
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = session.remote_guild_card_number;
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}
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cmd.sub_version = session.sub_version;
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cmd.serial_number = string_printf("%08" PRIX32 "",
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session.license->serial_number);
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cmd.access_key = session.license->access_key;
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cmd.access_key.clear_after(8);
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cmd.serial_number2 = cmd.serial_number;
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cmd.access_key2 = cmd.access_key;
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// TODO: We probably should set email_address, but we currently don't
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// keep that value anywhere in the session object, nor is it saved in
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// the License object.
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session.server_channel.send(0x9A, 0x00, &cmd, sizeof(cmd));
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return HandlerResult::Type::SUPPRESS;
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} else {
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = session.remote_guild_card_number;
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C_Login_DC_PC_GC_9D cmd;
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if (session.remote_guild_card_number < 0) {
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cmd.player_tag = 0xFFFF0000;
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cmd.guild_card_number = 0xFFFFFFFF;
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} else {
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cmd.player_tag = 0x00010000;
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cmd.guild_card_number = session.remote_guild_card_number;
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}
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cmd.unused = 0;
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cmd.sub_version = session.sub_version;
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cmd.is_extended = 0;
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cmd.language = session.language;
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cmd.serial_number = string_printf("%08" PRIX32 "",
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session.license->serial_number);
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cmd.access_key = session.license->access_key;
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cmd.access_key.clear_after(8);
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cmd.serial_number2 = cmd.serial_number;
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cmd.access_key2 = cmd.access_key;
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cmd.name = session.character_name;
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session.server_channel.send(0x9D, 0x00, &cmd, sizeof(cmd));
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return HandlerResult::Type::SUPPRESS;
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}
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cmd.unused = 0xFFFFFFFFFFFF0000;
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cmd.sub_version = session.sub_version;
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cmd.is_extended = 0;
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cmd.language = session.language;
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cmd.serial_number = string_printf("%08" PRIX32 "",
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session.license->serial_number);
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cmd.access_key = session.license->access_key;
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cmd.serial_number2 = cmd.serial_number;
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cmd.access_key2 = cmd.access_key;
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cmd.name = session.character_name;
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session.server_channel.send(0x9D, 0x00, &cmd, sizeof(cmd));
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return HandlerResult::Type::SUPPRESS;
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}
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} else if (session.version == GameVersion::GC) {
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@@ -365,13 +400,13 @@ static HandlerResult process_server_dc_pc_v3_04(shared_ptr<ServerState>,
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// remote server so the client doesn't see it change. If this is an unlicensed
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// session, then the client never received a guild card number from newserv
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// anyway, so we can let the client see the number from the remote server.
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bool had_guild_card_number = (session.remote_guild_card_number != 0);
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bool had_guild_card_number = (session.remote_guild_card_number >= 0);
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if (session.remote_guild_card_number != cmd.guild_card_number) {
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session.remote_guild_card_number = cmd.guild_card_number;
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session.log.info("Remote guild card number set to %" PRIu32,
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session.log.info("Remote guild card number set to %" PRId64,
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session.remote_guild_card_number);
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send_text_message_to_client(session, 0x11, string_printf(
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"The remote server\nhas assigned your\nGuild Card number as\n\tC6%" PRIu32,
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"The remote server\nhas assigned your\nGuild Card number:\n\tC6%" PRId64,
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session.remote_guild_card_number));
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}
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if (session.license) {
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@@ -636,7 +671,7 @@ static HandlerResult process_server_bb_22(shared_ptr<ServerState>,
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}
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static HandlerResult process_server_game_19_patch_14(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, uint16_t command, uint32_t, string& data) {
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ProxyServer::LinkedSession& session, uint16_t, uint32_t, string& data) {
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// If the command is shorter than 6 bytes, use the previous server command to
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// fill it in. This simulates a behavior used by some private servers where a
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// longer previous command is used to fill part of the client's receive buffer
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@@ -657,52 +692,47 @@ static HandlerResult process_server_game_19_patch_14(shared_ptr<ServerState>,
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session.remote_ip_crc = crc32(data.data(), 4);
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}
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// This weird maximum size is here to properly handle the version-split
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// command that some servers (including newserv) use on port 9100
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auto& cmd = check_size_t<S_Reconnect_19>(data, sizeof(S_Reconnect_19), 0xB0);
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// Set the destination netloc appropriately
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memset(&session.next_destination, 0, sizeof(session.next_destination));
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struct sockaddr_in* sin = reinterpret_cast<struct sockaddr_in*>(
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&session.next_destination);
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sin->sin_family = AF_INET;
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sin->sin_addr.s_addr = cmd.address.load_raw();
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sin->sin_port = htons(cmd.port);
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if (session.version == GameVersion::PATCH) {
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auto& cmd = check_size_t<S_Reconnect_Patch_14>(data);
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sin->sin_addr.s_addr = cmd.address.load_raw(); // Already big-endian
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sin->sin_port = htons(cmd.port);
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} else {
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// This weird maximum size is here to properly handle the version-split
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// command that some servers (including newserv) use on port 9100
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auto& cmd = check_size_t<S_Reconnect_19>(data, sizeof(S_Reconnect_19), 0xFFFF);
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sin->sin_addr.s_addr = cmd.address.load_raw(); // Already big-endian
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sin->sin_port = htons(cmd.port);
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}
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if (!session.client_channel.connected()) {
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session.log.warning("Received reconnect command with no destination present");
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return HandlerResult::Type::SUPPRESS;
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} else if (command == 0x14) {
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// On the patch server, hide redirects from the client completely. The new
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// destination server will presumably send a new 02 command to start
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// encryption; it appears that PSOBB doesn't fail if this happens, and
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// simply re-initializes its encryption appropriately.
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} else if (session.version != GameVersion::BB) {
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// Hide redirects from the client completely. The new destination server
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// will presumably send a new encryption init command, which the handlers
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// will appropriately respond to.
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session.server_channel.crypt_in.reset();
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session.server_channel.crypt_out.reset();
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struct sockaddr_in* dest_sin = reinterpret_cast<sockaddr_in*>(
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&session.next_destination);
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dest_sin->sin_family = AF_INET;
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dest_sin->sin_addr.s_addr = cmd.address.load_raw();
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dest_sin->sin_port = cmd.port;
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// We already modified next_destination, so start the connection process
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session.connect();
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return HandlerResult::Type::SUPPRESS;
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} else {
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// If the client is on a virtual connection (fd < 0), only change
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// the port (so we'll know which version to treat the next
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// connection as). It's better to leave the address as-is so we
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// can circumvent the Plus/Ep3 same-network-server check.
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if (session.client_channel.is_virtual_connection) {
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cmd.port = session.local_port;
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} else {
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const struct sockaddr_in* sin = reinterpret_cast<const struct sockaddr_in*>(
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&session.client_channel.local_addr);
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if (sin->sin_family != AF_INET) {
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throw logic_error("existing connection is not ipv4");
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}
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cmd.address.store_raw(sin->sin_addr.s_addr);
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cmd.port = ntohs(sin->sin_port);
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const struct sockaddr_in* sin = reinterpret_cast<const struct sockaddr_in*>(
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&session.client_channel.local_addr);
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if (sin->sin_family != AF_INET) {
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throw logic_error("existing connection is not ipv4");
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}
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auto& cmd = check_size_t<S_Reconnect_19>(data, sizeof(S_Reconnect_19), 0xFFFF);
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cmd.address.store_raw(sin->sin_addr.s_addr);
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cmd.port = ntohs(sin->sin_port);
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return HandlerResult::Type::MODIFIED;
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}
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}
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@@ -1135,7 +1165,7 @@ HandlerResult process_client_60_62_6C_6D_C9_CB<void>(shared_ptr<ServerState>,
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return HandlerResult::Type::FORWARD;
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}
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static HandlerResult process_client_dc_pc_v3_A0_A1(shared_ptr<ServerState> s,
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static HandlerResult process_client_dc_pc_v3_A0_A1(shared_ptr<ServerState>,
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ProxyServer::LinkedSession& session, uint16_t, uint32_t, string&) {
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if (!session.license) {
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return HandlerResult::Type::FORWARD;
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@@ -1143,58 +1173,7 @@ static HandlerResult process_client_dc_pc_v3_A0_A1(shared_ptr<ServerState> s,
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// For licensed sessions, send them back to newserv's main menu instead of
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// going to the remote server's ship/block select menu
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// Delete all the other players
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for (size_t x = 0; x < session.lobby_players.size(); x++) {
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if (session.lobby_players[x].guild_card_number == 0) {
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continue;
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}
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uint8_t leaving_id = x;
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uint8_t leader_id = session.lobby_client_id;
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S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_id, leader_id, 0};
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session.client_channel.send(0x69, leaving_id, &cmd, sizeof(cmd));
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}
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string encoded_name = encode_sjis(s->name);
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send_text_message_to_client(session, 0x11, string_printf(
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"You\'ve returned to\n\tC6%s", encoded_name.c_str()));
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// Restore newserv_client_config, so the login server gets the client flags
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S_UpdateClientConfig_DC_PC_V3_04 update_client_config_cmd;
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update_client_config_cmd.player_tag = 0x00010000;
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update_client_config_cmd.guild_card_number = session.license->serial_number;
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update_client_config_cmd.cfg = session.newserv_client_config.cfg;
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session.client_channel.send(0x04, 0x00, &update_client_config_cmd, sizeof(update_client_config_cmd));
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static const vector<string> version_to_port_name({
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"console-login", "pc-login", "bb-patch", "console-login", "console-login", "bb-login"});
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const auto& port_name = version_to_port_name.at(static_cast<size_t>(
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session.version));
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S_Reconnect_19 reconnect_cmd = {
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0, s->name_to_port_config.at(port_name)->port, 0};
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// If the client is on a virtual connection, we can use any address
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// here and they should be able to connect back to the game server. If
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// the client is on a real connection, we'll use the sockname of the
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// existing connection (like we do in the server 19 command handler).
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if (session.client_channel.is_virtual_connection) {
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struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&session.next_destination);
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if (dest_sin->sin_family != AF_INET) {
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throw logic_error("ss not AF_INET");
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}
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reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr);
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} else {
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const struct sockaddr_in* sin = reinterpret_cast<const struct sockaddr_in*>(
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&session.client_channel.local_addr);
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if (sin->sin_family != AF_INET) {
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throw logic_error("existing connection is not ipv4");
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}
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reconnect_cmd.address.store_raw(sin->sin_addr.s_addr);
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}
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session.client_channel.send(0x19, 0x00, &reconnect_cmd, sizeof(reconnect_cmd));
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session.send_to_game_server();
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return HandlerResult::Type::SUPPRESS;
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}
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@@ -1486,6 +1465,12 @@ void process_proxy_command(
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}
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} catch (const exception& e) {
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session.log.error("Failed to process command: %s", e.what());
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session.disconnect();
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if (from_server) {
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string error_str = "Error: ";
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error_str += e.what();
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session.send_to_game_server(error_str.c_str());
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} else {
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session.disconnect();
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}
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}
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}
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+60
-1
@@ -477,7 +477,7 @@ ProxyServer::LinkedSession::LinkedSession(
|
||||
version(version),
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||||
sub_version(0), // This is set during resume()
|
||||
language(1), // Default = English. This is also set during resume()
|
||||
remote_guild_card_number(0),
|
||||
remote_guild_card_number(-1),
|
||||
enable_chat_filter(true),
|
||||
switch_assist(false),
|
||||
infinite_hp(false),
|
||||
@@ -655,10 +655,69 @@ void ProxyServer::LinkedSession::on_error(Channel& ch, short events) {
|
||||
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
|
||||
session->log.info("%s has disconnected",
|
||||
is_server_stream ? "Server" : "Client");
|
||||
// If the server disconnected, send the client back to the game server so
|
||||
// they're not disconnected completely.
|
||||
if (is_server_stream) {
|
||||
session->send_to_game_server("The server has\ndisconnected.");
|
||||
}
|
||||
session->disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::send_to_game_server(const char* error_message) {
|
||||
// Delete all the other players
|
||||
for (size_t x = 0; x < this->lobby_players.size(); x++) {
|
||||
if (this->lobby_players[x].guild_card_number == 0) {
|
||||
continue;
|
||||
}
|
||||
uint8_t leaving_id = x;
|
||||
uint8_t leader_id = this->lobby_client_id;
|
||||
S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_id, leader_id, 0};
|
||||
this->client_channel.send(0x69, leaving_id, &cmd, sizeof(cmd));
|
||||
}
|
||||
|
||||
string encoded_name = encode_sjis(this->server->state->name);
|
||||
send_ship_info(this->client_channel, decode_sjis(string_printf(
|
||||
"You\'ve returned to\n\tC6%s$C7\n\n%s", encoded_name.c_str(),
|
||||
error_message ? error_message : "")));
|
||||
|
||||
// Restore newserv_client_config, so the login server gets the client flags
|
||||
S_UpdateClientConfig_DC_PC_V3_04 update_client_config_cmd;
|
||||
update_client_config_cmd.player_tag = 0x00010000;
|
||||
update_client_config_cmd.guild_card_number = this->license->serial_number;
|
||||
update_client_config_cmd.cfg = this->newserv_client_config.cfg;
|
||||
this->client_channel.send(0x04, 0x00, &update_client_config_cmd, sizeof(update_client_config_cmd));
|
||||
|
||||
static const vector<string> version_to_port_name({
|
||||
"console-login", "pc-login", "bb-patch", "console-login", "console-login", "bb-login"});
|
||||
const auto& port_name = version_to_port_name.at(static_cast<size_t>(
|
||||
this->version));
|
||||
|
||||
S_Reconnect_19 reconnect_cmd = {
|
||||
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
|
||||
|
||||
// If the client is on a virtual connection, we can use any address
|
||||
// here and they should be able to connect back to the game server. If
|
||||
// the client is on a real connection, we'll use the sockname of the
|
||||
// existing connection (like we do in the server 19 command handler).
|
||||
if (this->client_channel.is_virtual_connection) {
|
||||
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
|
||||
if (dest_sin->sin_family != AF_INET) {
|
||||
throw logic_error("ss not AF_INET");
|
||||
}
|
||||
reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr);
|
||||
} else {
|
||||
const struct sockaddr_in* sin = reinterpret_cast<const struct sockaddr_in*>(
|
||||
&this->client_channel.local_addr);
|
||||
if (sin->sin_family != AF_INET) {
|
||||
throw logic_error("existing connection is not ipv4");
|
||||
}
|
||||
reconnect_cmd.address.store_raw(sin->sin_addr.s_addr);
|
||||
}
|
||||
|
||||
this->client_channel.send(0x19, 0x00, &reconnect_cmd, sizeof(reconnect_cmd));
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::disconnect() {
|
||||
// Forward the disconnection to the other end
|
||||
this->client_channel.disconnect();
|
||||
|
||||
+2
-1
@@ -57,7 +57,7 @@ public:
|
||||
std::string hardware_id; // Only used for DC sessions
|
||||
std::string login_command_bb;
|
||||
|
||||
uint32_t remote_guild_card_number;
|
||||
int64_t remote_guild_card_number;
|
||||
parray<uint8_t, 0x20> remote_client_config_data;
|
||||
ClientConfigBB newserv_client_config;
|
||||
bool enable_chat_filter;
|
||||
@@ -145,6 +145,7 @@ public:
|
||||
static void on_error(Channel& ch, short events);
|
||||
void on_timeout();
|
||||
|
||||
void send_to_game_server(const char* error_message = nullptr);
|
||||
void disconnect();
|
||||
|
||||
bool is_connected() const;
|
||||
|
||||
@@ -568,6 +568,10 @@ void send_ship_info(shared_ptr<Client> c, const u16string& text) {
|
||||
send_header_text(c->channel, 0x11, 0, text, true);
|
||||
}
|
||||
|
||||
void send_ship_info(Channel& ch, const u16string& text) {
|
||||
send_header_text(ch, 0x11, 0, text, true);
|
||||
}
|
||||
|
||||
void send_text_message(Channel& ch, const std::u16string& text) {
|
||||
send_header_text(ch, 0xB0, 0, text, true);
|
||||
}
|
||||
|
||||
@@ -149,6 +149,7 @@ void send_quest_info(std::shared_ptr<Client> c, const std::u16string& text,
|
||||
bool is_download_quest);
|
||||
void send_lobby_message_box(std::shared_ptr<Client> c, const std::u16string& text);
|
||||
void send_ship_info(std::shared_ptr<Client> c, const std::u16string& text);
|
||||
void send_ship_info(Channel& ch, const std::u16string& text);
|
||||
void send_text_message(Channel& ch, const std::u16string& text);
|
||||
void send_text_message(std::shared_ptr<Client> c, const std::u16string& text);
|
||||
void send_text_message(std::shared_ptr<Lobby> l, const std::u16string& text);
|
||||
|
||||
Reference in New Issue
Block a user