more quest flag notes

This commit is contained in:
Martin Michelsen
2026-05-30 21:56:40 -07:00
parent f9ff902d35
commit 93bad47c03
7 changed files with 159 additions and 131 deletions
+138 -110
View File
@@ -1,7 +1,7 @@
* = verified from client disassembly
* = verified from client or quest disassembly
0007 = Set by rico capsule in caves
000B = P2 Tyrell Start
000B * = Has seen first single-mode Tyrell conversation (Episode 1)
000C = P2 Irene Start
000D = P2 Scientist 1 Start
000E = P2 Scientist 2 Start
@@ -12,83 +12,116 @@
0013 = P2 Menu 6, quest counter / Tekker talked to
0014 * = Has been to Forest 1
0015 = Entered Forest 2
0016 * = TBoss1Dragon ever constructed
0017 * = Dragon defeated
0018 = Caves unlocked
0018 = P2 Principle after defeating dragon
0016 * = TBoss1Dragon encountered
0017 * = Dragon defeated (Caves unlocked in online/multi mode (pre-V4); sets command 10 quest tier to 1)
0018 * = Talked with Tyrell after defeating Dragon (Caves unlocked in offline single mode (pre-V4))
0019 = P2 Scientist after defeating dragon
001E * = Has been to Cave 1
001F = Entered De Rol Le in 2-4
0020 = De Rol Le defeated
0021 = Mines unlocked (P2 Tyrell after defeating De Rol Le)
0020 * = De Rol Le defeated (Mines unlocked in online/multi mode (pre-V4); sets command 10 quest tier to 2)
0021 * = Talked with Tyrell after defeating De Rol Le (Mines unlocked in offline single mode (pre-V4))
0028 * = Has been to Mine 1
0029 = Entered Vol Opt Area
002A * = Vol Opt defeated
0029 * = TBoss3Volopt encountered
002A * = Vol Opt defeated (Ruins unlocked in online/multi mode (pre-V4); sets command 10 quest tier to 3)
002B = Set by rico capsule about the 3 seals (after vol opt).
002C = Activated Forest monument
002D = Activated Caves monument (Gov 2-2)
002E = Activated Mines monument
002F = Activated all monuments
0030 * = Has been to Ruins 1
002C * = Activated Forest monument (checked by TODoorVoShip_update and TODoorVoShip_init)
002D * = Activated Caves monument (checked by TODoorVoShip_update and TODoorVoShip_init)
002E * = Activated Mines monument (checked by TODoorVoShip_update and TODoorVoShip_init)
002F * = Activated all monuments (checked by TODoorVoShip_update and TODoorVoShip_init; causes Vol Opt to construct different objects upon defeat; see 3OE1:8003CB50, 3OE1:80040E68)
0030 * = Has been to Ruins 1 (Ruins unlocked in offline single mode (pre-V4))
0032 * = TBoss4Type1 encountered
0033 * = TBoss4Type1 defeated
0033 * = TBoss4Type1 defeated; sets command 10 quest tier to 4
0034 * = TBoss4Type2 encountered
0035 * = TBoss4Type2 defeated
0035 * = TBoss4Type2 defeated; unlocks Hard if set in Normal
0036 * = TBoss4Type3 encountered
0037 * = TBoss4Type3 defeated
0046 = One CCA door lock unlocked
0047 = One CCA door lock unlocked
0048 = One CCA door lock unlocked
0037 * = TBoss4Type3 defeated; unlocks Very Hard or Ultimate if set in Hard or Very Hard respectively
0046 * = First CCA door lock unlocked (TODO: Cleared by 59NL:006585E4; is this triggered anywhere?)
0047 * = Second CCA door lock unlocked (TODO: Cleared by 59NL:006585E4; is this triggered anywhere?)
0048 * = Third CCA door lock unlocked (TODO: Cleared by 59NL:006585E4; is this triggered anywhere?)
0049 = Entered Laboratory
004A = Lab Assistant Start
004B * = Has been to VR Temple Beta
004C = Defeated Barba Ray
004D = Lab Assistant after defeating barba ray
004C * = Barba Ray defeated (VR Spaceship unlocked in online/multi mode (pre-V4))
004D * = Talked with Lab Assistant after defeating Barba Ray (VR Spaceship unlocked in offline single mode (pre-V4))
004E * = Has been to VR Spaceship Beta
004F * = TBoss8Dragon defeated
004F * = TBoss8Dragon defeated (CCA unlocked in online/multi mode (pre-V4))
0050 * = CCA unlocked in offline single mode (pre-V4)
0051 * = Has been to CCA
0052 = Defeated Gal Gyrphon // Defeated Gol dragon in seat of heart (?)
0052 * = Gal Gryphon defeated (Seabed unlocked in online/multi mode (pre-V4))
0053 * = Seabed unlocked in offline single mode (pre-V4)
0054 * = Has been to Seabed Upper
0055 * = Has been to Seabed Lower
0056 * = TBoss6PlotFalz encountered
0057 * = TBoss6PlotFalz defeated
005B = Lab Natasha Start
0057 * = TBoss6PlotFalz defeated (unlocks the next difficulty level)
005B * = Has seen first single-mode Natasha conversation (Episode 1)
005C = Lab Natasha after VR temple
005D = Lab Natasha after VR Spaceship
005E = Lab Assistant after defeating Gal gryphon
005F = After reading the last capsule from flowen
0060 = Lab Natasha after CCA
0065 = Cleared Magnitude of Metal
0067 = Cleared Claiming a Stake
0069 = Cleared Value of Money
006B = Cleared Battle Training
006D = Cleared Journalistic Pursuit
006F = Cleared The Fake in Yellow
0071 = Cleared Native Research
0073 = Cleared Forest of Sorrow
0075 = Cleared Gran Squall
0077 = Cleared Addicting Food
0079 = Cleared The Lost Bride
007B = Cleared Waterfall Tears
007D = Cleared Black Paper
007F = Cleared Secret Delivery
0081 = Cleared Soul of a Blacksmith
0083 = Cleared Letter from Lionel
0085 = Cleared The Grave's Butler
0087 = Cleared Knowing One's Heart
0089 = Cleared The Retired Hunter
008B = Cleared Dr. Osto's Research
008D = Cleared Unsealed Door
008F = Cleared Soul of Steel
0091 = Cleared Doc's Secret Plan (able to make enemy part weapons)
0093 = Cleared Seek my Master
0095 = Cleared From the Depths
0064 * = Magnitude of Metal unlocked
0065 * = Magnitude of Metal completed
0066 * = Claiming A Stake unlocked
0067 * = Claiming A Stake completed
0068 * = The Value of Money unlocked
0069 * = The Value of Money completed
006A * = Battle Training unlocked
006B * = Battle Training completed
006C * = Journalistic Pursuit unlocked
006D * = Journalistic Pursuit completed
006E * = The Fake in yellow unlocked
006F * = The Fake in yellow completed
0070 * = Native Research unlocked
0071 * = Native Research completed
0072 * = Forest of Sorrow unlocked
0073 * = Forest of Sorrow completed
0074 * = Gran Squall unlocked
0075 * = Gran Squall completed
0076 * = Addicting Food unlocked
0077 * = Addicting Food completed
0078 * = The Lost Bride unlocked
0079 * = The Lost Bride completed
007A * = Waterfall tears unlocked
007B * = Waterfall tears completed
007C * = Black Paper unlocked
007D * = Black Paper completed
007E * = Secret Delivery unlocked
007F * = Secret Delivery completed
0080 * = Soul of a Blacksmith unlocked
0081 * = Soul of a Blacksmith completed
0082 * = Letter from Lionel unlocked
0083 * = Letter from Lionel completed
0084 * = The Grave's Butler unlocked
0085 * = The Grave's Butler completed
0086 * = Knowing One's Heart unlocked
0087 * = Knowing One's Heart completed
0088 * = Retired Hunter unlocked
0089 * = Retired Hunter completed
008A * = Dr. Osto's Research unlocked
008B * = Dr. Osto's Research completed
008C * = The Unsealed Door unlocked
008D * = The Unsealed Door completed
008E * = Soul of Steel unlocked
008F * = Soul of Steel completed
0090 * = Doc's Secret Plan unlocked
0091 * = Doc's Secret Plan completed
0092 * = Seek My Master unlocked
0093 * = Seek My Master completed
0094 * = From the Depths unlocked
0095 * = From the Depths completed
0096 = Unknown (set in the fake in yellow)
0097 * = TBoss4Type3 defeated while any player was using Dark Flow, Dark Meteor, or Dark Bridge
0098 * = TBoss6PlotFalz defeated while any player was using a Read weapon (e.g. Red Saber, Reg Handgun, etc.) or any of Rico's armors (Red Ring, Rico's Glasses, Rico's Earring)
0099 * = TBoss4Thanks destroyed
009A * = TBoss6Thanks destroyed
009B = Cleared Central Dome Fire Swirl
00A1 = Cleared Seat of the Heart
009F * = Central Dome Fire Swirl unlocked
00A0 * = Central Dome Fire Swirl completed
00A1 * = Seat of the Heart completed
00A2 * = The East Tower completed
00A3 * = The East Tower completed
00A4 * = The West Tower completed
00A5 * = The West Tower completed
00C9 = Got an enemy weapon converted
00CA = unknown Fake In Yellow
00CE = unknown Fake In Yellow
@@ -137,62 +170,57 @@
01AE = Capsule elly CCA
01B3 = After reading a capsule from flowen
01D6 = Set after unlocking vr spaceship
01F5 = Episode1: Cleared government 1-1
01F7 = Episode1: Cleared government 1-2
01F9 = Episode1: Cleared government 1-3
01FB = Episode1: Cleared government 2-1
01FD = Episode1: Cleared government 2-2
01FF = Episode1: Cleared government 2-3
0201 = Episode1: Cleared government 2-4
0203 = Episode1: Cleared government 3-1
0205 = Episode1: Cleared government 3-2
0207 = Episode1: Cleared government 3-3
0209 = Episode1: Cleared government 4-1
020B = Episode1: Cleared government 4-2
020D = Episode1: Cleared government 4-3
020F = Episode1: Cleared government 4-4
0211 = Episode1: Cleared government 4-5
0213 = Episode2: Cleared government 5-1 // Talked to Tekker (?)
0214 = Entered Forest 1
0215 = Episode2: Cleared government 5-2
0217 = Episode2: Cleared government 5-3 // Defeated Dragon (?)
0219 = Episode2: Cleared government 5-4
021B = Episode2: Cleared government 5-5
021D = Episode2: Cleared government 6-1
021F = Episode2: Cleared government 6-2
0220 = Defeated De Rol Le
0221 = Episode2: Cleared government 6-3
0223 = Episode2: Cleared government 6-4
0225 = Episode2: Cleared government 6-5
0227 = Episode2: Cleared government 7-1
0229 = Episode2: Cleared government 7-2
022A = Defeated Vol Opt (002A and 022A together on hard mode)
022B = Episode2: Cleared government 7-3 // Rico capsule after Vol Opt, at Ruins door (?)
022D = Episode2: Cleared government 7-4 // Entered Caves 2 (?)
022F = Episode2: Cleared government 7-5
0230 = Entered Ruins 1
0231 = Episode2: Cleared government 8-1
0233 = Episode2: Cleared government 8-2
0234 = Entered Falz 2
0235 = Episode2: Cleared government 8-3
01F5 * = Episode1: Cleared government 1-1
01F7 * = Episode1: Cleared government 1-2
01F9 * = Episode1: Cleared government 1-3; Caves unlocked (V4)
01FB * = Episode1: Cleared government 2-1
01FD * = Episode1: Cleared government 2-2
01FF * = Episode1: Cleared government 2-3
0201 * = Episode1: Cleared government 2-4; Mines unlocked (V4)
0203 * = Episode1: Cleared government 3-1
0205 * = Episode1: Cleared government 3-2
0207 * = Episode1: Cleared government 3-3; Ruins unlocked (V4)
0209 * = Episode1: Cleared government 4-1
020B * = Episode1: Cleared government 4-2
020D * = Episode1: Cleared government 4-3
020F * = Episode1: Cleared government 4-4
0211 * = Episode1: Cleared government 4-5
0213 * = Episode2: Cleared government 5-1
0215 * = Episode2: Cleared government 5-2
0217 * = Episode2: Cleared government 5-3
0219 * = Episode2: Cleared government 5-4
021B * = Episode2: Cleared government 5-5; VR Spaceship unlocked (V4)
021D * = Episode2: Cleared government 6-1
021F * = Episode2: Cleared government 6-2
0221 * = Episode2: Cleared government 6-3
0223 * = Episode2: Cleared government 6-4
0225 * = Episode2: Cleared government 6-5; CCA unlocked (V4)
0227 * = Episode2: Cleared government 7-1
0229 * = Episode2: Cleared government 7-2
022B * = Episode2: Cleared government 7-3
022D * = Episode2: Cleared government 7-4
022F * = Episode2: Cleared government 7-5; Seabed unlocked (V4)
0231 * = Episode2: Cleared government 8-1
0233 * = Episode2: Cleared government 8-2
0235 * = Episode2: Cleared government 8-3
0246 = Activated Jungle East big door switch
0248 = Activated Seaside big door switch
024F = Defeated Gol Dragon
0252 = Defeated Gal Gryphon
02BD = Episode4: Cleared government 9-1
02BE = Episode4: Cleared government 9-2
02BF = Episode4: Cleared government 9-3
02C0 = Episode4: Cleared government 9-4
02C1 = Episode4: Cleared government 9-5
02C2 = Episode4: Cleared government 9-6
02C3 = Episode4: Cleared government 9-7
02C4 = Episode4: Cleared government 9-8
02BD * = Episode4: Cleared government 9-1; Crater West unlocked
02BE * = Episode4: Cleared government 9-2; Crater South unlocked
02BF * = Episode4: Cleared government 9-3; Crater North unlocked
02C0 * = Episode4: Cleared government 9-4; Crater Interior unlocked
02C1 * = Episode4: Cleared government 9-5; Desert unlocked
02C2 * = Episode4: Cleared government 9-6
02C3 * = Episode4: Cleared government 9-7
02C4 * = Episode4: Cleared government 9-8
0314 = Entered Forest 1
0330 = Entered Ruins 1
03FA = P2 Menu 7, G-Counter // Talked to Momoka
03FB = Nol start
03FC = Cleared Ep2 government on ultimate
03FE * = TODO (3OE1:8019BA34)
03FE * = TODO (3OE1:8019BA34, 3OE1:80218F74, 59NL:0066A287)
Quest unlock conditions:
QUESTNUM NAMEIDX SDESCIDX LDESCIDX ENFL CPFL FLAGS FILE
@@ -275,13 +303,13 @@ Quest unlock conditions:
/* quest16 */ F_0082 = F_0065 && F_0067 && F_006B && F_0201;
/* quest17 */ F_0084 = F_0065 && F_0067 && F_006B && F_01F9;
/* quest18 */ F_0086 = F_0065 && F_0067 && F_006B && F_0201;
/* quest19 */ F_0088 = F_0065 && F_0067 && F_006B && F_0209;
/* quest19 */ F_0088 = F_0065 && F_0067 && F_006B && F_0207;
/* quest20 */ F_008A = F_0065 && F_0067 && F_006B && F_0201;
/* quest21 */ F_008C = F_008B && F_007F && F_0201;
/* quest22 */ F_008E = F_008D && F_0091 && F_0209;
/* quest23 */ F_0090 = F_007F && F_0209;
/* quest24 */ F_0092 = F_0065 && F_0067 && F_006B && F_0209;
/* quest25 */ F_0094 = F_008D && F_0091 && F_0209;
/* quest22 */ F_008E = F_008D && F_0091 && F_0207;
/* quest23 */ F_0090 = F_007F && F_0207;
/* quest24 */ F_0092 = F_0065 && F_0067 && F_006B && F_0207;
/* quest25 */ F_0094 = F_008D && F_0091 && F_0207;
### T FLAG NAME REQUIREMENTS AVAILABLE_IF ENABLED_IF
001 1 0065 Magnitude of Metal !F_0065 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
@@ -302,11 +330,11 @@ Quest unlock conditions:
016 3 0083 Letter from Lionel T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_0083 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
017 3 0085 The Grave's Butler T1 F_0065 && F_0067 && F_006B && F_01F9 !F_0085 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
018 4 0087 Knowing One's Heart T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_0087 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
019 5 0089 Retired Hunter T1, Ruins F_0065 && F_0067 && F_006B && F_0209 !F_0089 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
019 5 0089 Retired Hunter T1, Ruins F_0065 && F_0067 && F_006B && F_0207 !F_0089 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
020 4 008B Dr. Osto's Research T1, Mines F_0065 && F_0067 && F_006B && F_0201 !F_008B || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
021 4 008D The Unsealed Door 020, 014 F_008B && F_007F && F_0201 !F_008D || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
022 5 008F Soul of Steel 023 F_008D && F_0091 && F_0209 !F_008F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
023 5 0091 Doc's Secret Plan 014, Ruins F_007F && F_0209 !F_0091 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
024 5 0093 Seek My Master T1, Ruins F_0065 && F_0067 && F_006B && F_0209 !F_0093 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
025 5 0095 From the Depths 023 F_008D && F_0091 && F_0209 !F_0095 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
022 5 008F Soul of Steel 023 F_008D && F_0091 && F_0207 !F_008F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
023 5 0091 Doc's Secret Plan 014, Ruins F_007F && F_0207 !F_0091 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
024 5 0093 Seek My Master T1, Ruins F_0065 && F_0067 && F_006B && F_0207 !F_0093 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
025 5 0095 From the Depths 023 F_008D && F_0091 && F_0207 !F_0095 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)
026 2 009B Central Dome Fire Swirl 008 F_0073
+16 -16
View File
@@ -1221,27 +1221,27 @@ static const std::vector<DATEntityDefinition> dat_object_definitions({
// game's mode and quest flags. A different set of flags is checked on BB than on other versions, presumably since
// government quests are used to unlock areas instead of offline story progression. On later versions of BB, all
// floors are available by default; this table reflects the behavior before that change.
// Required flag for mode: Online/multi Offline BB (all modes)
// Required flag for mode: Online/multi Offline BB (all modes)
// Episode 1:
// Forest 1: Always open Always open Always open
// Cave 1: 0x17 0x18 0x1F9
// Mine 1: 0x20 0x21 0x201
// Ruins 1: 0x30 0x2A 0x207
// Forest 1 Always open Always open Always open
// Cave 1 0x17 0x18 0x1F9
// Mine 1 0x20 0x21 0x201
// Ruins 1 0x30 0x2A 0x207
// Episode 2:
// VR Temple Alpha: Always open Always open Always open
// VR Spaceship Alpha: 0x4C 0x4D 0x21B
// CCA: 0x4F 0x50 0x225
// Seabed Upper: 0x52 0x53 0x22F
// VR Temple Alpha Always open Always open Always open
// VR Spaceship Alpha 0x4C 0x4D 0x21B
// CCA 0x4F 0x50 0x225
// Seabed Upper 0x52 0x53 0x22F
// Episode 4:
// Crater East Always open
// Crater West 0x2BD
// Crater South 0x2BE
// Crater North 0x2BF
// Crater Interior 0x2C0
// Subterranean Desert 1 0x2C1
// Crater East Always open
// Crater West 0x2BD
// Crater South 0x2BE
// Crater North 0x2BF
// Crater Interior 0x2C0
// Subterranean Desert 1 0x2C1
// Params:
// param5 = main warp type:
// 00 = Episode 1 / Episode 4
// 00 = All levels
// 01 = Ep2 VR Temple / VR Spaceship (CCA and Seabed not available)
// 02 = Ep2 CCA (VR Temple and Spaceship not available)
{0x0043, F_V0_V4, 0x0000600000040001, "TObjCityMainWarp"},
+1 -1
View File
@@ -1,4 +1,4 @@
{
"AvailableIf": "F_0065 && F_0067 && F_006B && F_0209",
"AvailableIf": "F_0065 && F_0067 && F_006B && F_0207",
"EnabledIf": "!F_0089 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)",
}
+1 -1
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@@ -1,4 +1,4 @@
{
"AvailableIf": "F_008D && F_0091 && F_0209",
"AvailableIf": "F_008D && F_0091 && F_0207",
"EnabledIf": "!F_008F || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)",
}
+1 -1
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@@ -1,4 +1,4 @@
{
"AvailableIf": "F_007F && F_0209",
"AvailableIf": "F_007F && F_0207",
"EnabledIf": "!F_0091 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)",
}
+1 -1
View File
@@ -1,4 +1,4 @@
{
"AvailableIf": "F_0065 && F_0067 && F_006B && F_0209",
"AvailableIf": "F_0065 && F_0067 && F_006B && F_0207",
"EnabledIf": "!F_0093 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)",
}
+1 -1
View File
@@ -1,4 +1,4 @@
{
"AvailableIf": "F_008D && F_0091 && F_0209",
"AvailableIf": "F_008D && F_0091 && F_0207",
"EnabledIf": "!F_0095 || (F_0065 && F_0067 && F_0069 && F_006B && F_006D && F_006F && F_0071 && F_0073 && F_0075 && F_0077 && F_0079 && F_007B && F_007D && F_007F && F_0081 && F_0083 && F_0085 && F_0087 && F_0089 && F_008B && F_008D && F_008F && F_0091 && F_0093 && F_0095)",
}