more quest flag notes
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+16
-16
@@ -1221,27 +1221,27 @@ static const std::vector<DATEntityDefinition> dat_object_definitions({
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// game's mode and quest flags. A different set of flags is checked on BB than on other versions, presumably since
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// government quests are used to unlock areas instead of offline story progression. On later versions of BB, all
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// floors are available by default; this table reflects the behavior before that change.
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// Required flag for mode: Online/multi Offline BB (all modes)
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// Required flag for mode: Online/multi Offline BB (all modes)
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// Episode 1:
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// Forest 1: Always open Always open Always open
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// Cave 1: 0x17 0x18 0x1F9
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// Mine 1: 0x20 0x21 0x201
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// Ruins 1: 0x30 0x2A 0x207
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// Forest 1 Always open Always open Always open
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// Cave 1 0x17 0x18 0x1F9
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// Mine 1 0x20 0x21 0x201
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// Ruins 1 0x30 0x2A 0x207
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// Episode 2:
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// VR Temple Alpha: Always open Always open Always open
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// VR Spaceship Alpha: 0x4C 0x4D 0x21B
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// CCA: 0x4F 0x50 0x225
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// Seabed Upper: 0x52 0x53 0x22F
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// VR Temple Alpha Always open Always open Always open
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// VR Spaceship Alpha 0x4C 0x4D 0x21B
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// CCA 0x4F 0x50 0x225
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// Seabed Upper 0x52 0x53 0x22F
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// Episode 4:
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// Crater East Always open
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// Crater West 0x2BD
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// Crater South 0x2BE
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// Crater North 0x2BF
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// Crater Interior 0x2C0
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// Subterranean Desert 1 0x2C1
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// Crater East Always open
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// Crater West 0x2BD
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// Crater South 0x2BE
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// Crater North 0x2BF
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// Crater Interior 0x2C0
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// Subterranean Desert 1 0x2C1
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// Params:
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// param5 = main warp type:
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// 00 = Episode 1 / Episode 4
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// 00 = All levels
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// 01 = Ep2 VR Temple / VR Spaceship (CCA and Seabed not available)
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// 02 = Ep2 CCA (VR Temple and Spaceship not available)
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{0x0043, F_V0_V4, 0x0000600000040001, "TObjCityMainWarp"},
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