automatically delete tournaments when complete
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@@ -2101,7 +2101,7 @@ void send_ep3_set_tournament_player_decks(
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// TODO: Handle disconnection during the match (the other team should win)
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}
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void send_ep3_tournament_match_result_result(
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void send_ep3_tournament_match_result(
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shared_ptr<Lobby> l, shared_ptr<const Episode3::Tournament::Match> match) {
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auto tourn = match->tournament.lock();
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if (!tourn) {
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