split game flags in api according to game episode
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+12
-11
@@ -751,20 +751,21 @@ JSON HTTPServer::generate_summary_json() const {
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{"BaseVersion", name_for_enum(l->base_version)},
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{"Players", l->count_clients()},
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{"CheatsEnabled", l->check_flag(Lobby::Flag::CHEATS_ENABLED)},
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{"QuestInProgress", l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS)},
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{"JoinableQuestInProgress", l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS)},
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{"BattleInProgress", l->check_flag(Lobby::Flag::BATTLE_IN_PROGRESS)},
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{"IsSpectatorTeam", l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM)},
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{"SectionID", name_for_section_id(l->section_id)},
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{"Episode", name_for_episode(l->episode)},
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{"Mode", name_for_mode(l->mode)},
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{"Difficulty", name_for_difficulty(l->difficulty)},
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{"HasPassword", !l->password.empty()},
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}));
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auto ep3s = l->ep3_server;
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if (l->episode == Episode::EP3 && ep3s) {
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games_json.back().emplace("Ep3MapNumber", ep3s->last_chosen_map ? ep3s->last_chosen_map->map_number : JSON(nullptr));
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games_json.back().emplace("Ep3Rules", ep3s->map_and_rules ? ep3s->map_and_rules->rules.json() : nullptr);
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if (l->episode == Episode::EP3) {
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auto ep3s = l->ep3_server;
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games_json.back().emplace("BattleInProgress", l->check_flag(Lobby::Flag::BATTLE_IN_PROGRESS));
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games_json.back().emplace("IsSpectatorTeam", l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM));
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games_json.back().emplace("MapNumber", (ep3s && ep3s->last_chosen_map) ? ep3s->last_chosen_map->map_number : JSON(nullptr));
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games_json.back().emplace("Rules", (ep3s && ep3s->map_and_rules) ? ep3s->map_and_rules->rules.json() : nullptr);
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} else {
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games_json.back().emplace("QuestInProgress", l->check_flag(Lobby::Flag::QUEST_IN_PROGRESS));
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games_json.back().emplace("JoinableQuestInProgress", l->check_flag(Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS));
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games_json.back().emplace("SectionID", name_for_section_id(l->section_id));
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games_json.back().emplace("Mode", name_for_mode(l->mode));
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games_json.back().emplace("Difficulty", name_for_difficulty(l->difficulty));
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}
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}
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}
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